Player Matchup

Nu Wa
Nu Wa
DByrd10
Nu Wa
Level 134
God Stats
6W - 6L
1,626 SR
Queue Stats
75W - 59L
1,452 Elo+
Party 2
Cthulhu
Cthulhu
Katzehut1125
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 49L
1,255 Elo+
Party 2
Anhur
Anhur
Merbeast22
Anhur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
SoorduhDead
Hercules
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,761 Elo+
Solo
Ravana
Ravana
xVictoriaSeraSx
Ravana
Level 29
God Stats
1W - 2L
1,283 SR
Queue Stats
10W - 6L
1,530 Elo+
Solo
Team Averages
Level 46
1,482 SR
1,500 Elo+

VS

Team Averages
Level 22
1,541 SR
1,593 Elo+
Danzaburou
Danzaburou
BlackwolfPK
Danzaburou
Level 21
God Stats
13W - 18L
1,808 SR
Queue Stats
280W - 313L
1,879 Elo+
Solo
Cthulhu
Cthulhu
D0ugieIsFresh
Cthulhu
Level 12
God Stats
10W - 4L
1,508 SR
Queue Stats
101W - 71L
1,590 Elo+
Solo
The Morrigan
The Morrigan
DILKS732
The Morrigan
Level 36
God Stats
10W - 9L
1,560 SR
Queue Stats
72W - 68L
1,715 Elo+
Party 1
Ymir
Ymir
Quickscoop9964
Ymir
Level 13
God Stats
13W - 10L
1,327 SR
Queue Stats
16W - 14L
1,599 Elo+
Party 1
Artemis
Artemis
YeanlingFiend73
Artemis
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 12L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DByrd10
Nu Wa
17
13 / 1 / 5
10,822
601
21,728
7,751
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Katzehut1125
Cthulhu
12
2 / 3 / 8
7,849
436
6,101
9,654
5,726
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
16
7 / 6 / 8
9,718
540
13,100
16,389
5,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
SoorduhDead
Hercules
13
3 / 2 / 8
8,483
471
5,228
13,253
8,796
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 1 / 4
8,535
474
4,328
5,433
2,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlackwolfPK
Danzaburou
14
2 / 5 / 3
8,560
476
6,184
14,310
3,935
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
13
2 / 5 / 0
8,056
448
5,781
10,164
6,805
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

The Morrigan
DILKS732
The Morrigan
17
3 / 3 / 2
10,089
561
5,937
12,012
3,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 8 / 5
7,207
400
3,600
15,957
6,695
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 6 / 4
8,381
466
8,890
15,628
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
27
27
Kills
13
13
Deaths
27
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BlackwolfPK
Danzaburou
2
5
3
0.7
L
Cthulhu
2
5
0
0.4
W
Nu Wa
DByrd10
Nu Wa
13
1
5
15.5
L
The Morrigan
DILKS732
The Morrigan
3
3
2
1.33
W
Cthulhu
Katzehut1125
Cthulhu
2
3
8
2
W
Anhur
7
6
8
1.83
L
1
8
5
0.44
W
Hercules
SoorduhDead
Hercules
3
2
8
3.5
L
5
6
4
1.17
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,485
Damage
30,392
52,480
Taken
68,071
25,629
Mitigated
25,455
17,111
Healing
11,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BlackwolfPK
Danzaburou
6,184
1,634
246
2,866
14,310
3,935
377
6,528
7,782
0
46,466
L
Cthulhu
5,781
345
0
470
10,164
6,805
234
4,016
6,148
27,286
0
W
Nu Wa
DByrd10
Nu Wa
21,728
4,574
110
2,861
7,751
2,961
2,889
2,561
5,088
79,261
0
L
The Morrigan
DILKS732
The Morrigan
5,937
818
0
2,333
12,012
3,932
0
5,214
6,798
74,100
1,033
W
Cthulhu
Katzehut1125
Cthulhu
6,101
212
144
440
9,654
5,726
108
1,640
7,970
22,531
0
W
Anhur
13,100
5,818
0
6,995
16,389
5,876
4,588
3,431
12,842
0
52,382
L
3,600
1,022
0
398
15,957
6,695
36
3,636
12,321
20,482
0
W
Hercules
SoorduhDead
Hercules
5,228
1,534
0
3,905
13,253
8,796
0
4,496
8,691
0
23,069
L
8,890
5,717
0
5,544
15,628
4,088
621
8,435
7,193
0
36,529
W
4,328
2,093
0
2,656
5,433
2,270
107
1,791
3,604
0
38,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,407
Gold Earned
42,293
342
Minions Killed
384
0
Camps Cleared
0
1,513,910
Distance Traveled
1,535,153
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,560
476
79
4
0
333,920
0
L
Cthulhu
8,056
448
56
3
0
309,356
3
W
Nu Wa
10,822
601
108
6
0
349,024
1
L
The Morrigan
10,089
561
156
9
0
335,836
1
W
Cthulhu
7,849
436
39
2
0
329,868
1
W
Anhur
9,718
540
77
4
0
263,383
0
L
Ymir
7,207
400
43
2
0
296,252
0
W
Hercules
8,483
471
46
3
0
296,184
2
L
Artemis
8,381
466
50
3
0
259,789
3
W
Ravana
8,535
474
72
4
0
275,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role