Player Matchup

Danzaburou
Danzaburou
JaggedSapper
Danzaburou
Level 16
God Stats
2W - 1L
1,811 SR
Queue Stats
45W - 18L
1,835 Elo+
Party 2
Geb
Geb
Oh Its Oliver
Geb
Level 106
God Stats
9W - 2L
1,669 SR
Queue Stats
151W - 110L
1,835 Elo+
Party 2
Kali
Kali
PickleDickle99
Kali
Level 64
God Stats
5W - 2L
1,698 SR
Queue Stats
119W - 79L
1,500 Elo+
Party 2
Team Averages
Level 62
1,726 SR
1,723 Elo+

VS

Team Averages
Level 33
1,419 SR
1,379 Elo+
Guan Yu
Guan Yu
Bioticleopardd
Guan Yu
Level 6
God Stats
1W - 3L
1,502 SR
Queue Stats
5W - 12L
1,594 Elo+
Party 1
Nu Wa
Nu Wa
Jacoustic1
Nu Wa
Level 82
God Stats
8W - 5L
1,500 SR
Queue Stats
280W - 282L
1,633 Elo+
Party 1
Nemesis
Nemesis
Lil_Jigga_Taishy
Nemesis
Level 11
God Stats
8W - 10L
1,254 SR
Queue Stats
283W - 254L
909 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JaggedSapper
Danzaburou
11
2 / 1 / 7
7,903
718
5,084
4,540
2,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 1 / 10
9,278
843
6,194
10,652
4,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
8 / 2 / 5
9,310
846
11,410
10,234
3,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 8 / 2
6,856
623
2,603
14,006
9,270
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nu Wa
10
1 / 4 / 3
7,416
674
8,080
7,844
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 4 / 2
7,103
646
3,562
6,454
2,482
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
14
Kills
4
4
Deaths
16
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
L
Nu Wa
1
4
3
0.63
W
Danzaburou
JaggedSapper
Danzaburou
2
1
7
5.5
L
2
4
2
0.75
W
4
1
10
9
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,688
Damage
14,245
25,426
Taken
28,304
10,626
Mitigated
13,707
9,064
Healing
1,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,603
1,416
0
180
14,006
9,270
77
3,089
10,917
0
9,693
L
Nu Wa
8,080
2,703
342
600
7,844
1,955
0
953
6,891
31,410
0
W
Danzaburou
JaggedSapper
Danzaburou
5,084
1,884
0
365
4,540
2,184
329
2,122
2,418
2,464
33,980
L
3,562
1,097
0
401
6,454
2,482
0
2,523
3,931
147
12,975
W
6,194
1,490
0
3,938
10,652
4,443
77
2,682
7,970
24,065
0
W
11,410
6,369
289
4,472
10,234
3,999
0
3,452
6,782
0
33,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,491
Gold Earned
21,375
145
Minions Killed
80
0
Camps Cleared
0
575,222
Distance Traveled
545,253
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,856
623
13
1
0
180,986
0
L
Nu Wa
7,416
674
44
4
0
164,797
1
W
Danzaburou
7,903
718
63
6
0
196,004
1
L
Nemesis
7,103
646
23
2
0
199,470
0
W
Geb
9,278
843
43
4
0
174,895
0
W
Kali
9,310
846
39
4
0
204,323
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role