Player Matchup

Sol
Sol
InstaKillerLOL
Sol
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
107W - 77L
1,788 Elo+
Solo
Neith
Neith
Lohstronkin
Neith
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
crimmus
Nemesis
Level 12
God Stats
3W - 9L
1,286 SR
Queue Stats
94W - 74L
1,455 Elo+
Solo
Nox
Nox
nicolas_15051
Nox
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,121 Elo+
Solo
Bellona
Bellona
wattcoc
Bellona
Level 21
God Stats
42W - 45L
1,126 SR
Queue Stats
114W - 153L
1,363 Elo+
Solo
Team Averages
Level 21
1,382 SR
1,446 Elo+

VS

Team Averages
Level 21
1,639 SR
1,634 Elo+
Cerberus
Cerberus
BananaShake09
Cerberus
Level 9
God Stats
6W - 6L
1,826 SR
Queue Stats
56W - 63L
1,954 Elo+
Party 1
Neith
Neith
Invinciblec0w
Neith
Level 18
God Stats
5W - 4L
1,724 SR
Queue Stats
106W - 94L
1,940 Elo+
Party 1
Guan Yu
Guan Yu
MadaraGod2514
Guan Yu
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
106W - 113L
1,345 Elo+
Solo
Zhong Kui
Zhong Kui
SirTrevaSki
Zhong Kui
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 67L
1,377 Elo+
Solo
Anubis
Anubis
xXMagicMike606Xx
Anubis
Level 29
God Stats
13W - 8L
1,643 SR
Queue Stats
43W - 35L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,708
519
4,294
6,053
1,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 3 / 0
4,428
403
1,433
4,109
765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
crimmus
Nemesis
9
0 / 3 / 0
5,522
502
1,931
5,583
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 6 / 0
5,278
480
2,455
6,525
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bellona
wattcoc
Bellona
9
1 / 4 / 0
5,535
503
3,359
6,093
4,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BananaShake09
Cerberus
10
2 / 2 / 7
6,304
573
2,193
6,865
4,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
8 / 0 / 2
7,228
657
6,922
7,067
2,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
10
1 / 1 / 2
6,094
554
2,792
5,944
4,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
SirTrevaSki
Zhong Kui
10
3 / 0 / 1
6,119
556
2,677
3,760
3,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
3 / 0 / 0
6,365
579
3,201
4,516
2,297
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
2
Kills
17
17
Deaths
3
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BananaShake09
Cerberus
2
2
7
2.75
L
0
1
0
0
W
8
0
2
9
L
0
3
0
0
W
Guan Yu
1
1
2
2
W
Zhong Kui
SirTrevaSki
Zhong Kui
3
0
1
3.5
L
Nemesis
crimmus
Nemesis
0
3
0
0
L
1
6
0
0.17
L
Bellona
wattcoc
Bellona
1
4
0
0.25
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,472
Damage
17,785
28,363
Taken
28,152
11,388
Mitigated
16,777
5,659
Healing
11,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BananaShake09
Cerberus
2,193
400
0
1,946
6,865
4,586
156
662
6,203
16,351
0
L
4,294
1,221
0
3,271
6,053
1,354
0
3,324
2,704
35,882
0
W
6,922
2,956
0
3,631
7,067
2,233
1,371
1,931
5,136
0
43,629
L
1,433
732
0
780
4,109
765
0
554
3,555
0
13,573
W
Guan Yu
2,792
532
50
2,624
5,944
4,619
0
98
5,547
0
26,959
W
Zhong Kui
SirTrevaSki
Zhong Kui
2,677
213
0
1,245
3,760
3,042
0
1,604
2,134
28,477
0
L
Nemesis
crimmus
Nemesis
1,931
647
0
519
5,583
3,349
0
1,670
3,913
7,036
27,714
L
2,455
357
0
186
6,525
1,831
0
1,491
5,034
27,309
0
L
Bellona
wattcoc
Bellona
3,359
1,396
0
903
6,093
4,089
0
1,032
4,808
135
21,021
W
3,201
249
0
2,287
4,516
2,297
378
2,756
1,760
33,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,471
Gold Earned
32,110
254
Minions Killed
337
0
Camps Cleared
0
960,657
Distance Traveled
1,027,771
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,304
573
71
6
0
209,306
1
L
Sol
5,708
519
55
5
0
172,993
1
W
Neith
7,228
657
71
6
0
196,631
5
L
Neith
4,428
403
19
2
0
192,009
0
W
Guan Yu
6,094
554
68
6
0
210,656
3
W
Zhong Kui
6,119
556
55
5
0
206,752
4
L
Nemesis
5,522
502
84
8
0
208,198
0
L
Nox
5,278
480
63
6
0
195,289
1
L
Bellona
5,535
503
33
3
0
192,168
0
W
Anubis
6,365
579
72
7
0
204,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role