Player Matchup

Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
ATheBerserk
Tyr
Bronze III
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
78W - 93L
1,535 MMR
Solo
Merlin
Merlin
Bronze III
Henny-Dae
Merlin
Bronze III
Level 109
God Stats
13W - 2L
1,500 SR
Queue Stats
53W - 50L
1,541 MMR
Solo
Bellona
Bellona
Bronze III
KILL EVERY1ONE
Bellona
Bronze III
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,541 MMR
Solo
Sylvanus
Sylvanus
Bronze III
lightman2547
Sylvanus
Bronze III
Level 43
God Stats
9W - 9L
1,500 SR
Queue Stats
267W - 258L
1,541 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 90
1,500 SR
1,532 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,682 SR
1,539 MMR
Skadi
Skadi
Silver I
ChocolateD
Skadi
Silver I
Level 105
God Stats
5W - 2L
1,832 SR
Queue Stats
25W - 30L
1,538 MMR
Solo
Yemoja
Yemoja
Silver I
EdsonGGJ
Yemoja
Silver I
Level 69
God Stats
7W - 7L
1,544 SR
Queue Stats
118W - 125L
1,540 MMR
Solo
King Arthur
King Arthur
Bronze III
StringingColt
King Arthur
Bronze III
Level 160
God Stats
12W - 10L
1,500 SR
Queue Stats
158W - 157L
1,541 MMR
Solo
Awilix
Awilix
Silver I
XxScArRyyxX
Awilix
Silver I
Level 149
God Stats
15W - 12L
1,819 SR
Queue Stats
591W - 573L
1,541 MMR
Solo
Anubis
Anubis
Bronze III
th3j0k3r_228
Anubis
Bronze III
Level 87
God Stats
17W - 21L
1,715 SR
Queue Stats
177W - 209L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
6 / 0 / 2
8,839
631
7,180
5,730
1,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 0 / 0
6,880
491
3,443
11,792
9,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Henny-Dae
Merlin
14
7 / 1 / 4
8,494
607
10,459
6,603
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 1 / 4
7,406
529
4,549
6,938
5,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
lightman2547
Sylvanus
12
1 / 1 / 5
7,448
532
4,948
10,277
7,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Bans
DanzaburouApolloCthulhu

VS

Bans
PersephoneSetTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
1 / 5 / 0
6,490
464
5,002
8,849
2,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
EdsonGGJ
Yemoja
8
0 / 1 / 1
5,620
401
1,670
9,459
4,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
StringingColt
King Arthur
13
1 / 1 / 0
7,325
523
11,427
10,250
6,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Awilix
11
1 / 3 / 1
6,618
473
3,063
7,341
2,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anubis
9
0 / 6 / 0
5,484
392
2,617
8,347
3,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
16
Kills
3
3
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
0
2
7
W
0
0
0
0
L
Skadi
1
5
0
0.2
L
Yemoja
EdsonGGJ
Yemoja
0
1
1
0.5
W
Merlin
Henny-Dae
Merlin
7
1
4
9
W
2
1
4
4
L
King Arthur
StringingColt
King Arthur
1
1
0
1
L
Awilix
1
3
1
0.5
W
Sylvanus
lightman2547
Sylvanus
1
1
5
3.5
L
Anubis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,579
Damage
23,779
41,340
Taken
44,246
26,874
Mitigated
18,989
14,979
Healing
14,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,180
4,382
0
1,027
5,730
1,840
2,798
304
5,426
0
64,439
W
3,443
857
0
5,194
11,792
9,365
898
0
11,217
0
34,003
L
Skadi
5,002
2,575
0
1,598
8,849
2,255
0
3,235
5,614
0
46,044
L
Yemoja
EdsonGGJ
Yemoja
1,670
510
1,575
2,907
9,459
4,314
0
5,038
4,421
11,552
0
W
Merlin
Henny-Dae
Merlin
10,459
432
0
627
6,603
2,937
0
1,416
5,162
59,086
0
W
4,549
1,268
0
960
6,938
5,534
0
669
6,203
7,118
40,178
L
King Arthur
StringingColt
King Arthur
11,427
1,812
0
4,601
10,250
6,736
78
912
8,935
0
49,596
L
Awilix
3,063
1,284
0
2,199
7,341
2,453
0
887
6,454
0
38,879
W
Sylvanus
lightman2547
Sylvanus
4,948
1,324
2,598
4,573
10,277
7,198
514
1,898
8,379
13,963
0
L
Anubis
2,617
297
0
1,291
8,347
3,231
74
5,533
2,814
23,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,067
Gold Earned
31,537
393
Minions Killed
335
0
Camps Cleared
0
1,271,041
Distance Traveled
1,222,613
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,839
631
108
8
0
257,994
4
W
Tyr
6,880
491
69
5
0
263,318
2
L
Skadi
6,490
464
98
7
0
229,990
0
L
Yemoja
5,620
401
25
2
0
233,139
2
W
Merlin
8,494
607
106
8
0
249,271
3
W
Bellona
7,406
529
84
6
0
285,277
3
L
King Arthur
7,325
523
85
6
0
271,962
4
L
Awilix
6,618
473
86
6
0
261,555
1
W
Sylvanus
7,448
532
26
2
0
215,181
1
L
Anubis
5,484
392
41
3
0
225,967
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role