Player Matchup

Chiron
Chiron
ComratSqueaks
Chiron
Level 16
God Stats
2W - 0L
1,715 SR
Queue Stats
11W - 3L
1,773 Elo+
Party 1
He Bo
He Bo
FieryChocobo
He Bo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,546 Elo+
Solo
Bellona
Bellona
OVERM1NDGRE
Bellona
Level 28
God Stats
3W - 3L
1,722 SR
Queue Stats
34W - 43L
1,612 Elo+
Solo
Cthulhu
Cthulhu
Tervok
Cthulhu
Level 26
God Stats
10W - 2L
1,975 SR
Queue Stats
16W - 13L
1,706 Elo+
Party 1
Thanatos
Thanatos
wolfbythedawn
Thanatos
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 22
1,682 SR
1,627 Elo+

VS

Team Averages
Level 21
1,567 SR
1,627 Elo+
Ravana
Ravana
AxialAtom
Ravana
Level 28
God Stats
9W - 9L
1,678 SR
Queue Stats
31W - 28L
1,575 Elo+
Solo
Nu Wa
Nu Wa
Briaeitor
Nu Wa
Level 29
God Stats
2W - 1L
1,441 SR
Queue Stats
5W - 4L
1,749 Elo+
Solo
Danzaburou
Danzaburou
Egrur
Danzaburou
Level 18
God Stats
6W - 5L
1,715 SR
Queue Stats
26W - 26L
1,739 Elo+
Solo
Sun Wukong
Sun Wukong
Keebsy
Sun Wukong
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,572 Elo+
Solo
Cthulhu
Cthulhu
Skeldyr
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,379
456
5,913
10,581
2,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
6 / 4 / 1
8,192
585
8,041
8,781
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
OVERM1NDGRE
Bellona
15
6 / 1 / 2
9,341
667
6,907
8,459
6,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Tervok
Cthulhu
11
1 / 2 / 5
7,242
517
4,029
10,716
7,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thanatos
wolfbythedawn
Thanatos
14
6 / 2 / 2
8,874
634
6,239
11,131
3,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AxialAtom
Ravana
10
6 / 4 / 3
7,253
518
7,077
7,387
2,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Briaeitor
Nu Wa
11
1 / 4 / 3
6,740
481
5,262
6,294
2,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Egrur
Danzaburou
11
2 / 5 / 2
6,785
485
9,696
11,484
3,856
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
Keebsy
Sun Wukong
10
0 / 4 / 1
6,040
431
1,737
6,707
4,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Cthulhu
Skeldyr
Cthulhu
10
4 / 3 / 3
6,938
496
4,537
8,343
3,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
20
Kills
13
13
Deaths
20
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ravana
AxialAtom
Ravana
6
4
3
1.88
L
Nu Wa
Briaeitor
Nu Wa
1
4
3
0.63
W
1
4
2
0.5
L
Danzaburou
Egrur
Danzaburou
2
5
2
0.6
W
6
4
1
1.63
L
Sun Wukong
Keebsy
Sun Wukong
0
4
1
0.13
W
Bellona
OVERM1NDGRE
Bellona
6
1
2
7
L
Cthulhu
Skeldyr
Cthulhu
4
3
3
1.83
W
Cthulhu
Tervok
Cthulhu
1
2
5
1.75
W
Thanatos
wolfbythedawn
Thanatos
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,129
Damage
28,309
49,668
Taken
40,215
22,752
Mitigated
16,623
21,018
Healing
7,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
AxialAtom
Ravana
7,077
2,083
0
809
7,387
2,465
556
1,601
5,786
0
28,436
L
Nu Wa
Briaeitor
Nu Wa
5,262
1,022
0
483
6,294
2,073
0
3,295
2,999
28,397
0
W
5,913
2,517
404
3,126
10,581
2,990
314
2,003
8,444
0
23,913
L
Danzaburou
Egrur
Danzaburou
9,696
4,186
0
4,359
11,484
3,856
614
4,205
7,279
0
31,312
W
8,041
745
0
959
8,781
2,402
0
2,428
6,123
38,455
0
L
Sun Wukong
Keebsy
Sun Wukong
1,737
277
0
736
6,707
4,358
0
295
6,412
0
22,029
W
Bellona
OVERM1NDGRE
Bellona
6,907
1,975
0
2,198
8,459
6,815
2,446
1,178
6,967
5,610
54,145
L
Cthulhu
Skeldyr
Cthulhu
4,537
455
199
790
8,343
3,871
22
3,057
5,286
16,718
0
W
Cthulhu
Tervok
Cthulhu
4,029
814
625
1,642
10,716
7,171
177
2,848
7,788
16,508
0
W
Thanatos
wolfbythedawn
Thanatos
6,239
1,835
0
12,064
11,131
3,374
780
689
10,267
0
56,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,028
Gold Earned
33,756
381
Minions Killed
222
0
Camps Cleared
0
1,346,036
Distance Traveled
1,252,527
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,253
518
47
3
0
266,474
4
L
Nu Wa
6,740
481
53
4
0
244,838
3
W
Chiron
6,379
456
56
4
0
256,365
0
L
Danzaburou
6,785
485
57
4
0
226,491
9
W
He Bo
8,192
585
77
6
0
259,146
1
L
Sun Wukong
6,040
431
46
3
0
247,165
1
W
Bellona
9,341
667
123
9
0
290,099
4
L
Cthulhu
6,938
496
19
1
0
267,559
0
W
Cthulhu
7,242
517
15
1
0
290,088
3
W
Thanatos
8,874
634
110
8
0
250,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role