Player Matchup

Ymir
Ymir
GAM3R WOLF
Ymir
Level 7
God Stats
1W - 5L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Anhur
Anhur
Judge Savage
Anhur
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Discordia
Discordia
Trap God Obama
Discordia
Level 18
God Stats
2W - 4L
1,261 SR
Queue Stats
9W - 16L
1,500 Elo+
Party 2
Team Averages
Level 36
1,420 SR
1,500 Elo+

VS

Team Averages
Level 68
1,493 SR
1,496 Elo+
Danzaburou
Danzaburou
ReapingJester
Danzaburou
Level 109
God Stats
17W - 11L
1,500 SR
Queue Stats
218W - 180L
1,518 Elo+
Party 1
Aphrodite
Aphrodite
dampmarigold908
Aphrodite
Level 29
God Stats
7W - 5L
1,715 SR
Queue Stats
12W - 8L
1,620 Elo+
Party 1
Sol
Sol
shutupmegan
Sol
Level 67
God Stats
5W - 4L
1,262 SR
Queue Stats
23W - 21L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,998
571
1,357
13,802
11,868
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
7 / 5 / 0
10,015
715
9,500
15,495
5,197
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
Trap God Obama
Discordia
11
0 / 6 / 2
7,994
571
11,411
11,079
2,976
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ReapingJester
Danzaburou
15
12 / 4 / 2
11,670
834
15,199
12,239
5,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Aphrodite
dampmarigold908
Aphrodite
14
2 / 0 / 11
9,794
700
8,583
11,758
5,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 11
9,679
691
8,257
9,985
2,274
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
14
14
Deaths
8
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
7
5
0
1.4
W
Danzaburou
ReapingJester
Danzaburou
12
4
2
3.25
L
Discordia
Trap God Obama
Discordia
0
6
2
0.17
W
Aphrodite
dampmarigold908
Aphrodite
2
0
11
7.5
W
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,268
Damage
32,039
40,376
Taken
33,982
20,041
Mitigated
12,982
6,522
Healing
19,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,357
0
0
29
13,802
11,868
0
5,796
8,006
4,541
0
L
9,500
3,757
747
5,284
15,495
5,197
671
7,537
7,958
0
36,528
W
Danzaburou
ReapingJester
Danzaburou
15,199
6,942
468
3,289
12,239
5,702
1,218
3,736
8,503
3,709
59,107
L
Discordia
Trap God Obama
Discordia
11,411
152
0
462
11,079
2,976
513
4,242
6,837
30,469
0
W
Aphrodite
dampmarigold908
Aphrodite
8,583
207
5,067
8,168
11,758
5,006
835
4,710
7,048
32,069
0
W
8,257
1,783
0
2,296
9,985
2,274
139
4,385
5,600
29,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,007
Gold Earned
31,143
84
Minions Killed
161
0
Camps Cleared
0
677,802
Distance Traveled
684,747
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,998
571
3
0
0
224,963
0
L
Anhur
10,015
715
48
3
0
198,852
0
W
Danzaburou
11,670
834
70
5
0
194,216
0
L
Discordia
7,994
571
33
2
0
253,987
0
W
Aphrodite
9,794
700
40
3
0
249,115
0
W
Sol
9,679
691
51
4
0
241,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role