Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
DragonFIRE709
Chaac
Level 86
God Stats
1W - 2L
1,715 SR
Queue Stats
167W - 140L
1,648 Elo+
Party 1
Nu Wa
Nu Wa
FK_Fcinti
Nu Wa
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,829 Elo+
Party 1
Geb
Geb
joaoblj
Geb
Level 84
God Stats
11W - 5L
1,500 SR
Queue Stats
177W - 183L
1,648 Elo+
Party 1
Bakasura
Bakasura
luccas31213
Bakasura
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,648 Elo+
Party 1
Team Averages
Level 89
1,543 SR
1,655 Elo+

VS

Team Averages
Level 111
1,500 SR
1,403 Elo+
Anhur
Anhur
Badligno
Anhur
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
422W - 430L
1,350 Elo+
Solo
Tyr
Tyr
CostaOscura
Tyr
Level 102
God Stats
8W - 12L
1,498 SR
Queue Stats
385W - 334L
1,497 Elo+
Solo
Loki
Loki
Kanuiy
Loki
Level 102
God Stats
3W - 7L
1,500 SR
Queue Stats
989W - 992L
1,442 Elo+
Solo
Osiris
Osiris
carlosfernando02
Osiris
Level 105
God Stats
14W - 6L
1,500 SR
Queue Stats
82W - 80L
1,294 Elo+
Party 2
Janus
Janus
kaillan__
Janus
Level 96
God Stats
5W - 1L
1,500 SR
Queue Stats
70W - 60L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
1 / 2 / 0
6,325
487
5,434
7,829
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 1 / 0
7,194
553
5,656
12,304
12,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
FK_Fcinti
Nu Wa
11
0 / 1 / 1
6,112
470
2,280
7,464
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
10
0 / 1 / 1
6,115
470
2,890
5,444
2,786
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
luccas31213
Bakasura
11
1 / 3 / 1
6,733
518
3,335
10,653
3,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Badligno
Anhur
11
2 / 1 / 2
6,386
491
4,394
8,210
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 0 / 3
6,601
508
3,220
6,532
3,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
Kanuiy
Loki
13
1 / 1 / 4
7,148
550
3,699
9,472
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 1
7,198
554
8,294
8,767
8,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
kaillan__
Janus
13
2 / 0 / 1
7,774
598
5,673
2,044
564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
8
8
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
2
0
0.5
W
Anhur
Badligno
Anhur
2
1
2
3
W
3
0
3
4.5
L
1
1
0
1
L
Nu Wa
FK_Fcinti
Nu Wa
0
1
1
0.5
W
Loki
Kanuiy
Loki
1
1
4
3
W
0
1
1
0.5
L
Geb
0
1
1
0.5
W
Janus
kaillan__
Janus
2
0
1
2.5
L
Bakasura
luccas31213
Bakasura
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,595
Damage
25,280
43,694
Taken
35,025
22,610
Mitigated
17,922
18,202
Healing
14,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,434
2,663
0
3,480
7,829
1,693
0
0
7,704
0
40,972
W
Anhur
Badligno
Anhur
4,394
1,841
0
4,273
8,210
2,207
0
1,576
6,387
0
28,431
W
3,220
144
0
1,738
6,532
3,998
140
1,537
4,851
0
26,793
L
5,656
1,593
0
6,227
12,304
12,146
0
1,107
11,197
4,163
39,109
L
Nu Wa
FK_Fcinti
Nu Wa
2,280
729
0
2,324
7,464
2,333
0
4,190
3,274
29,694
0
W
Loki
Kanuiy
Loki
3,699
1,509
0
4,568
9,472
2,861
0
367
8,412
0
50,181
W
8,294
3,308
0
3,630
8,767
8,292
172
424
8,249
5,775
42,522
L
Geb
2,890
190
0
648
5,444
2,786
0
185
5,184
20,872
0
W
Janus
kaillan__
Janus
5,673
0
0
411
2,044
564
0
1,196
686
55,013
0
L
Bakasura
luccas31213
Bakasura
3,335
2,350
0
5,523
10,653
3,652
0
1,071
9,557
0
28,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,479
Gold Earned
35,107
357
Minions Killed
419
0
Camps Cleared
0
1,154,423
Distance Traveled
1,377,897
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,325
487
73
6
0
197,867
3
W
Anhur
6,386
491
64
5
0
228,698
1
W
Tyr
6,601
508
57
4
0
291,760
7
L
Chaac
7,194
553
95
7
0
253,924
3
L
Nu Wa
6,112
470
64
5
0
216,982
0
W
Loki
7,148
550
103
8
0
293,955
0
W
Osiris
7,198
554
84
6
0
279,710
0
L
Geb
6,115
470
41
3
0
239,698
6
W
Janus
7,774
598
111
9
0
283,774
1
L
Bakasura
6,733
518
84
6
0
245,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role