Player Matchup

Artio
Artio
Andreysitto26
Artio
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Raknar7
Tsukuyomi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 40L
1,662 Elo+
Party 2
Vulcan
Vulcan
SoloSolito
Vulcan
Level 34
God Stats
7W - 9L
1,744 SR
Queue Stats
146W - 147L
1,798 Elo+
Solo
Apollo
Apollo
iChris11_
Apollo
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 9L
1,593 Elo+
Party 2
Eset
Eset
skadyr
Eset
Level 123
God Stats
7W - 2L
1,753 SR
Queue Stats
88W - 48L
1,509 Elo+
Party 2
Team Averages
Level 85
1,599 SR
1,612 Elo+

VS

Team Averages
Level 64
1,391 SR
1,317 Elo+
Scylla
Scylla
Karukushifu_
Scylla
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 118L
1,133 Elo+
Party 1
Heimdallr
Heimdallr
MASTERDADDY990
Heimdallr
Level 87
God Stats
27W - 44L
1,299 SR
Queue Stats
260W - 283L
1,303 Elo+
Party 3
Nike
Nike
SunkenSpore
Nike
Level 100
God Stats
1W - 4L
1,285 SR
Queue Stats
382W - 355L
1,523 Elo+
Party 1
Yemoja
Yemoja
WhoTookMyBoby
Yemoja
Level 8
God Stats
3W - 6L
1,353 SR
Queue Stats
3W - 8L
1,290 Elo+
Party 3
Apollo
Apollo
jesuslover14
Apollo
Level 87
God Stats
4W - 4L
1,519 SR
Queue Stats
138W - 137L
1,337 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 7
9,287
546
3,515
11,323
10,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
Raknar7
Tsukuyomi
16
3 / 1 / 8
9,869
581
7,389
12,607
4,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
SoloSolito
Vulcan
15
1 / 6 / 2
9,259
545
4,467
10,933
4,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
iChris11_
Apollo
16
2 / 3 / 5
9,518
560
11,057
11,466
4,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
skadyr
Eset
18
9 / 0 / 2
11,324
666
11,645
8,299
3,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
1 / 7 / 0
7,516
442
4,156
10,732
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
MASTERDADDY990
Heimdallr
12
2 / 2 / 3
7,841
461
5,780
11,831
3,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
7 / 3 / 0
9,723
572
13,490
14,104
8,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 4 / 3
7,052
415
4,504
9,706
5,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
14
2 / 2 / 3
8,646
509
4,949
11,309
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
17
Kills
13
13
Deaths
18
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
3
7
1.83
L
Scylla
1
7
0
0.14
L
Heimdallr
MASTERDADDY990
Heimdallr
2
2
3
1.75
W
Tsukuyomi
Raknar7
Tsukuyomi
3
1
8
7
W
Vulcan
SoloSolito
Vulcan
1
6
2
0.33
L
7
3
0
2.33
L
1
4
3
0.63
W
Apollo
iChris11_
Apollo
2
3
5
1.5
L
Apollo
2
2
3
1.75
W
Eset
skadyr
Eset
9
0
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,073
Damage
32,879
54,628
Taken
57,682
27,187
Mitigated
23,291
20,508
Healing
12,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,515
504
689
3,118
11,323
10,656
0
3,376
7,817
12,387
0
L
Scylla
4,156
64
0
333
10,732
3,079
0
3,118
7,366
43,980
0
L
Heimdallr
MASTERDADDY990
Heimdallr
5,780
1,945
0
3,399
11,831
3,497
0
1,899
9,908
0
50,180
W
Tsukuyomi
Raknar7
Tsukuyomi
7,389
1,699
0
5,065
12,607
4,369
49
1,840
10,713
0
74,836
W
Vulcan
SoloSolito
Vulcan
4,467
849
0
2,269
10,933
4,263
0
242
10,681
56,254
0
L
13,490
2,653
0
1,980
14,104
8,167
1,069
5,225
8,799
375
62,831
L
4,504
1,242
2,251
879
9,706
5,088
0
4,877
4,551
12,363
0
W
Apollo
iChris11_
Apollo
11,057
5,870
0
4,306
11,466
4,380
975
1,420
10,046
0
76,450
L
Apollo
4,949
3,002
0
3,450
11,309
3,460
0
3,760
7,431
0
54,496
W
Eset
skadyr
Eset
11,645
660
1,233
3,828
8,299
3,519
266
1,815
6,340
81,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,257
Gold Earned
40,778
546
Minions Killed
430
0
Camps Cleared
0
1,859,233
Distance Traveled
1,550,000
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,287
546
17
1
0
358,806
1
L
Scylla
7,516
442
89
5
0
272,753
2
L
Heimdallr
7,841
461
88
5
0
285,572
9
W
Tsukuyomi
9,869
581
132
8
0
399,370
3
W
Vulcan
9,259
545
112
7
0
324,502
5
L
Nike
9,723
572
126
7
0
307,591
2
L
Yemoja
7,052
415
19
1
0
301,467
0
W
Apollo
9,518
560
119
7
0
413,948
0
L
Apollo
8,646
509
108
6
0
382,617
3
W
Eset
11,324
666
166
10
0
362,607
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role