Player Matchup

Yemoja
Yemoja
Ratte79
Yemoja
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Skunk79
Thoth
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,500 Elo+
Party 2
Hercules
Hercules
Smitek1llyou
Hercules
Level 6
God Stats
1W - 1L
1,716 SR
Queue Stats
1W - 2L
1,667 Elo+
Party 1
Danzaburou
Danzaburou
Theakston16
Danzaburou
Level 13
God Stats
12W - 12L
1,440 SR
Queue Stats
84W - 76L
1,398 Elo+
Party 1
Cthulhu
Cthulhu
malace2
Cthulhu
Level 7
God Stats
1W - 1L
1,813 SR
Queue Stats
17W - 12L
1,667 Elo+
Party 1
Team Averages
Level 8
1,594 SR
1,547 Elo+

VS

Team Averages
Level 27
1,500 SR
1,545 Elo+
Janus
Janus
ImZogoez
Janus
Level 28
God Stats
3W - 6L
1,500 SR
Queue Stats
156W - 146L
1,445 Elo+
Solo
Hel
Hel
NerdySaint
Hel
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 51L
1,634 Elo+
Solo
Thor
Thor
Superhobomans
Thor
Level 26
God Stats
6W - 7L
1,500 SR
Queue Stats
87W - 102L
1,500 Elo+
Solo
Chaac
Chaac
Tumamaesmia23
Chaac
Level 28
God Stats
14W - 13L
1,500 SR
Queue Stats
86W - 117L
1,429 Elo+
Party 3
Heimdallr
Heimdallr
VenaticOSP
Heimdallr
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
205W - 209L
1,715 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ratte79
Yemoja
10
1 / 6 / 4
8,266
394
5,096
13,548
9,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
Skunk79
Thoth
10
1 / 13 / 3
7,558
360
6,991
12,982
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Smitek1llyou
Hercules
7
0 / 17 / 2
6,592
314
6,215
19,067
12,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Theakston16
Danzaburou
15
5 / 4 / 2
10,815
515
11,022
12,124
4,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
malace2
Cthulhu
10
2 / 12 / 5
8,303
395
12,062
25,138
13,283
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ImZogoez
Janus
17
8 / 3 / 18
11,351
541
17,547
17,148
8,250
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
12 / 3 / 17
11,049
526
12,170
13,645
5,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 2 / 8
10,824
515
5,775
17,086
6,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 3 / 15
9,672
461
12,646
18,355
11,875
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Heimdallr
VenaticOSP
Heimdallr
16
18 / 2 / 18
12,018
572
20,001
13,761
5,948
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
126
9
Kills
50
52
Deaths
13
16
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Janus
ImZogoez
Janus
8
3
18
5.67
W
12
3
17
6.83
L
Yemoja
Ratte79
Yemoja
1
6
4
0.5
L
Thoth
Skunk79
Thoth
1
13
3
0.19
L
Hercules
Smitek1llyou
Hercules
0
17
2
0.06
W
8
2
8
6
L
Danzaburou
Theakston16
Danzaburou
5
4
2
1.5
W
4
3
15
3.83
W
Heimdallr
VenaticOSP
Heimdallr
18
2
18
13.5
L
Cthulhu
malace2
Cthulhu
2
12
5
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,386
Damage
68,139
82,859
Taken
79,995
44,517
Mitigated
38,543
5,523
Healing
42,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ImZogoez
Janus
17,547
3,967
194
6,226
17,148
8,250
1,507
6,331
10,767
88,751
0
W
12,170
3,201
8,848
8,097
13,645
5,895
1,205
5,153
8,342
38,395
0
L
Yemoja
Ratte79
Yemoja
5,096
1,880
2,184
805
13,548
9,491
224
4,857
8,591
16,555
0
L
Thoth
Skunk79
Thoth
6,991
577
0
77
12,982
4,331
577
3,891
9,089
19,309
0
L
Hercules
Smitek1llyou
Hercules
6,215
2,983
0
1,389
19,067
12,601
0
8,957
10,110
0
13,830
W
5,775
2,198
0
4,016
17,086
6,575
0
2,436
14,600
0
78,369
L
Danzaburou
Theakston16
Danzaburou
11,022
5,436
195
873
12,124
4,811
818
3,490
8,409
0
54,161
W
12,646
3,573
138
9,618
18,355
11,875
458
8,297
10,058
0
36,805
W
Heimdallr
VenaticOSP
Heimdallr
20,001
10,930
0
5,522
13,761
5,948
2,704
6,166
7,420
0
58,073
L
Cthulhu
malace2
Cthulhu
12,062
1,112
0
0
25,138
13,283
84
8,522
16,616
31,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,534
Gold Earned
54,914
192
Minions Killed
378
0
Camps Cleared
0
1,716,157
Distance Traveled
1,924,962
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,351
541
107
5
0
355,215
2
W
Hel
11,049
526
55
3
0
386,698
5
L
Yemoja
8,266
394
16
1
0
354,960
4
L
Thoth
7,558
360
26
1
0
294,561
2
L
Hercules
6,592
314
15
1
0
342,030
0
W
Thor
10,824
515
97
5
0
426,911
0
L
Danzaburou
10,815
515
101
5
0
315,379
1
W
Chaac
9,672
461
48
2
0
380,873
0
W
Heimdallr
12,018
572
71
3
0
375,265
2
L
Cthulhu
8,303
395
34
2
0
409,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role