Player Matchup

Ravana
Ravana
Bronze III
Reset_Perriwo17
Ravana
Bronze III
Level 160
God Stats
15W - 20L
1,285 SR
Queue Stats
544W - 547L
1,373 MMR
Party 1
Hera
Hera
Bronze III
Sableye_OP
Hera
Bronze III
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 117L
1,377 MMR
Solo
Rama
Rama
Bronze III
juandex22
Rama
Bronze III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,373 MMR
Party 1
Bacchus
Bacchus
Bronze III
kinammaster
Bacchus
Bronze III
Level 130
God Stats
6W - 1L
1,500 SR
Queue Stats
302W - 309L
1,373 MMR
Solo
Chaac
Chaac
Bronze III
oBushD1d9ll
Chaac
Bronze III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,374 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 147
1,457 SR
1,374 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 90
1,517 SR
1,378 MMR
Tsukuyomi
Tsukuyomi
Silver IV
SecretBlackLover
Tsukuyomi
Silver IV
Level 79
God Stats
8W - 8L
1,530 SR
Queue Stats
256W - 268L
1,371 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Sukwha
Erlang Shen
Bronze III
Level 116
God Stats
1W - 4L
1,300 SR
Queue Stats
216W - 203L
1,370 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
space1mill
Danzaburou
Bronze IV
Level 64
God Stats
2W - 1L
1,753 SR
Queue Stats
64W - 68L
1,321 MMR
Party 2
Poseidon
Poseidon
Bronze III
temp-633489
Poseidon
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,459 MMR
Party 2
Hercules
Hercules
Silver IV
xPsychoAirskill
Hercules
Silver IV
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
135W - 137L
1,368 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 6
11,441
602
8,655
9,804
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 3 / 8
11,036
581
13,798
11,012
4,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rama
18
4 / 0 / 3
11,457
603
10,036
11,838
6,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
kinammaster
Bacchus
14
3 / 2 / 9
10,015
527
7,891
14,129
16,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
4 / 3 / 9
11,502
605
15,436
21,645
23,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
BellonaCthulhuArachneYemojaCu Chulainn

VS

Bans
AphroditeChang'eIzanamiCupidSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
15
3 / 4 / 4
9,527
501
6,987
13,382
4,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
Sukwha
Erlang Shen
16
4 / 7 / 4
10,034
528
9,651
21,380
14,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
space1mill
Danzaburou
16
2 / 0 / 0
10,274
541
5,437
9,718
3,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
temp-633489
Poseidon
12
1 / 10 / 1
7,713
406
5,270
10,634
3,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
11
0 / 4 / 2
7,473
393
5,893
16,281
9,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
25
Kills
10
10
Deaths
25
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
2
6
5
W
7
3
8
3.67
L
Tsukuyomi
3
4
4
1.25
L
Erlang Shen
Sukwha
Erlang Shen
4
7
4
0.86
W
Rama
4
0
3
5.5
W
Bacchus
kinammaster
Bacchus
3
2
9
3.75
W
4
3
9
2.83
L
Danzaburou
space1mill
Danzaburou
2
0
0
2
L
Poseidon
temp-633489
Poseidon
1
10
1
0.15
L
Hercules
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,816
Damage
33,238
68,428
Taken
71,395
56,268
Mitigated
35,198
27,702
Healing
19,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,655
2,835
0
2,854
9,804
5,364
1,374
65
9,699
0
73,194
W
13,798
3,184
0
2,581
11,012
4,317
2,146
1,944
8,908
67,922
0
L
Tsukuyomi
6,987
1,701
453
4,084
13,382
4,736
0
6,285
6,879
0
48,860
L
Erlang Shen
Sukwha
Erlang Shen
9,651
5,802
0
6,639
21,380
14,255
1,745
3,045
18,265
0
50,366
W
Rama
10,036
9,052
0
9,684
11,838
6,028
4,696
1,639
10,083
0
98,410
W
Bacchus
kinammaster
Bacchus
7,891
523
0
3,146
14,129
16,705
295
236
13,857
19,995
0
W
15,436
3,690
0
9,437
21,645
23,854
1,442
923
20,233
6,980
72,915
L
Danzaburou
space1mill
Danzaburou
5,437
808
0
4,111
9,718
3,165
0
2,020
7,626
0
61,684
L
Poseidon
temp-633489
Poseidon
5,270
0
0
720
10,634
3,282
29
4,727
5,779
35,948
0
L
Hercules
5,893
1,266
0
3,658
16,281
9,760
34
5,903
10,158
0
20,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,451
Gold Earned
45,021
551
Minions Killed
397
0
Camps Cleared
0
1,837,718
Distance Traveled
1,664,070
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,441
602
137
7
0
396,162
3
W
Hera
11,036
581
123
6
0
329,065
2
L
Tsukuyomi
9,527
501
93
5
0
340,175
6
L
Erlang Shen
10,034
528
97
5
0
294,284
0
W
Rama
11,457
603
155
8
0
353,201
0
W
Bacchus
10,015
527
16
1
0
390,965
8
W
Chaac
11,502
605
120
6
0
368,325
2
L
Danzaburou
10,274
541
118
6
0
330,342
3
L
Poseidon
7,713
406
70
4
0
320,432
6
L
Hercules
7,473
393
19
1
0
378,837
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role