Player Matchup

Sylvanus
Sylvanus
Bronze III
KenpachiTaichou
Sylvanus
Bronze III
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,541 MMR
Solo
Neith
Neith
Bronze III
Monochromé
Neith
Bronze III
Level 160
God Stats
3W - 1L
1,740 SR
Queue Stats
246W - 225L
1,542 MMR
Solo
Danzaburou
Danzaburou
Silver II
PaBaRoHiLu
Danzaburou
Silver II
Level 128
God Stats
6W - 6L
1,715 SR
Queue Stats
121W - 98L
1,496 MMR
Party 3
Pele
Pele
Silver I
Santiito
Pele
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Janus
Janus
Silver I
justinthesquare
Janus
Silver I
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,542 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,591 SR
1,524 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 114
1,586 SR
1,541 MMR
Cthulhu
Cthulhu
Bronze III
AnUckers
Cthulhu
Bronze III
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 13L
1,541 MMR
Party 2
Cupid
Cupid
Bronze III
Kwonosh
Cupid
Bronze III
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,541 MMR
Party 2
Scylla
Scylla
Bronze III
SkinnyBeñis
Scylla
Bronze III
Level 129
God Stats
4W - 1L
1,715 SR
Queue Stats
12W - 9L
1,541 MMR
Party 1
Thanatos
Thanatos
Bronze III
Sponsive
Thanatos
Bronze III
Level 120
God Stats
0W - 1L
1,715 SR
Queue Stats
14W - 14L
1,541 MMR
Party 1
Cerberus
Cerberus
Silver II
TheDemonicEye
Cerberus
Silver II
Level 130
God Stats
2W - 3L
1,500 SR
Queue Stats
239W - 220L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
1 / 4 / 13
9,580
479
6,708
17,037
13,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
4 / 1 / 12
12,886
644
15,411
19,456
14,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Danzaburou
PaBaRoHiLu
Danzaburou
20
7 / 1 / 9
13,481
674
17,816
14,653
5,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pele
20
11 / 1 / 9
12,971
649
17,768
16,973
6,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 5 / 9
10,982
549
12,019
11,055
3,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneSetTsukuyomiNemesisRa

VS

Bans
Cu ChulainnOsirisFenrirKing ArthurHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnUckers
Cthulhu
16
2 / 4 / 3
9,913
496
11,128
18,157
16,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
Kwonosh
Cupid
16
2 / 4 / 2
9,993
500
4,811
13,515
5,276
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
16
2 / 5 / 7
10,121
506
11,395
11,684
4,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Sponsive
Thanatos
16
5 / 8 / 4
10,123
506
9,262
20,696
11,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
TheDemonicEye
Cerberus
13
1 / 6 / 5
8,845
442
8,307
23,471
22,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
33
27
Kills
12
12
Deaths
27
52
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AnUckers
Cthulhu
2
4
3
0.88
W
Sylvanus
1
4
13
1.88
L
Cupid
Kwonosh
Cupid
2
4
2
0.75
W
4
1
12
10
W
Danzaburou
PaBaRoHiLu
Danzaburou
7
1
9
11.5
W
Pele
11
1
9
15.5
L
Scylla
2
5
7
1.1
L
Thanatos
Sponsive
Thanatos
5
8
4
0.88
L
Cerberus
TheDemonicEye
Cerberus
1
6
5
0.58
W
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,722
Damage
44,903
79,174
Taken
87,523
43,375
Mitigated
60,648
41,466
Healing
29,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AnUckers
Cthulhu
11,128
779
442
4,302
18,157
16,926
0
5,120
12,925
57,331
0
W
Sylvanus
6,708
1,600
5,923
6,392
17,037
13,768
209
7,258
9,589
22,215
0
L
Cupid
Kwonosh
Cupid
4,811
3,071
243
4,583
13,515
5,276
2,730
1,560
11,907
0
69,415
W
15,411
8,180
0
11,378
19,456
14,357
1,678
7,027
11,988
0
99,328
W
Danzaburou
PaBaRoHiLu
Danzaburou
17,816
11,967
0
10,523
14,653
5,256
2,686
5,513
9,078
0
106,184
W
Pele
17,768
3,767
0
5,764
16,973
6,537
1,396
6,878
9,596
0
104,848
L
Scylla
11,395
877
0
761
11,684
4,901
0
1,626
10,028
77,264
0
L
Thanatos
Sponsive
Thanatos
9,262
2,024
0
13,688
20,696
11,168
0
4,477
16,051
0
56,688
L
Cerberus
TheDemonicEye
Cerberus
8,307
766
0
5,397
23,471
22,377
0
5,988
17,325
23,844
0
W
12,019
1,110
0
1,486
11,055
3,457
1,451
4,856
5,964
72,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,900
Gold Earned
48,995
660
Minions Killed
525
0
Camps Cleared
0
1,933,006
Distance Traveled
1,837,257
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,913
496
101
5
0
400,039
2
W
Sylvanus
9,580
479
24
1
0
391,041
2
L
Cupid
9,993
500
144
7
0
338,198
5
W
Neith
12,886
644
170
9
0
334,888
8
W
Danzaburou
13,481
674
179
9
0
357,089
7
W
Pele
12,971
649
157
8
0
461,018
6
L
Scylla
10,121
506
146
7
0
347,119
8
L
Thanatos
10,123
506
96
5
0
375,366
7
L
Cerberus
8,845
442
38
2
0
376,535
4
W
Janus
10,982
549
130
7
0
388,970
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role