Player Matchup

Hercules
Hercules
FaZe_joaco2309
Hercules
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 64L
1,500 Elo+
Solo
Ra
Ra
JayS133per
Ra
Level 136
God Stats
8W - 14L
1,500 SR
Queue Stats
648W - 690L
1,575 Elo+
Party 1
Ullr
Ullr
MartinPooh
Ullr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 69L
1,228 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TrippyRatzz
Cu Chulainn
Level 134
God Stats
3W - 9L
1,097 SR
Queue Stats
301W - 317L
1,284 Elo+
Party 1
Chang'e
Chang'e
hksrnbfkju
Chang'e
Level 148
God Stats
10W - 3L
1,509 SR
Queue Stats
270W - 270L
1,587 Elo+
Party 1
Team Averages
Level 99
1,421 SR
1,435 Elo+

VS

Team Averages
Level 85
1,514 SR
1,481 Elo+
Sobek
Sobek
Gerald007b
Sobek
Level 34
God Stats
8W - 12L
1,700 SR
Queue Stats
235W - 234L
1,616 Elo+
Party 2
Erlang Shen
Erlang Shen
LORDBANKAI
Erlang Shen
Level 158
God Stats
10W - 8L
1,500 SR
Queue Stats
424W - 255L
1,500 Elo+
Party 2
Zeus
Zeus
RagingMeta
Zeus
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
290W - 241L
1,229 Elo+
Party 2
Medusa
Medusa
WlNG W0NG
Medusa
Level 37
God Stats
5W - 5L
1,411 SR
Queue Stats
149W - 122L
1,562 Elo+
Solo
Da Ji
Da Ji
ZachJ827
Da Ji
Level 39
God Stats
1W - 2L
1,460 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
1 / 2 / 1
6,800
425
1,805
7,073
5,139
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 5 / 0
7,646
478
3,439
8,160
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 2 / 3
7,569
473
4,990
6,944
2,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cu Chulainn
TrippyRatzz
Cu Chulainn
13
2 / 6 / 0
7,721
483
10,614
15,655
14,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
hksrnbfkju
Chang'e
11
1 / 6 / 1
7,073
442
4,259
12,689
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
4 / 0 / 4
8,673
542
5,446
9,706
7,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
LORDBANKAI
Erlang Shen
17
6 / 2 / 4
9,738
609
13,884
16,838
8,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
7 / 0 / 5
10,309
644
7,513
4,115
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
WlNG W0NG
Medusa
13
0 / 1 / 4
7,678
480
4,657
6,397
2,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Da Ji
ZachJ827
Da Ji
13
4 / 2 / 3
8,106
507
3,456
10,155
3,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
21
21
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
2
1
0.75
W
Sobek
4
0
4
6
L
1
5
0
0.2
W
Erlang Shen
LORDBANKAI
Erlang Shen
6
2
4
4
L
0
2
3
0.75
W
7
0
5
9.5
L
Cu Chulainn
TrippyRatzz
Cu Chulainn
2
6
0
0.33
W
Medusa
WlNG W0NG
Medusa
0
1
4
2
W
Da Ji
ZachJ827
Da Ji
4
2
3
2.75
L
Chang'e
hksrnbfkju
Chang'e
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,107
Damage
34,956
50,521
Taken
47,211
29,404
Mitigated
23,727
11,211
Healing
26,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
1,805
364
0
2,345
7,073
5,139
0
1,689
5,384
0
14,813
W
Sobek
5,446
548
0
3,927
9,706
7,302
70
972
8,696
26,580
0
L
3,439
154
286
1,176
8,160
3,064
0
4,539
3,621
45,968
0
W
Erlang Shen
LORDBANKAI
Erlang Shen
13,884
8,849
0
10,481
16,838
8,747
628
4,104
12,063
0
62,514
L
4,990
1,296
0
722
6,944
2,667
0
2,270
4,674
0
51,453
W
7,513
814
86
2,862
4,115
1,468
318
1,384
2,668
77,534
0
L
Cu Chulainn
TrippyRatzz
Cu Chulainn
10,614
2,491
0
3,064
15,655
14,472
0
2,019
13,636
5,507
41,754
W
Medusa
WlNG W0NG
Medusa
4,657
1,870
0
3,816
6,397
2,362
434
966
5,417
0
48,586
W
Da Ji
ZachJ827
Da Ji
3,456
1,067
0
5,020
10,155
3,848
0
2,235
7,781
0
39,291
L
Chang'e
hksrnbfkju
Chang'e
4,259
696
118
3,500
12,689
4,062
0
2,442
10,247
44,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,809
Gold Earned
44,504
422
Minions Killed
491
0
Camps Cleared
0
1,428,316
Distance Traveled
1,567,113
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,800
425
40
3
0
324,723
2
W
Sobek
8,673
542
44
3
0
330,781
1
L
Ra
7,646
478
93
6
0
312,332
9
W
Erlang Shen
9,738
609
114
7
0
326,968
3
L
Ullr
7,569
473
100
6
0
284,079
5
W
Zeus
10,309
644
143
9
0
302,516
4
L
Cu Chulainn
7,721
483
99
6
0
247,690
3
W
Medusa
7,678
480
117
7
0
266,815
3
W
Da Ji
8,106
507
73
5
0
340,033
3
L
Chang'e
7,073
442
90
6
0
259,492
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role