Player Matchup

Artio
Artio
C-Demo32
Artio
Level 124
God Stats
6W - 4L
1,500 SR
Queue Stats
107W - 94L
1,591 Elo+
Solo
Chaac
Chaac
I am Amiss
Chaac
Level 56
God Stats
2W - 4L
1,500 SR
Queue Stats
61W - 45L
1,475 Elo+
Solo
Sol
Sol
Tux--Hunter
Sol
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 14L
1,709 Elo+
Solo
Osiris
Osiris
hanayama_Brusome
Osiris
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 71L
1,470 Elo+
Party 1
Anhur
Anhur
impulseNeaxus
Anhur
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,521 Elo+
Party 1
Team Averages
Level 100
1,500 SR
1,553 Elo+

VS

Team Averages
Level 91
1,479 SR
1,509 Elo+
Izanami
Izanami
 
Izanami
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AUGnasty
Ra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
269W - 287L
1,418 Elo+
Solo
Nemesis
Nemesis
HomeDepotSink
Nemesis
Level 85
God Stats
6W - 4L
1,395 SR
Queue Stats
329W - 286L
1,342 Elo+
Solo
Bacchus
Bacchus
JoJonesie96
Bacchus
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 74L
1,702 Elo+
Party 2
Bellona
Bellona
true_bubblezz
Bellona
Level 89
God Stats
1W - 4L
1,500 SR
Queue Stats
221W - 231L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
C-Demo32
Artio
8
2 / 1 / 0
5,432
494
4,046
7,594
4,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chaac
10
1 / 4 / 0
5,932
539
6,307
11,073
8,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 2 / 0
6,367
579
3,690
8,612
2,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 4 / 1
5,582
507
2,880
9,853
4,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 5 / 2
5,271
479
2,517
7,286
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
4 / 1 / 2
6,407
582
6,331
5,777
1,225
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
1 / 1 / 4
7,069
643
5,153
4,870
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
10
6 / 1 / 3
6,589
599
7,830
6,071
3,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
JoJonesie96
Bacchus
9
1 / 1 / 5
5,453
496
3,513
4,184
1,593
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
12
4 / 1 / 3
7,009
637
8,749
8,113
7,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
5
Kills
16
16
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
2
5
W
1
1
4
3
L
Artio
C-Demo32
Artio
2
1
0
2
W
Nemesis
6
1
3
7.5
L
Chaac
1
4
0
0.25
W
Bacchus
JoJonesie96
Bacchus
1
1
5
3.5
L
2
2
0
1
L
0
4
1
0.13
L
0
5
2
0.2
W
Bellona
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,440
Damage
31,576
44,418
Taken
29,015
21,076
Mitigated
15,213
16,974
Healing
7,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,331
3,985
0
1,296
5,777
1,225
642
2,555
3,222
0
44,371
W
5,153
309
967
1,355
4,870
1,820
0
1,871
2,999
46,857
0
L
Artio
C-Demo32
Artio
4,046
457
354
2,382
7,594
4,029
0
2,004
5,590
16,594
0
W
Nemesis
7,830
3,021
0
767
6,071
3,424
0
1,280
4,747
4,790
25,323
L
Chaac
6,307
2,122
0
4,784
11,073
8,432
0
1,174
9,432
0
31,364
W
Bacchus
JoJonesie96
Bacchus
3,513
217
516
394
4,184
1,593
64
1,491
2,693
8,558
0
L
3,690
730
0
5,401
8,612
2,455
1,135
2,605
5,670
35,448
0
L
2,880
1,045
0
2,662
9,853
4,598
49
1,939
7,726
0
26,803
L
2,517
1,843
0
1,391
7,286
1,562
0
1,518
5,768
0
23,396
W
Bellona
8,749
5,073
0
2,227
8,113
7,151
0
539
7,137
0
34,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,584
Gold Earned
32,527
270
Minions Killed
323
0
Camps Cleared
0
994,827
Distance Traveled
1,074,004
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,407
582
85
8
0
171,555
0
W
Ra
7,069
643
93
8
0
233,806
7
L
Artio
5,432
494
23
2
0
209,011
5
W
Nemesis
6,589
599
47
4
0
230,677
4
L
Chaac
5,932
539
58
5
0
194,024
4
W
Bacchus
5,453
496
12
1
0
220,663
3
L
Sol
6,367
579
70
6
0
205,183
3
L
Osiris
5,582
507
69
6
0
223,923
1
L
Anhur
5,271
479
50
5
0
162,686
3
W
Bellona
7,009
637
86
8
0
217,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role