Player Matchup

Chronos
Chronos
Bronze III
Sizkk
Chronos
Bronze III
Level 146
God Stats
2W - 0L
1,746 SR
Queue Stats
13W - 4L
1,558 MMR
Party 2
Neith
Neith
Bronze III
TtvGMdrizzy
Neith
Bronze III
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,558 MMR
Party 2
Sobek
Sobek
Bronze III
klentil
Sobek
Bronze III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 129
1,582 SR
1,538 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 154
1,500 SR
1,506 MMR
Hercules
Hercules
Bronze III
JulioCesar10
Hercules
Bronze III
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 33L
1,506 MMR
Party 1
He Bo
He Bo
Bronze III
burritow
He Bo
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,506 MMR
Party 1
Medusa
Medusa
Bronze III
marcohero
Medusa
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,506 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Sizkk
Chronos
12
3 / 4 / 8
8,661
722
7,045
7,764
5,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
4 / 0 / 7
8,999
750
10,615
6,362
3,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
klentil
Sobek
12
4 / 1 / 5
9,373
781
4,788
11,851
13,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
SetPersephoneThothUllrFenrir

VS

Bans
CthulhuCu ChulainnCupidGuan YuDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JulioCesar10
Hercules
9
0 / 5 / 5
7,127
594
4,215
11,949
9,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
burritow
He Bo
12
4 / 4 / 1
8,180
682
8,137
8,165
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
marcohero
Medusa
11
1 / 2 / 4
7,415
618
6,908
6,911
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
11
Kills
5
5
Deaths
11
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
JulioCesar10
Hercules
0
5
5
0.5
W
Chronos
Sizkk
Chronos
3
4
8
1.75
W
4
0
7
7.5
L
He Bo
burritow
He Bo
4
4
1
1.13
W
Sobek
klentil
Sobek
4
1
5
6.5
L
Medusa
marcohero
Medusa
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,448
Damage
19,260
25,977
Taken
27,025
21,768
Mitigated
15,099
7,990
Healing
5,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
JulioCesar10
Hercules
4,215
997
0
2,590
11,949
9,948
0
5,445
6,504
0
15,691
W
Chronos
Sizkk
Chronos
7,045
2,442
0
1,191
7,764
5,017
393
2,734
5,030
41,397
0
W
10,615
4,789
0
2,308
6,362
3,413
2,153
2,750
3,612
3,022
44,697
L
He Bo
burritow
He Bo
8,137
669
0
1,766
8,165
2,768
0
4,277
3,888
31,714
0
W
Sobek
klentil
Sobek
4,788
434
0
4,491
11,851
13,338
256
2,669
9,182
11,948
0
L
Medusa
marcohero
Medusa
6,908
2,465
0
1,414
6,911
2,383
0
2,782
4,129
0
32,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,033
Gold Earned
22,722
132
Minions Killed
125
0
Camps Cleared
0
671,962
Distance Traveled
642,810
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,127
594
22
2
0
240,718
5
W
Chronos
8,661
722
54
5
0
223,971
4
W
Neith
8,999
750
64
5
0
212,774
3
L
He Bo
8,180
682
52
4
0
188,042
3
W
Sobek
9,373
781
14
1
0
235,217
1
L
Medusa
7,415
618
51
4
0
214,050
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role