Player Matchup

Set
Set
Gold IV
AgusConitos
Set
Gold IV
Level 160
God Stats
5W - 1L
1,715 SR
Queue Stats
38W - 31L
1,726 MMR
Party 2
Thoth
Thoth
Gold III
Aplayermore
Thoth
Gold III
Level 160
God Stats
3W - 2L
1,500 SR
Queue Stats
92W - 63L
1,736 MMR
Party 1
Hel
Hel
Gold IV
GremIin
Hel
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold I
condarkin
Cu Chulainn
Gold I
Level 160
God Stats
8W - 6L
1,625 SR
Queue Stats
127W - 105L
1,743 MMR
Solo
Jing Wei
Jing Wei
Gold II
stonedark
Jing Wei
Gold II
Level 159
God Stats
14W - 19L
1,500 SR
Queue Stats
592W - 570L
1,724 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 160
1,568 SR
1,686 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,661 SR
1,684 MMR
Janus
Janus
Gold IV
Fedech
Janus
Gold IV
Level 155
God Stats
61W - 57L
1,626 SR
Queue Stats
399W - 390L
1,821 MMR
Party 3
Danzaburou
Danzaburou
Silver I
IceTrak
Danzaburou
Silver I
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
198W - 190L
1,642 MMR
Party 4
Awilix
Awilix
Gold IV
LostMariachi
Awilix
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver I
Naciønal
Guan Yu
Silver I
Level 61
God Stats
45W - 36L
1,832 SR
Queue Stats
154W - 151L
1,724 MMR
Party 3
Ares
Ares
Gold V
NoiselessFilly
Ares
Gold V
Level 159
God Stats
7W - 1L
1,846 SR
Queue Stats
86W - 99L
1,734 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
7,925
610
3,220
7,140
3,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 0 / 3
8,331
641
8,580
4,111
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
12
0 / 0 / 7
6,982
537
4,565
5,867
2,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cu Chulainn
condarkin
Cu Chulainn
14
4 / 1 / 0
8,107
624
5,686
7,140
5,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jing Wei
stonedark
Jing Wei
14
1 / 1 / 0
7,420
571
5,753
9,653
3,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
PersephoneTsukuyomiOlorunCthulhuNemesis

VS

Bans
The MorriganAthenaSusanoYemojaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Fedech
Janus
12
1 / 6 / 0
6,608
508
2,253
7,266
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
IceTrak
Danzaburou
12
0 / 1 / 1
6,810
524
4,697
8,415
3,014
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Awilix
11
1 / 4 / 1
6,322
486
2,023
10,306
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Naciønal
Guan Yu
8
0 / 0 / 0
5,182
399
1,650
4,502
2,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

9
1 / 3 / 0
5,632
433
2,663
10,716
5,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
3
4
Deaths
14
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
2
6
3
W
6
0
3
7.5
L
Janus
Fedech
Janus
1
6
0
0.17
W
Hel
0
0
7
3.5
L
Danzaburou
IceTrak
Danzaburou
0
1
1
0.5
L
Awilix
1
4
1
0.38
L
Guan Yu
Naciønal
Guan Yu
0
0
0
0
L
1
3
0
0.33
W
Cu Chulainn
condarkin
Cu Chulainn
4
1
0
4
W
Jing Wei
stonedark
Jing Wei
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,804
Damage
13,286
33,911
Taken
41,205
17,445
Mitigated
16,016
19,376
Healing
12,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,220
1,405
0
3,360
7,140
3,907
200
527
6,613
0
50,171
W
8,580
363
0
444
4,111
1,631
434
1,998
2,113
54,028
0
L
Janus
Fedech
Janus
2,253
309
0
985
7,266
1,724
0
4,357
2,613
41,928
0
W
Hel
4,565
618
2,597
4,004
5,867
2,786
66
1,014
4,853
20,896
0
L
Danzaburou
IceTrak
Danzaburou
4,697
2,568
0
3,293
8,415
3,014
0
670
7,745
0
45,006
L
Awilix
2,023
801
0
3,140
10,306
3,171
0
1,706
8,530
0
35,883
L
Guan Yu
Naciønal
Guan Yu
1,650
494
0
2,546
4,502
2,994
0
146
4,356
1,289
17,329
L
2,663
134
0
2,867
10,716
5,113
0
6,142
4,359
19,493
0
W
Cu Chulainn
condarkin
Cu Chulainn
5,686
1,251
0
2,957
7,140
5,937
0
222
6,918
7,737
44,070
W
Jing Wei
stonedark
Jing Wei
5,753
4,493
0
6,014
9,653
3,184
3,024
1,221
8,432
0
49,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,765
Gold Earned
30,554
448
Minions Killed
321
0
Camps Cleared
0
1,286,351
Distance Traveled
1,141,584
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,925
610
107
8
0
274,711
3
W
Thoth
8,331
641
110
8
0
255,555
5
L
Janus
6,608
508
95
7
0
241,541
4
W
Hel
6,982
537
34
3
0
268,157
1
L
Danzaburou
6,810
524
85
7
0
240,752
4
L
Awilix
6,322
486
75
6
0
278,122
2
L
Guan Yu
5,182
399
43
3
0
146,881
2
L
Ares
5,632
433
23
2
0
234,288
5
W
Cu Chulainn
8,107
624
102
8
0
256,645
2
W
Jing Wei
7,420
571
95
7
0
231,283
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role