Player Matchup

Pele
Pele
 
Pele
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
DA_ROOK13
Chernobog
Level 120
God Stats
12W - 9L
1,500 SR
Queue Stats
467W - 469L
1,638 Elo+
Party 2
Hades
Hades
RA5TAMA5TA96
Hades
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Artio
Artio
swimsniper45
Artio
Level 107
God Stats
2W - 1L
1,285 SR
Queue Stats
5W - 3L
1,586 Elo+
Party 2
Neith
Neith
thegeorge425
Neith
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 61L
1,612 Elo+
Solo
Team Averages
Level 99
1,457 SR
1,567 Elo+

VS

Team Averages
Level 126
1,414 SR
1,430 Elo+
Khepri
Khepri
DropShotDevin
Khepri
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,222 Elo+
Party 1
Hun Batz
Hun Batz
Monkey nuts3556
Hun Batz
Level 140
God Stats
5W - 3L
1,484 SR
Queue Stats
229W - 201L
1,667 Elo+
Party 1
Set
Set
Monkster045
Set
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,502 Elo+
Party 1
Hachiman
Hachiman
PRiD3SmoKe
Hachiman
Level 158
God Stats
8W - 11L
1,293 SR
Queue Stats
357W - 328L
1,488 Elo+
Solo
Anubis
Anubis
TheMildSausage
Anubis
Level 104
God Stats
13W - 10L
1,293 SR
Queue Stats
28W - 28L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
2 / 1 / 0
3,944
789
1,821
3,450
1,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chernobog
DA_ROOK13
Chernobog
7
0 / 1 / 0
3,607
721
58
1,664
1,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

3
0 / 2 / 0
2,775
555
274
1,606
387
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

4
0 / 1 / 0
3,039
608
844
3,745
1,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

4
0 / 2 / 0
2,906
581
2,619
3,331
493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 4
3,527
705
1,113
3,034
1,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hun Batz
7
3 / 0 / 1
4,405
881
1,151
2,492
632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
4 / 0 / 1
4,241
848
2,100
1,824
558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Hachiman
PRiD3SmoKe
Hachiman
5
0 / 0 / 4
3,217
643
2,600
2,261
502
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 2 / 1
3,611
722
1,768
2,896
1,430
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
2
Kills
7
7
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
1
0
2
L
Chernobog
DA_ROOK13
Chernobog
0
1
0
0
W
0
0
4
2
W
Hun Batz
3
0
1
3.5
W
4
0
1
4.5
W
Hachiman
PRiD3SmoKe
Hachiman
0
0
4
2
L
0
2
0
0
W
0
2
1
0.25
L
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,616
Damage
8,732
13,796
Taken
12,507
4,274
Mitigated
4,184
5,335
Healing
5,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
1,821
541
0
1,373
3,450
1,275
14
1,768
1,682
0
14,687
L
Chernobog
DA_ROOK13
Chernobog
58
46
0
338
1,664
1,053
280
0
1,664
4,345
12,452
W
1,113
170
0
1,675
3,034
1,062
315
287
2,747
6,690
0
W
Hun Batz
1,151
347
0
1,424
2,492
632
0
95
2,395
0
16,832
W
2,100
914
0
230
1,824
558
164
203
1,617
0
16,667
W
Hachiman
PRiD3SmoKe
Hachiman
2,600
967
0
1,369
2,261
502
575
539
1,722
0
12,309
L
274
168
0
215
1,606
387
0
0
1,606
2,377
0
W
1,768
206
0
1,053
2,896
1,430
0
0
2,746
13,545
0
L
844
0
220
1,807
3,745
1,066
0
507
3,238
6,148
0
L
2,619
1,316
0
1,382
3,331
493
0
606
2,725
0
7,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,271
Gold Earned
19,001
103
Minions Killed
137
0
Camps Cleared
0
406,809
Distance Traveled
468,702
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,944
789
33
7
0
98,004
0
L
Chernobog
3,607
721
38
8
0
94,441
0
W
Khepri
3,527
705
9
2
0
95,870
0
W
Hun Batz
4,405
881
44
9
0
115,578
0
W
Set
4,241
848
35
7
0
105,254
0
W
Hachiman
3,217
643
24
5
0
78,834
0
L
Hades
2,775
555
8
2
0
36,995
1
W
Anubis
3,611
722
25
5
0
73,166
0
L
Artio
3,039
608
7
1
0
88,971
0
L
Neith
2,906
581
17
3
0
88,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role