Player Matchup

Danzaburou
Danzaburou
Imperiuus
Danzaburou
Level 144
God Stats
14W - 8L
1,823 SR
Queue Stats
500W - 343L
1,921 Elo+
Party 1
Fenrir
Fenrir
Kweery
Fenrir
Level 135
God Stats
19W - 7L
1,934 SR
Queue Stats
188W - 135L
1,921 Elo+
Party 1
Merlin
Merlin
LiquidViper
Merlin
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,327 Elo+
Solo
Ymir
Ymir
PleasantHo
Ymir
Level 147
God Stats
21W - 17L
1,689 SR
Queue Stats
400W - 274L
1,921 Elo+
Party 1
Set
Set
burpy4
Set
Level 120
God Stats
3W - 2L
1,500 SR
Queue Stats
356W - 285L
1,998 Elo+
Party 1
Team Averages
Level 135
1,689 SR
1,817 Elo+

VS

Team Averages
Level 145
1,593 SR
1,672 Elo+
Sylvanus
Sylvanus
Anxoush
Sylvanus
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 58L
1,593 Elo+
Solo
Bellona
Bellona
Astro970
Bellona
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 95L
1,711 Elo+
Party 2
Set
Set
Gompi
Set
Level 148
God Stats
4W - 3L
1,715 SR
Queue Stats
338W - 308L
1,724 Elo+
Party 3
Xbalanque
Xbalanque
TRUEthatguy
Xbalanque
Level 142
God Stats
2W - 2L
1,752 SR
Queue Stats
152W - 134L
1,597 Elo+
Party 2
Baba Yaga
Baba Yaga
xxEscanor
Baba Yaga
Level 148
God Stats
1W - 5L
1,500 SR
Queue Stats
205W - 170L
1,738 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Imperiuus
Danzaburou
17
5 / 1 / 7
10,899
574
10,271
12,500
4,494
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Kweery
Fenrir
15
3 / 4 / 10
9,580
504
7,828
18,251
7,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
17
5 / 6 / 7
10,890
573
8,480
8,633
2,937
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 1 / 9
10,189
536
9,021
16,320
12,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Set
burpy4
Set
16
2 / 4 / 6
10,134
533
10,172
14,529
11,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Anxoush
Sylvanus
15
3 / 5 / 0
8,793
463
7,123
14,707
15,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Astro970
Bellona
16
5 / 2 / 4
10,141
534
10,936
20,141
19,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Set
Gompi
Set
14
4 / 6 / 5
9,231
486
10,512
14,422
9,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
TRUEthatguy
Xbalanque
16
1 / 3 / 3
9,690
510
7,037
12,737
5,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
xxEscanor
Baba Yaga
14
2 / 4 / 6
9,415
496
12,318
11,554
6,401
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
20
Kills
15
16
Deaths
20
39
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Anxoush
Sylvanus
3
5
0
0.6
L
Bellona
Astro970
Bellona
5
2
4
3.5
L
Set
Gompi
Set
4
6
5
1.08
W
Danzaburou
Imperiuus
Danzaburou
5
1
7
8.5
W
Fenrir
Kweery
Fenrir
3
4
10
2
W
Merlin
5
6
7
1.42
W
5
1
9
9.5
L
Xbalanque
TRUEthatguy
Xbalanque
1
3
3
0.83
W
Set
burpy4
Set
2
4
6
1.25
L
Baba Yaga
xxEscanor
Baba Yaga
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,772
Damage
47,926
70,233
Taken
73,561
39,142
Mitigated
55,584
22,600
Healing
21,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Anxoush
Sylvanus
7,123
1,376
1,497
3,141
14,707
15,615
186
4,553
10,154
54,756
0
L
Bellona
Astro970
Bellona
10,936
4,825
0
9,226
20,141
19,103
1,451
3,401
16,740
167
53,705
L
Set
Gompi
Set
10,512
4,385
0
1,148
14,422
9,417
0
4,949
9,473
6,333
56,189
W
Danzaburou
Imperiuus
Danzaburou
10,271
5,846
0
6,705
12,500
4,494
1,379
3,668
8,832
0
81,785
W
Fenrir
Kweery
Fenrir
7,828
1,568
0
5,420
18,251
7,673
128
5,957
12,294
0
47,113
W
Merlin
8,480
720
0
1,051
8,633
2,937
460
2,756
5,877
60,113
0
W
9,021
2,378
0
5,010
16,320
12,506
120
6,199
10,121
37,550
0
L
Xbalanque
TRUEthatguy
Xbalanque
7,037
4,549
0
4,096
12,737
5,048
968
2,089
10,648
0
67,665
W
Set
burpy4
Set
10,172
4,404
0
4,414
14,529
11,532
837
3,017
11,512
4,138
54,802
L
Baba Yaga
xxEscanor
Baba Yaga
12,318
692
0
2,283
11,554
6,401
202
3,027
8,527
64,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,692
Gold Earned
47,270
460
Minions Killed
521
0
Camps Cleared
0
1,749,528
Distance Traveled
1,744,648
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,793
463
85
4
0
318,128
9
L
Bellona
10,141
534
104
5
0
387,830
2
L
Set
9,231
486
88
5
0
354,815
5
W
Danzaburou
10,899
574
132
7
0
335,176
6
W
Fenrir
9,580
504
71
4
0
382,195
3
W
Merlin
10,890
573
99
5
0
313,195
4
W
Ymir
10,189
536
41
2
0
384,779
4
L
Xbalanque
9,690
510
133
7
0
318,628
6
W
Set
10,134
533
117
6
0
334,183
1
L
Baba Yaga
9,415
496
111
6
0
365,247
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role