Player Matchup

Osiris
Osiris
AirQweezy
Osiris
Level 98
God Stats
6W - 3L
1,500 SR
Queue Stats
679W - 588L
1,850 Elo+
Party 1
Mercury
Mercury
Bizarre_Nuke
Mercury
Level 107
God Stats
4W - 3L
1,521 SR
Queue Stats
548W - 494L
1,616 Elo+
Party 1
Rama
Rama
Keshawn-san
Rama
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
142W - 140L
1,500 Elo+
Party 1
Yemoja
Yemoja
Nickyy_SBK
Yemoja
Level 70
God Stats
29W - 23L
1,501 SR
Queue Stats
126W - 124L
1,478 Elo+
Party 1
Baron Samedi
Baron Samedi
Tacomfy
Baron Samedi
Level 82
God Stats
14W - 6L
1,500 SR
Queue Stats
462W - 416L
1,895 Elo+
Party 1
Team Averages
Level 92
1,504 SR
1,668 Elo+

VS

Team Averages
Level 130
1,637 SR
1,547 Elo+
King Arthur
King Arthur
Arbiter of God
King Arthur
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
JoJo4279
Ymir
Level 143
God Stats
4W - 2L
1,953 SR
Queue Stats
88W - 87L
1,812 Elo+
Party 2
Arachne
Arachne
Power4202
Arachne
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 79L
1,500 Elo+
Party 2
Ra
Ra
WATAMOCKASIN
Ra
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 2
Artemis
Artemis
Xavii341
Artemis
Level 129
God Stats
3W - 2L
1,734 SR
Queue Stats
796W - 740L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AirQweezy
Osiris
15
4 / 1 / 3
9,181
656
8,708
10,218
10,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mercury
Bizarre_Nuke
Mercury
14
3 / 0 / 4
8,000
571
4,262
10,351
3,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 1 / 3
7,856
561
4,640
7,870
2,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
Nickyy_SBK
Yemoja
11
1 / 1 / 4
6,918
494
5,442
5,052
2,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Tacomfy
Baron Samedi
12
2 / 2 / 0
7,377
527
1,997
4,981
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arbiter of God
King Arthur
12
1 / 4 / 0
6,598
471
4,357
10,257
7,729
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ymir
10
1 / 4 / 1
5,753
411
4,625
9,806
4,759
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
Power4202
Arachne
11
0 / 4 / 2
6,554
468
3,558
10,760
4,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

15
2 / 0 / 0
8,175
584
2,337
3,647
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Xavii341
Artemis
10
1 / 2 / 0
5,917
423
5,086
6,239
3,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
14
Kills
5
5
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
AirQweezy
Osiris
4
1
3
5.5
L
King Arthur
Arbiter of God
King Arthur
1
4
0
0.25
W
Mercury
Bizarre_Nuke
Mercury
3
0
4
5
L
Ymir
1
4
1
0.38
W
4
1
3
5.5
W
Yemoja
Nickyy_SBK
Yemoja
1
1
4
3
L
Arachne
Power4202
Arachne
0
4
2
0.25
W
Baron Samedi
Tacomfy
Baron Samedi
2
2
0
1
L
2
0
0
2
L
Artemis
Xavii341
Artemis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,049
Damage
19,963
38,472
Taken
40,709
21,378
Mitigated
21,236
9,972
Healing
10,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
AirQweezy
Osiris
8,708
3,925
0
1,730
10,218
10,401
250
615
9,603
7,462
52,019
L
King Arthur
Arbiter of God
King Arthur
4,357
525
0
260
10,257
7,729
0
1,123
9,134
0
32,995
W
Mercury
Bizarre_Nuke
Mercury
4,262
1,806
0
500
10,351
3,435
0
1,016
9,315
0
57,820
L
Ymir
4,625
1,332
0
1,105
9,806
4,759
0
2,446
7,360
24,253
0
W
4,640
4,039
0
3,831
7,870
2,667
340
1,627
6,243
0
51,931
W
Yemoja
Nickyy_SBK
Yemoja
5,442
199
1,597
1,579
5,052
2,878
0
1,995
3,057
21,706
0
L
Arachne
Power4202
Arachne
3,558
2,458
0
4,582
10,760
4,060
0
2,115
8,645
0
37,285
W
Baron Samedi
Tacomfy
Baron Samedi
1,997
46
0
735
4,981
1,997
0
2,005
2,842
43,667
0
L
2,337
96
235
2,834
3,647
1,431
758
1,334
2,313
56,310
0
L
Artemis
Xavii341
Artemis
5,086
2,032
0
1,780
6,239
3,257
0
1,507
4,732
3,760
26,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,332
Gold Earned
32,997
448
Minions Killed
355
0
Camps Cleared
0
1,295,153
Distance Traveled
1,196,064
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,181
656
127
9
0
255,738
4
L
King Arthur
6,598
471
65
5
0
243,083
3
W
Mercury
8,000
571
109
8
0
314,832
3
L
Ymir
5,753
411
33
2
0
218,038
4
W
Rama
7,856
561
99
7
0
234,848
5
W
Yemoja
6,918
494
31
2
0
258,771
0
L
Arachne
6,554
468
76
5
0
288,370
3
W
Baron Samedi
7,377
527
82
6
0
230,964
4
L
Ra
8,175
584
123
9
0
251,639
3
L
Artemis
5,917
423
58
4
0
194,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role