Player Matchup

Thor
Thor
Silver IV
BigDaddyBaccus
Thor
Silver IV
Level 154
God Stats
5W - 5L
1,500 SR
Queue Stats
633W - 602L
1,308 MMR
Solo
Scylla
Scylla
Silver II
MerwingZero
Scylla
Silver II
Level 153
God Stats
4W - 6L
1,281 SR
Queue Stats
90W - 100L
1,326 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
RoyaltySkies19
Cu Chulainn
Bronze III
Level 44
God Stats
1W - 1L
1,715 SR
Queue Stats
12W - 12L
1,354 MMR
Solo
Izanami
Izanami
Bronze IV
bluemonkey798
Izanami
Bronze IV
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,350 MMR
Solo
Hun Batz
Hun Batz
Bronze III
shukABP
Hun Batz
Bronze III
Level 58
God Stats
9W - 7L
1,500 SR
Queue Stats
116W - 133L
1,354 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,499 SR
1,338 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,498 SR
1,370 MMR
Apollo
Apollo
Silver III
IAmAn21
Apollo
Silver III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
TheMeatiestMyth
Cthulhu
Bronze III
Level 63
God Stats
4W - 2L
1,298 SR
Queue Stats
67W - 54L
1,342 MMR
Solo
Nu Wa
Nu Wa
Silver I
URSSWannaBe
Nu Wa
Silver I
Level 105
God Stats
6W - 7L
1,829 SR
Queue Stats
481W - 489L
1,394 MMR
Party 1
Erlang Shen
Erlang Shen
Silver IV
Vynlendus
Erlang Shen
Silver IV
Level 108
God Stats
4W - 5L
1,500 SR
Queue Stats
100W - 98L
1,306 MMR
Solo
Guan Yu
Guan Yu
Silver I
WinnableANGEL
Guan Yu
Silver I
Level 121
God Stats
38W - 37L
1,361 SR
Queue Stats
623W - 665L
1,308 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 4
9,709
405
13,052
24,172
12,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
19
3 / 1 / 3
12,029
501
17,077
16,880
6,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
RoyaltySkies19
Cu Chulainn
16
1 / 7 / 2
10,037
418
12,014
23,826
15,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
17
0 / 7 / 1
10,462
436
12,371
20,130
6,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
shukABP
Hun Batz
17
1 / 5 / 0
10,134
422
2,913
19,690
7,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThanatosSetYmirDanzaburouKukulkan

VS

Bans
The MorriganKumbhakarnaFenrirCupidBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
IAmAn21
Apollo
20
8 / 0 / 3
14,872
620
17,443
16,332
7,128
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
4 / 1 / 9
14,099
587
25,926
30,922
34,399
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
7 / 3 / 9
12,960
540
22,681
9,437
3,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Vynlendus
Erlang Shen
20
5 / 1 / 7
13,845
577
12,117
16,368
14,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
15
0 / 3 / 9
10,449
435
2,196
21,740
18,951
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
8
Kills
24
24
Deaths
8
10
Assists
37
Player
Kills
Deaths
Assists
KDA
L
3
4
4
1.25
W
Apollo
IAmAn21
Apollo
8
0
3
9.5
L
Scylla
3
1
3
4.5
L
Cu Chulainn
RoyaltySkies19
Cu Chulainn
1
7
2
0.29
W
4
1
9
8.5
W
7
3
9
3.83
W
Erlang Shen
Vynlendus
Erlang Shen
5
1
7
8.5
W
Guan Yu
0
3
9
1.5
L
Izanami
0
7
1
0.07
L
Hun Batz
shukABP
Hun Batz
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,427
Damage
80,363
104,698
Taken
94,799
47,859
Mitigated
77,974
31,500
Healing
43,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,052
2,090
0
4,764
24,172
12,518
0
10,615
13,007
0
38,141
W
Apollo
IAmAn21
Apollo
17,443
11,894
0
9,808
16,332
7,128
6,717
1,531
14,769
0
124,332
L
Scylla
17,077
1,055
132
6,046
16,880
6,217
0
8,501
7,987
112,068
0
L
Cu Chulainn
RoyaltySkies19
Cu Chulainn
12,014
2,703
0
5,463
23,826
15,753
0
13,571
9,885
6,030
59,769
W
25,926
2,153
382
16,550
30,922
34,399
256
4,668
26,108
97,938
0
W
22,681
2,413
0
1,032
9,437
3,487
4,219
2,174
7,171
78,684
0
W
Erlang Shen
Vynlendus
Erlang Shen
12,117
6,127
0
3,997
16,368
14,009
0
5,681
10,428
18,222
117,426
W
Guan Yu
2,196
329
4,451
7,582
21,740
18,951
1,014
4,179
17,355
0
29,320
L
Izanami
12,371
9,170
0
8,015
20,130
6,205
524
6,134
13,674
0
88,841
L
Hun Batz
shukABP
Hun Batz
2,913
657
0
7,080
19,690
7,166
0
8,354
10,950
0
63,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,371
Gold Earned
66,225
626
Minions Killed
656
0
Camps Cleared
0
2,128,045
Distance Traveled
2,510,834
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,709
405
26
1
0
410,711
3
W
Apollo
14,872
620
170
7
0
457,847
5
L
Scylla
12,029
501
214
9
0
478,850
6
L
Cu Chulainn
10,037
418
114
5
0
382,026
1
W
Cthulhu
14,099
587
146
6
0
518,968
5
W
Nu Wa
12,960
540
122
5
0
449,405
2
W
Erlang Shen
13,845
577
171
7
0
577,807
5
W
Guan Yu
10,449
435
47
2
0
506,807
4
L
Izanami
10,462
436
162
7
0
366,201
5
L
Hun Batz
10,134
422
110
5
0
490,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role