Player Matchup

Scylla
Scylla
Kinlomo
Scylla
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
RuinedKnave323
Cupid
Level 60
God Stats
2W - 1L
1,291 SR
Queue Stats
13W - 15L
1,177 Elo+
Party 1
Odin
Odin
SRBvuk22
Odin
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 46L
1,119 Elo+
Solo
Ne Zha
Ne Zha
Ualke
Ne Zha
Level 129
God Stats
1W - 2L
1,192 SR
Queue Stats
13W - 15L
1,177 Elo+
Party 1
Cerberus
Cerberus
ciro26
Cerberus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 99
1,397 SR
1,295 Elo+

VS

Team Averages
Level 98
1,525 SR
1,523 Elo+
Nemesis
Nemesis
Drippybaka
Nemesis
Level 61
God Stats
5W - 6L
1,507 SR
Queue Stats
143W - 161L
1,566 Elo+
Solo
Persephone
Persephone
GodGeek101
Persephone
Level 67
God Stats
10W - 4L
1,824 SR
Queue Stats
118W - 118L
1,787 Elo+
Solo
Danzaburou
Danzaburou
Ledgic
Danzaburou
Level 155
God Stats
18W - 17L
1,512 SR
Queue Stats
166W - 196L
1,473 Elo+
Solo
Fenrir
Fenrir
eduxlux
Fenrir
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
262W - 234L
1,311 Elo+
Solo
Hera
Hera
zrfad
Hera
Level 80
God Stats
0W - 2L
1,281 SR
Queue Stats
8W - 9L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kinlomo
Scylla
17
6 / 3 / 4
10,373
610
12,073
8,098
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 3
8,584
505
5,179
9,075
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odin
13
2 / 1 / 9
8,530
502
7,871
11,122
6,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
Ualke
Ne Zha
16
6 / 1 / 7
10,016
589
6,290
14,888
5,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
ciro26
Cerberus
17
7 / 2 / 2
10,109
595
6,288
14,288
10,738
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Drippybaka
Nemesis
13
4 / 3 / 1
8,638
508
5,570
10,611
5,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Persephone
GodGeek101
Persephone
14
1 / 6 / 3
8,285
487
11,262
11,010
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Ledgic
Danzaburou
13
1 / 4 / 4
7,745
456
7,626
11,945
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
eduxlux
Fenrir
12
2 / 4 / 3
7,592
447
7,502
14,279
6,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
zrfad
Hera
14
2 / 6 / 1
8,451
497
3,281
8,819
3,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
23
Kills
10
10
Deaths
23
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Drippybaka
Nemesis
4
3
1
1.5
L
Persephone
GodGeek101
Persephone
1
6
3
0.42
W
Scylla
Kinlomo
Scylla
6
3
4
2.67
L
Danzaburou
Ledgic
Danzaburou
1
4
4
0.75
W
2
3
3
1.17
W
Odin
2
1
9
6.5
W
Ne Zha
Ualke
Ne Zha
6
1
7
9.5
W
Cerberus
ciro26
Cerberus
7
2
2
4
L
Fenrir
eduxlux
Fenrir
2
4
3
0.88
L
Hera
zrfad
Hera
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,701
Damage
35,241
57,471
Taken
56,664
28,043
Mitigated
23,562
19,850
Healing
11,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Drippybaka
Nemesis
5,570
2,340
0
643
10,611
5,820
0
4,180
6,273
6,775
42,108
L
Persephone
GodGeek101
Persephone
11,262
508
0
1,741
11,010
3,551
93
4,911
6,065
46,422
0
W
Scylla
Kinlomo
Scylla
12,073
1,344
0
654
8,098
2,770
0
3,061
5,037
68,497
0
L
Danzaburou
Ledgic
Danzaburou
7,626
2,633
0
5,781
11,945
4,082
0
2,391
9,506
0
43,569
W
5,179
3,284
39
3,553
9,075
3,226
70
26
9,049
0
54,975
W
Odin
7,871
1,681
0
1,568
11,122
6,179
176
2,265
8,857
0
25,311
W
Ne Zha
Ualke
Ne Zha
6,290
2,638
0
7,920
14,888
5,130
0
1,923
12,965
0
66,810
W
Cerberus
ciro26
Cerberus
6,288
387
0
6,116
14,288
10,738
0
7,772
6,516
59,824
0
L
Fenrir
eduxlux
Fenrir
7,502
1,867
0
3,054
14,279
6,983
0
2,583
11,638
0
26,096
L
Hera
zrfad
Hera
3,281
773
0
770
8,819
3,126
558
3,734
4,820
46,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,612
Gold Earned
40,711
504
Minions Killed
351
0
Camps Cleared
0
1,643,643
Distance Traveled
1,537,930
19
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,638
508
76
4
0
318,844
5
L
Persephone
8,285
487
89
5
0
270,993
2
W
Scylla
10,373
610
134
8
0
312,092
8
L
Danzaburou
7,745
456
66
4
0
281,848
7
W
Cupid
8,584
505
95
6
0
286,133
2
W
Odin
8,530
502
41
2
0
357,452
2
W
Ne Zha
10,016
589
112
7
0
365,579
3
W
Cerberus
10,109
595
122
7
0
322,387
4
L
Fenrir
7,592
447
25
1
0
349,426
8
L
Hera
8,451
497
95
6
0
316,819
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role