Player Matchup

Ra
Ra
JohnnyFresh27
Ra
Level 5
God Stats
5W - 1L
1,500 SR
Queue Stats
10W - 8L
1,383 Elo+
Solo
Rama
Rama
KiwiKyeRye56
Rama
Level 22
God Stats
4W - 0L
1,500 SR
Queue Stats
81W - 70L
1,285 Elo+
Solo
Ah Puch
Ah Puch
Root12c
Ah Puch
Level 18
God Stats
1W - 1L
1,555 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Mercury
Mercury
Wind0wz
Mercury
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,492 Elo+
Party 1
Sun Wukong
Sun Wukong
arqv
Sun Wukong
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,492 Elo+
Party 1
Team Averages
Level 14
1,511 SR
1,430 Elo+

VS

Team Averages
Level 14
1,448 SR
1,418 Elo+
Bellona
Bellona
ACABJ4CK
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,536 Elo+
Solo
Ne Zha
Ne Zha
LuCarries
Ne Zha
Level 14
God Stats
1W - 12L
1,242 SR
Queue Stats
6W - 16L
1,237 Elo+
Solo
Cupid
Cupid
flacidpanda1
Cupid
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
51W - 57L
1,345 Elo+
Solo
Ares
Ares
loksme
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,474 Elo+
Solo
Yemoja
Yemoja
xxHAKUxy
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 4 / 7
13,430
584
15,717
15,950
6,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 6 / 1
11,064
481
6,933
17,331
5,761
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
Root12c
Ah Puch
17
1 / 5 / 3
10,780
469
7,045
11,455
4,869
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
Wind0wz
Mercury
16
4 / 5 / 8
10,808
470
10,327
18,442
7,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
arqv
Sun Wukong
16
5 / 5 / 8
11,328
493
11,749
16,758
14,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ACABJ4CK
Bellona
13
1 / 5 / 5
8,798
383
3,937
10,667
8,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
LuCarries
Ne Zha
17
8 / 6 / 2
11,197
487
13,387
19,846
9,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
10 / 2 / 7
11,574
503
17,179
13,561
8,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
loksme
Ares
19
6 / 2 / 7
12,821
557
13,862
16,638
11,797
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yemoja
xxHAKUxy
Yemoja
14
0 / 9 / 5
8,887
386
6,985
17,759
7,895
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
51
23
Kills
25
25
Deaths
24
27
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
ACABJ4CK
Bellona
1
5
5
0.7
W
11
4
7
3.63
W
2
6
1
0.42
L
Ne Zha
LuCarries
Ne Zha
8
6
2
1.5
W
Ah Puch
Root12c
Ah Puch
1
5
3
0.5
W
Mercury
Wind0wz
Mercury
4
5
8
1.6
W
Sun Wukong
arqv
Sun Wukong
5
5
8
1.8
L
10
2
7
6.75
L
Ares
loksme
Ares
6
2
7
4.75
L
Yemoja
xxHAKUxy
Yemoja
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,771
Damage
55,350
79,936
Taken
78,471
39,080
Mitigated
45,931
24,699
Healing
17,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ACABJ4CK
Bellona
3,937
611
0
459
10,667
8,322
1,526
3,448
7,035
0
21,050
W
15,717
3,892
1,490
5,898
15,950
6,514
3,420
6,913
8,690
82,709
0
W
6,933
5,881
0
7,001
17,331
5,761
403
3,316
13,965
0
92,202
L
Ne Zha
LuCarries
Ne Zha
13,387
5,612
0
6,996
19,846
9,380
0
3,801
15,845
0
68,353
W
Ah Puch
Root12c
Ah Puch
7,045
0
645
2,139
11,455
4,869
251
4,878
6,537
63,396
0
W
Mercury
Wind0wz
Mercury
10,327
4,444
0
5,182
18,442
7,228
0
3,453
14,848
0
62,003
W
Sun Wukong
arqv
Sun Wukong
11,749
2,916
0
2,344
16,758
14,708
1,811
3,136
13,420
562
43,342
L
17,179
8,712
24
3,602
13,561
8,537
1,014
3,802
9,737
7,158
68,305
L
Ares
loksme
Ares
13,862
575
0
2,782
16,638
11,797
0
4,010
12,578
79,910
0
L
Yemoja
xxHAKUxy
Yemoja
6,985
1,889
2,050
1,655
17,759
7,895
1,645
8,199
9,460
41,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,410
Gold Earned
53,277
554
Minions Killed
474
0
Camps Cleared
0
1,985,096
Distance Traveled
1,840,776
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,798
383
28
1
0
330,506
4
W
Ra
13,430
584
146
6
0
377,888
1
W
Rama
11,064
481
130
6
0
390,800
3
L
Ne Zha
11,197
487
130
6
0
418,748
0
W
Ah Puch
10,780
469
115
5
0
380,589
0
W
Mercury
10,808
470
90
4
0
406,761
1
W
Sun Wukong
11,328
493
73
3
0
429,058
3
L
Cupid
11,574
503
131
6
0
404,916
2
L
Ares
12,821
557
117
5
0
423,675
1
L
Yemoja
8,887
386
68
3
0
262,931
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role