Player Matchup

Heimdallr
Heimdallr
Riizzito
Heimdallr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,716 Elo+
Party 1
Thoth
Thoth
lukacra
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 53L
1,678 Elo+
Party 1
Fenrir
Fenrir
maxiakd2
Fenrir
Level 38
God Stats
6W - 3L
1,720 SR
Queue Stats
15W - 6L
1,716 Elo+
Party 1
Cerberus
Cerberus
nazapalacioss
Cerberus
Level 6
God Stats
2W - 2L
1,260 SR
Queue Stats
5W - 2L
1,678 Elo+
Party 1
Baron Samedi
Baron Samedi
sancril
Baron Samedi
Level 69
God Stats
9W - 5L
1,897 SR
Queue Stats
45W - 50L
1,716 Elo+
Party 1
Team Averages
Level 27
1,575 SR
1,701 Elo+

VS

Team Averages
Level 25
1,566 SR
1,593 Elo+
Odin
Odin
AbutreDeathWing
Odin
Level 17
God Stats
4W - 2L
1,834 SR
Queue Stats
38W - 33L
1,737 Elo+
Party 2
Fenrir
Fenrir
Kolitor
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,312 Elo+
Solo
Sol
Sol
ObscurBR
Sol
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 30L
1,289 Elo+
Solo
Hou Yi
Hou Yi
STR1PAT0BA
Hou Yi
Level 44
God Stats
2W - 2L
1,272 SR
Queue Stats
8W - 9L
1,854 Elo+
Party 2
King Arthur
King Arthur
elmasix22
King Arthur
Level 7
God Stats
5W - 1L
1,726 SR
Queue Stats
9W - 3L
1,772 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Riizzito
Heimdallr
12
1 / 10 / 2
7,968
419
5,814
16,544
5,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thoth
lukacra
Thoth
15
2 / 5 / 0
9,511
501
6,604
9,506
2,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
maxiakd2
Fenrir
15
2 / 5 / 2
8,942
471
8,812
14,218
5,675
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
nazapalacioss
Cerberus
13
2 / 8 / 0
8,163
430
6,840
14,467
5,606
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
sancril
Baron Samedi
14
0 / 7 / 3
8,775
462
7,507
13,898
5,741
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 12
11,085
583
15,009
12,079
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Kolitor
Fenrir
19
11 / 2 / 2
11,973
630
10,928
14,787
6,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
2 / 1 / 9
11,180
588
9,292
13,809
4,921
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
STR1PAT0BA
Hou Yi
16
9 / 2 / 8
10,517
554
11,328
11,357
4,164
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
elmasix22
King Arthur
19
3 / 1 / 2
11,518
606
7,558
16,065
8,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
68
7
Kills
35
35
Deaths
7
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
10
1
12
16
W
Fenrir
Kolitor
Fenrir
11
2
2
6
W
2
1
9
6.5
L
Heimdallr
Riizzito
Heimdallr
1
10
2
0.2
W
Hou Yi
STR1PAT0BA
Hou Yi
9
2
8
6.5
W
King Arthur
elmasix22
King Arthur
3
1
2
4
L
Thoth
lukacra
Thoth
2
5
0
0.4
L
Fenrir
maxiakd2
Fenrir
2
5
2
0.6
L
Cerberus
nazapalacioss
Cerberus
2
8
0
0.25
L
Baron Samedi
sancril
Baron Samedi
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,577
Damage
54,115
68,633
Taken
68,097
25,477
Mitigated
31,475
7,174
Healing
29,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,009
4,210
643
3,349
12,079
7,538
1,217
4,536
7,515
0
44,280
W
Fenrir
Kolitor
Fenrir
10,928
3,786
0
7,622
14,787
6,685
2,398
2,146
12,543
0
82,225
W
9,292
631
0
8,341
13,809
4,921
1,065
4,798
8,527
79,791
0
L
Heimdallr
Riizzito
Heimdallr
5,814
2,094
0
2,442
16,544
5,492
0
1,156
15,165
0
27,543
W
Hou Yi
STR1PAT0BA
Hou Yi
11,328
4,587
243
3,724
11,357
4,164
2,293
3,416
7,929
0
46,140
W
King Arthur
elmasix22
King Arthur
7,558
1,318
0
5,740
16,065
8,167
1,191
5,433
10,632
0
69,583
L
Thoth
lukacra
Thoth
6,604
37
92
728
9,506
2,963
0
3,128
6,353
46,139
0
L
Fenrir
maxiakd2
Fenrir
8,812
1,620
0
434
14,218
5,675
0
2,112
12,031
0
57,659
L
Cerberus
nazapalacioss
Cerberus
6,840
814
0
679
14,467
5,606
0
793
13,529
37,683
0
L
Baron Samedi
sancril
Baron Samedi
7,507
967
420
2,379
13,898
5,741
333
2,103
11,578
40,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,359
Gold Earned
56,273
371
Minions Killed
549
0
Camps Cleared
0
1,600,792
Distance Traveled
1,807,856
5
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,085
583
84
4
0
389,457
1
W
Fenrir
11,973
630
131
7
0
367,971
3
W
Sol
11,180
588
131
7
0
356,111
3
L
Heimdallr
7,968
419
46
2
0
326,884
3
W
Hou Yi
10,517
554
56
3
0
338,397
9
W
King Arthur
11,518
606
147
8
0
355,920
7
L
Thoth
9,511
501
102
5
0
305,661
0
L
Fenrir
8,942
471
87
5
0
361,640
1
L
Cerberus
8,163
430
63
3
0
320,817
0
L
Baron Samedi
8,775
462
73
4
0
285,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role