Player Matchup

King Arthur
King Arthur
Evan_367
King Arthur
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 34L
1,500 Elo+
Solo
Ymir
Ymir
LonleyApple
Ymir
Level 22
God Stats
2W - 3L
1,477 SR
Queue Stats
24W - 29L
1,723 Elo+
Solo
Sol
Sol
jinxpop120
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 37L
1,495 Elo+
Solo
Danzaburou
Danzaburou
llamsppru
Danzaburou
Level 25
God Stats
29W - 25L
1,703 SR
Queue Stats
88W - 85L
1,784 Elo+
Solo
Thanatos
Thanatos
youngmemoboomin
Thanatos
Level 25
God Stats
1W - 1L
1,546 SR
Queue Stats
7W - 18L
1,583 Elo+
Solo
Team Averages
Level 26
1,545 SR
1,617 Elo+

VS

Team Averages
Level 22
1,570 SR
1,606 Elo+
Kukulkan
Kukulkan
BallHardIni29
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Loki
Loki
Plague235
Loki
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 51L
1,854 Elo+
Solo
Osiris
Osiris
Qodachi_
Osiris
Level 28
God Stats
4W - 5L
1,848 SR
Queue Stats
243W - 222L
1,629 Elo+
Solo
Jormungandr
Jormungandr
T2BG_Wonton
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 38L
1,699 Elo+
Solo
Heimdallr
Heimdallr
bn4yahel
Heimdallr
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 4L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Evan_367
King Arthur
12
0 / 6 / 1
7,505
441
2,852
10,149
7,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
3 / 5 / 5
8,359
492
4,342
14,457
11,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
2 / 2 / 1
9,748
573
7,592
12,810
4,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
llamsppru
Danzaburou
17
12 / 5 / 4
11,265
663
20,059
17,058
10,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thanatos
12
2 / 7 / 4
8,052
474
5,619
10,317
3,517
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BallHardIni29
Kukulkan
11
1 / 5 / 0
6,953
409
1,985
7,122
2,610
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Loki
14
7 / 3 / 5
8,887
523
11,498
11,056
6,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
Qodachi_
Osiris
15
8 / 0 / 1
9,121
537
10,317
9,547
8,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
T2BG_Wonton
Jormungandr
12
5 / 5 / 7
8,502
500
8,396
15,781
10,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
bn4yahel
Heimdallr
12
4 / 6 / 4
7,461
439
7,926
13,208
4,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
42
19
Kills
25
25
Deaths
19
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BallHardIni29
Kukulkan
1
5
0
0.2
W
King Arthur
Evan_367
King Arthur
0
6
1
0.08
W
3
5
5
1.1
L
Loki
7
3
5
3.17
L
Osiris
Qodachi_
Osiris
8
0
1
8.5
L
Jormungandr
T2BG_Wonton
Jormungandr
5
5
7
1.7
L
Heimdallr
bn4yahel
Heimdallr
4
6
4
1
W
2
2
1
1.25
W
Danzaburou
llamsppru
Danzaburou
12
5
4
2.8
W
Thanatos
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,464
Damage
40,122
64,791
Taken
56,714
36,918
Mitigated
32,203
28,026
Healing
6,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BallHardIni29
Kukulkan
1,985
594
0
124
7,122
2,610
0
1,898
5,224
23,766
0
W
King Arthur
Evan_367
King Arthur
2,852
512
0
1,646
10,149
7,365
320
628
9,521
0
26,439
W
4,342
1,772
252
3,498
14,457
11,506
62
3,161
11,296
16,658
0
L
Loki
11,498
3,323
0
387
11,056
6,487
0
2,698
8,338
6,376
54,915
L
Osiris
Qodachi_
Osiris
10,317
4,696
0
1,820
9,547
8,120
822
2,390
6,887
6,947
42,178
L
Jormungandr
T2BG_Wonton
Jormungandr
8,396
2,114
0
1,220
15,781
10,875
377
3,596
12,185
34,371
0
L
Heimdallr
bn4yahel
Heimdallr
7,926
3,612
0
3,083
13,208
4,111
0
2,482
10,726
0
35,246
W
7,592
3,140
0
7,935
12,810
4,245
4,316
1,434
11,376
73,893
0
W
Danzaburou
llamsppru
Danzaburou
20,059
10,534
732
9,753
17,058
10,285
2,428
4,908
12,150
4,808
76,794
W
Thanatos
5,619
2,537
0
4,210
10,317
3,517
449
1,733
8,584
0
25,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,929
Gold Earned
40,924
345
Minions Killed
343
0
Camps Cleared
0
1,469,556
Distance Traveled
1,409,820
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,953
409
54
3
0
193,965
2
W
King Arthur
7,505
441
52
3
0
272,986
0
W
Ymir
8,359
492
21
1
0
309,962
1
L
Loki
8,887
523
88
5
0
338,163
2
L
Osiris
9,121
537
99
6
0
321,152
0
L
Jormungandr
8,502
500
53
3
0
278,634
0
L
Heimdallr
7,461
439
49
3
0
277,906
2
W
Sol
9,748
573
127
7
0
279,673
3
W
Danzaburou
11,265
663
107
6
0
331,839
3
W
Thanatos
8,052
474
38
2
0
275,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role