Player Matchup

Bellona
Bellona
Crazypinnapple
Bellona
Level 29
God Stats
22W - 11L
1,730 SR
Queue Stats
404W - 360L
1,480 Elo+
Solo
Hercules
Hercules
EchoingShout
Hercules
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 63L
1,843 Elo+
Solo
Artemis
Artemis
MrCommoon
Artemis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 10L
1,825 Elo+
Solo
Kumbhakarna
Kumbhakarna
letsThrow
Kumbhakarna
Level 24
God Stats
4W - 4L
1,692 SR
Queue Stats
568W - 507L
1,931 Elo+
Solo
Janus
Janus
nenopadillajr
Janus
Level 27
God Stats
9W - 9L
1,813 SR
Queue Stats
212W - 214L
1,911 Elo+
Solo
Team Averages
Level 24
1,647 SR
1,798 Elo+

VS

Team Averages
Level 22
1,546 SR
1,575 Elo+
King Arthur
King Arthur
IllegalHonduran
King Arthur
Level 28
God Stats
81W - 62L
1,730 SR
Queue Stats
514W - 455L
1,849 Elo+
Solo
Ne Zha
Ne Zha
ShiroNerushi
Ne Zha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Someluckyguy
Danzaburou
Level 29
God Stats
4W - 2L
1,500 SR
Queue Stats
171W - 146L
1,599 Elo+
Solo
Ymir
Ymir
YuiMiku
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ra
Ra
primaltrout
Ra
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
99W - 104L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 1
7,047
641
5,613
6,886
4,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
EchoingShout
Hercules
9
2 / 0 / 3
5,612
510
1,003
4,582
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
MrCommoon
Artemis
8
1 / 7 / 0
5,121
466
3,577
9,627
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kumbhakarna
letsThrow
Kumbhakarna
9
1 / 0 / 6
6,064
551
2,925
6,996
3,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
2 / 0 / 2
6,560
596
4,817
5,453
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IllegalHonduran
King Arthur
6
0 / 3 / 0
4,331
394
2,208
4,848
1,750
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ne Zha
9
0 / 2 / 1
5,330
485
2,552
6,645
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
Someluckyguy
Danzaburou
11
6 / 1 / 1
6,722
611
9,844
6,312
2,023
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
YuiMiku
Ymir
8
1 / 2 / 3
5,430
494
1,729
6,362
3,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 4 / 0
5,380
489
4,808
5,805
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
12
Kills
7
7
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
W
Hercules
EchoingShout
Hercules
2
0
3
3.5
L
King Arthur
IllegalHonduran
King Arthur
0
3
0
0
W
Artemis
MrCommoon
Artemis
1
7
0
0.14
L
Ne Zha
0
2
1
0.25
L
Danzaburou
Someluckyguy
Danzaburou
6
1
1
6.5
L
Ymir
YuiMiku
Ymir
1
2
3
1.25
W
Kumbhakarna
letsThrow
Kumbhakarna
1
0
6
4
W
2
0
2
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,935
Damage
21,141
33,544
Taken
29,972
13,014
Mitigated
11,548
12,714
Healing
9,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,613
2,175
0
3,335
6,886
4,268
1,513
46
6,840
0
38,125
W
Hercules
EchoingShout
Hercules
1,003
180
0
2,531
4,582
1,491
327
973
3,587
0
17,732
L
King Arthur
IllegalHonduran
King Arthur
2,208
325
0
352
4,848
1,750
0
0
4,848
0
11,195
W
Artemis
MrCommoon
Artemis
3,577
1,910
0
2,939
9,627
2,044
28
330
9,297
0
21,362
L
Ne Zha
2,552
1,289
0
3,066
6,645
2,013
0
1,796
4,849
0
24,951
L
Danzaburou
Someluckyguy
Danzaburou
9,844
5,867
0
2,547
6,312
2,023
704
1,190
5,122
0
43,485
L
Ymir
YuiMiku
Ymir
1,729
71
235
1,300
6,362
3,800
150
1,997
4,365
6,789
0
W
Kumbhakarna
letsThrow
Kumbhakarna
2,925
379
0
2,832
6,996
3,663
0
2,557
4,303
12,273
0
W
4,817
674
0
1,077
5,453
1,548
25
2,261
2,980
42,769
0
L
4,808
308
273
1,595
5,805
1,962
0
2,759
3,046
32,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,404
Gold Earned
27,193
273
Minions Killed
224
0
Camps Cleared
0
1,045,837
Distance Traveled
898,834
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,047
641
96
9
0
212,201
4
W
Hercules
5,612
510
41
4
0
239,357
0
L
King Arthur
4,331
394
21
2
0
148,748
1
W
Artemis
5,121
466
44
4
0
162,140
2
L
Ne Zha
5,330
485
64
6
0
202,104
1
L
Danzaburou
6,722
611
70
6
0
174,013
0
L
Ymir
5,430
494
7
1
0
178,657
4
W
Kumbhakarna
6,064
551
11
1
0
195,334
2
W
Janus
6,560
596
81
7
0
236,805
4
L
Ra
5,380
489
62
6
0
195,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role