Player Matchup

Nemesis
Nemesis
Glazkrow
Nemesis
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
150W - 133L
1,552 Elo+
Solo
Cu Chulainn
Cu Chulainn
Hrgdflrg
Cu Chulainn
Level 18
God Stats
1W - 4L
1,734 SR
Queue Stats
19W - 24L
1,596 Elo+
Solo
Thoth
Thoth
Konpuraiansu
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,602 Elo+
Solo
Sol
Sol
Lord Ace Shadow
Sol
Level 24
God Stats
4W - 6L
1,363 SR
Queue Stats
123W - 197L
1,335 Elo+
Solo
Chiron
Chiron
MLG Chungas
Chiron
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 70L
1,318 Elo+
Solo
Team Averages
Level 19
1,519 SR
1,481 Elo+

VS

Team Averages
Level 17
1,634 SR
1,711 Elo+
Thoth
Thoth
GeorgeWxKush_
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 6L
1,730 Elo+
Party 1
Ullr
Ullr
Sickest-Player
Ullr
Level 11
God Stats
5W - 4L
1,500 SR
Queue Stats
30W - 16L
1,730 Elo+
Party 1
Hercules
Hercules
demolisher11111
Hercules
Level 14
God Stats
2W - 1L
1,755 SR
Queue Stats
8W - 8L
1,601 Elo+
Solo
Ymir
Ymir
luv x EP
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Arachne
Arachne
misty-fireside
Arachne
Level 29
God Stats
6W - 4L
1,914 SR
Queue Stats
59W - 74L
1,997 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Glazkrow
Nemesis
15
3 / 1 / 3
8,923
525
5,065
6,547
4,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
Hrgdflrg
Cu Chulainn
13
3 / 3 / 0
8,043
473
6,311
10,966
8,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 11 / 1
5,837
343
1,958
9,155
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 2 / 0
6,538
385
4,240
8,018
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
14
3 / 3 / 2
8,272
487
7,990
11,686
3,641
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,795
517
4,977
6,141
2,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
9 / 1 / 4
9,544
561
13,904
9,782
4,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hercules
12
1 / 5 / 2
7,628
449
1,743
8,741
5,551
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ymir
12
1 / 1 / 11
8,236
484
2,518
10,408
10,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
8 / 1 / 1
9,266
545
9,804
10,335
6,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
10
Kills
20
20
Deaths
11
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
3
2
0.67
L
Nemesis
Glazkrow
Nemesis
3
1
3
4.5
L
Cu Chulainn
Hrgdflrg
Cu Chulainn
3
3
0
1
L
0
11
1
0.05
L
1
2
0
0.5
L
Chiron
3
3
2
1.33
W
9
1
4
11
W
Hercules
1
5
2
0.4
W
Ymir
1
1
11
6.5
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,564
Damage
32,946
46,372
Taken
45,407
21,464
Mitigated
28,332
8,024
Healing
8,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,977
239
0
1,478
6,141
2,139
3,275
955
5,000
57,075
0
L
Nemesis
Glazkrow
Nemesis
5,065
1,711
0
831
6,547
4,714
238
870
5,625
9,087
56,003
L
Cu Chulainn
Hrgdflrg
Cu Chulainn
6,311
1,716
0
815
10,966
8,812
1,499
2,687
8,169
5,670
35,108
L
1,958
366
0
0
9,155
1,827
207
926
8,229
16,250
0
L
4,240
498
0
2,359
8,018
2,470
0
2,999
4,653
31,191
0
L
Chiron
7,990
2,816
576
3,443
11,686
3,641
508
969
10,704
0
52,547
W
13,904
4,003
0
3,330
9,782
4,071
1,096
950
8,832
0
61,460
W
Hercules
1,743
803
0
406
8,741
5,551
204
367
8,274
0
30,946
W
Ymir
2,518
254
0
1,174
10,408
10,476
30
2,190
7,993
21,171
0
W
9,804
5,972
0
2,556
10,335
6,095
600
2,791
7,255
8,001
42,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,613
Gold Earned
43,469
395
Minions Killed
389
0
Camps Cleared
0
1,501,875
Distance Traveled
1,519,877
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,795
517
113
7
0
280,826
3
L
Nemesis
8,923
525
119
7
0
352,248
6
L
Cu Chulainn
8,043
473
88
5
0
284,932
0
L
Thoth
5,837
343
22
1
0
312,512
2
L
Sol
6,538
385
57
3
0
251,651
0
L
Chiron
8,272
487
109
6
0
300,532
3
W
Ullr
9,544
561
100
6
0
316,388
3
W
Hercules
7,628
449
66
4
0
280,706
1
W
Ymir
8,236
484
35
2
0
281,317
2
W
Arachne
9,266
545
75
4
0
360,640
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role