Player Matchup

Nox
Nox
Spartan1123
Nox
Level 16
God Stats
2W - 3L
1,520 SR
Queue Stats
14W - 16L
1,409 Elo+
Party 1
Khepri
Khepri
Two_Peace_Signs
Khepri
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 78L
1,226 Elo+
Party 2
Anhur
Anhur
Xephosos
Anhur
Level 16
God Stats
2W - 4L
1,500 SR
Queue Stats
108W - 111L
1,226 Elo+
Party 2
Thor
Thor
daniel151017
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
yungwilt
Cu Chulainn
Level 20
God Stats
4W - 3L
1,693 SR
Queue Stats
31W - 37L
1,408 Elo+
Party 1
Team Averages
Level 19
1,543 SR
1,354 Elo+

VS

Team Averages
Level 25
1,607 SR
1,446 Elo+
Yemoja
Yemoja
Goldenfox1977
Yemoja
Level 28
God Stats
44W - 40L
1,498 SR
Queue Stats
286W - 302L
1,584 Elo+
Solo
Chang'e
Chang'e
KieraTheWebb
Chang'e
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
180W - 172L
1,459 Elo+
Solo
Guan Yu
Guan Yu
RieGee
Guan Yu
Level 24
God Stats
5W - 0L
2,038 SR
Queue Stats
20W - 15L
1,432 Elo+
Solo
Olorun
Olorun
ThisISMyMain
Olorun
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 13L
1,500 Elo+
Solo
Arachne
Arachne
hetro
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 7
9,204
438
8,803
10,030
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 8
9,408
448
3,745
15,239
10,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Xephosos
Anhur
17
8 / 2 / 2
10,849
517
16,757
15,627
6,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 16 / 2
7,233
344
3,928
16,315
3,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
yungwilt
Cu Chulainn
17
5 / 8 / 0
10,088
480
13,166
19,314
16,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 6
10,139
483
6,557
7,913
7,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
KieraTheWebb
Chang'e
17
1 / 4 / 1
11,062
527
7,790
14,285
6,967
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Guan Yu
RieGee
Guan Yu
20
18 / 2 / 8
13,251
631
24,028
22,647
27,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
17
7 / 6 / 0
11,168
532
13,653
21,887
8,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Arachne
hetro
Arachne
17
8 / 3 / 8
11,314
539
10,293
15,828
6,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
57
16
Kills
34
34
Deaths
16
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
1
6
3
W
Chang'e
KieraTheWebb
Chang'e
1
4
1
0.38
W
Guan Yu
RieGee
Guan Yu
18
2
8
11
L
2
4
7
1.38
W
Olorun
7
6
0
1.17
L
1
4
8
1.25
L
Anhur
Xephosos
Anhur
8
2
2
4.5
L
0
16
2
0.06
W
Arachne
hetro
Arachne
8
3
8
4
L
Cu Chulainn
yungwilt
Cu Chulainn
5
8
0
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,399
Damage
62,321
76,525
Taken
82,560
40,935
Mitigated
56,848
12,765
Healing
43,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,557
1,289
5,563
1,831
7,913
7,547
713
1,688
6,225
33,084
0
W
Chang'e
KieraTheWebb
Chang'e
7,790
839
238
6,110
14,285
6,967
2,559
6,212
8,073
65,657
0
W
Guan Yu
RieGee
Guan Yu
24,028
7,238
2,018
12,749
22,647
27,695
3,748
1,925
20,722
0
89,291
L
8,803
1,725
0
500
10,030
4,122
0
4,532
5,423
41,347
0
W
Olorun
13,653
7,612
768
9,178
21,887
8,127
2,308
2,411
19,476
76,362
0
L
3,745
530
0
1,931
15,239
10,987
120
9,910
5,329
19,705
0
L
Anhur
Xephosos
Anhur
16,757
7,470
0
7,423
15,627
6,211
737
8,975
6,577
0
60,627
L
3,928
1,319
0
0
16,315
3,532
620
939
15,032
0
21,178
W
Arachne
hetro
Arachne
10,293
7,491
0
4,575
15,828
6,512
1,394
1,443
14,385
0
56,110
L
Cu Chulainn
yungwilt
Cu Chulainn
13,166
4,703
0
2,911
19,314
16,083
0
3,644
15,345
6,728
62,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,782
Gold Earned
56,934
355
Minions Killed
534
0
Camps Cleared
0
1,600,642
Distance Traveled
1,905,232
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,139
483
50
2
0
319,203
1
W
Chang'e
11,062
527
130
6
0
366,318
0
W
Guan Yu
13,251
631
132
6
0
424,771
1
L
Nox
9,204
438
78
4
0
307,244
5
W
Olorun
11,168
532
136
6
0
337,064
7
L
Khepri
9,408
448
38
2
0
361,033
1
L
Anhur
10,849
517
101
5
0
322,904
3
L
Thor
7,233
344
31
1
0
316,059
0
W
Arachne
11,314
539
86
4
0
457,876
2
L
Cu Chulainn
10,088
480
107
5
0
293,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role