Player Matchup

Fenrir
Fenrir
Bronze III
Danthe001
Fenrir
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
Dõõm
Anhur
Bronze III
Level 107
God Stats
4W - 4L
1,500 SR
Queue Stats
122W - 87L
1,504 MMR
Solo
Xing Tian
Xing Tian
Bronze III
Inte9rity
Xing Tian
Bronze III
Level 128
God Stats
0W - 1L
1,298 SR
Queue Stats
2W - 2L
1,504 MMR
Solo
Ra
Ra
Bronze III
Irmtraud
Ra
Bronze III
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Silver III
OzShiiYeah
Osiris
Silver III
Level 152
God Stats
2W - 4L
1,759 SR
Queue Stats
129W - 114L
1,500 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 119
1,512 SR
1,502 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 155
1,487 SR
1,505 MMR
Bellona
Bellona
Bronze III
Crimes
Bellona
Bronze III
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 21L
1,503 MMR
Party 2
Arachne
Arachne
Bronze III
Elintepic
Arachne
Bronze III
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
249W - 241L
1,503 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
Fads
Guan Yu
Bronze III
Level 159
God Stats
18W - 12L
1,500 SR
Queue Stats
545W - 514L
1,412 MMR
Party 3
Danzaburou
Danzaburou
Platinum V
Khastik
Danzaburou
Platinum V
Level 160
God Stats
68W - 71L
1,233 SR
Queue Stats
1,598W - 1,625L
1,608 MMR
Party 3
Chronos
Chronos
Bronze III
zLuccky
Chronos
Bronze III
Level 156
God Stats
1W - 0L
1,704 SR
Queue Stats
8W - 3L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Danthe001
Fenrir
11
3 / 6 / 2
6,734
561
4,667
9,367
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Dõõm
Anhur
11
4 / 3 / 0
6,819
568
7,066
8,181
2,589
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Inte9rity
Xing Tian
10
2 / 3 / 4
6,705
559
4,054
9,490
4,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 2 / 5
6,976
581
2,592
7,787
2,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
OzShiiYeah
Osiris
12
1 / 3 / 0
6,915
576
7,271
8,462
6,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SetJanusTsukuyomiNemesisPersephone

VS

Bans
ApolloRamaScyllaJing WeiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Crimes
Bellona
11
2 / 2 / 6
6,403
534
7,060
7,564
4,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Arachne
Elintepic
Arachne
12
6 / 2 / 6
7,682
640
6,462
10,326
6,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
Fads
Guan Yu
12
3 / 1 / 0
7,163
597
6,767
10,747
10,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Khastik
Danzaburou
13
5 / 3 / 4
7,855
655
7,120
7,618
4,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
zLuccky
Chronos
11
1 / 2 / 4
6,737
561
4,175
5,797
1,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
10
Kills
17
17
Deaths
10
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bellona
Crimes
Bellona
2
2
6
2.5
L
Fenrir
Danthe001
Fenrir
3
6
2
0.67
L
Anhur
Dõõm
Anhur
4
3
0
1.33
W
Arachne
Elintepic
Arachne
6
2
6
4.5
W
Guan Yu
Fads
Guan Yu
3
1
0
3
L
Xing Tian
Inte9rity
Xing Tian
2
3
4
1.33
L
0
2
5
1.25
W
Danzaburou
Khastik
Danzaburou
5
3
4
2.33
L
Osiris
OzShiiYeah
Osiris
1
3
0
0.33
W
Chronos
zLuccky
Chronos
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,650
Damage
31,584
43,287
Taken
42,052
18,842
Mitigated
26,491
12,626
Healing
14,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Crimes
Bellona
7,060
2,537
0
1,064
7,564
4,956
0
1,650
5,914
2,814
26,104
L
Fenrir
Danthe001
Fenrir
4,667
1,027
0
2,621
9,367
3,550
0
689
8,678
0
29,183
L
Anhur
Dõõm
Anhur
7,066
3,106
0
2,287
8,181
2,589
0
1,752
6,429
0
36,406
W
Arachne
Elintepic
Arachne
6,462
3,653
0
3,539
10,326
6,093
0
2,442
7,884
8,751
37,242
W
Guan Yu
Fads
Guan Yu
6,767
2,089
0
5,760
10,747
10,000
0
2,153
8,594
0
39,863
L
Xing Tian
Inte9rity
Xing Tian
4,054
647
0
1,368
9,490
4,377
0
2,941
6,524
16,485
0
L
2,592
233
311
2,948
7,787
2,307
0
245
7,517
47,293
0
W
Danzaburou
Khastik
Danzaburou
7,120
2,986
0
1,362
7,618
4,377
1,126
1,455
6,163
2,380
39,041
L
Osiris
OzShiiYeah
Osiris
7,271
3,218
0
3,091
8,462
6,019
302
16
8,069
6,170
35,226
W
Chronos
zLuccky
Chronos
4,175
2,029
0
2,859
5,797
1,065
0
121
5,676
37,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,149
Gold Earned
35,840
349
Minions Killed
332
0
Camps Cleared
0
1,121,971
Distance Traveled
1,277,236
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,403
534
41
3
0
273,812
1
L
Fenrir
6,734
561
61
5
0
229,551
0
L
Anhur
6,819
568
85
7
0
193,869
5
W
Arachne
7,682
640
59
5
0
272,417
2
W
Guan Yu
7,163
597
73
6
0
268,219
5
L
Xing Tian
6,705
559
20
2
0
239,196
4
L
Ra
6,976
581
105
9
0
247,047
2
W
Danzaburou
7,855
655
84
7
0
230,096
1
L
Osiris
6,915
576
78
7
0
212,308
2
W
Chronos
6,737
561
75
6
0
232,692
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role