Player Matchup

Chaac
Chaac
Bigd0mepiece
Chaac
Level 37
God Stats
5W - 10L
1,500 SR
Queue Stats
29W - 53L
1,600 Elo+
Party 3
Neith
Neith
ItsCatVampire
Neith
Level 135
God Stats
22W - 11L
1,674 SR
Queue Stats
100W - 109L
1,680 Elo+
Party 1
Baron Samedi
Baron Samedi
Mole Snappers
Baron Samedi
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
29W - 33L
1,569 Elo+
Party 3
Raijin
Raijin
Runwild97
Raijin
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,743 Elo+
Party 1
Arachne
Arachne
StayStickee
Arachne
Level 134
God Stats
9W - 5L
1,500 SR
Queue Stats
218W - 194L
1,442 Elo+
Party 1
Team Averages
Level 69
1,535 SR
1,607 Elo+

VS

Team Averages
Level 84
1,648 SR
1,673 Elo+
Neith
Neith
Arielicaza03
Neith
Level 64
God Stats
6W - 5L
1,500 SR
Queue Stats
57W - 55L
1,500 Elo+
Solo
Fenrir
Fenrir
Croutons2
Fenrir
Level 108
God Stats
17W - 13L
1,715 SR
Queue Stats
46W - 42L
1,765 Elo+
Party 2
Janus
Janus
OGSoggyNoodle
Janus
Level 107
God Stats
5W - 2L
1,811 SR
Queue Stats
56W - 54L
1,603 Elo+
Party 2
Bellona
Bellona
SASQUACHbigSTK
Bellona
Level 116
God Stats
2W - 1L
1,715 SR
Queue Stats
83W - 76L
1,736 Elo+
Party 2
Thanatos
Thanatos
UnresponsiveAI
Thanatos
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,760 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
7,899
527
5,265
13,393
15,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
1 / 5 / 1
6,437
429
6,483
9,217
2,776
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Mole Snappers
Baron Samedi
10
0 / 8 / 1
5,817
388
3,310
11,306
5,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Raijin
Runwild97
Raijin
11
1 / 6 / 3
7,239
483
4,597
8,619
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
StayStickee
Arachne
13
7 / 5 / 3
8,434
562
11,208
17,424
5,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
7,234
482
6,777
9,220
3,371
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Croutons2
Fenrir
13
9 / 1 / 6
8,592
573
7,626
10,969
8,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
2 / 4 / 14
8,035
536
6,549
7,214
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

17
7 / 1 / 4
9,760
651
12,667
12,614
9,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
15
9 / 2 / 9
9,336
622
11,156
10,149
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
65
11
Kills
29
29
Deaths
11
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
L
2
5
0
0.4
W
Fenrir
Croutons2
Fenrir
9
1
6
12
L
1
5
1
0.3
L
Baron Samedi
Mole Snappers
Baron Samedi
0
8
1
0.06
W
2
4
14
2.25
L
Raijin
Runwild97
Raijin
1
6
3
0.42
W
7
1
4
9
L
Arachne
StayStickee
Arachne
7
5
3
1.7
W
Thanatos
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,863
Damage
44,775
59,959
Taken
50,166
30,979
Mitigated
27,378
18,228
Healing
24,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,777
1,056
0
3,338
9,220
3,371
339
2,354
6,816
0
36,875
L
5,265
1,311
0
4,581
13,393
15,256
0
658
12,711
0
34,960
W
Fenrir
Croutons2
Fenrir
7,626
1,161
0
2,590
10,969
8,997
18
2,218
8,726
0
23,091
L
6,483
1,190
0
1,560
9,217
2,776
784
1,244
7,843
0
28,667
L
Baron Samedi
Mole Snappers
Baron Samedi
3,310
495
596
2,726
11,306
5,103
264
1,854
9,314
24,390
0
W
6,549
631
0
964
7,214
1,711
612
583
6,606
40,733
0
L
Raijin
Runwild97
Raijin
4,597
421
0
32
8,619
2,406
228
716
7,835
30,162
0
W
12,667
6,982
0
6,949
12,614
9,701
2,076
820
11,494
0
71,889
L
Arachne
StayStickee
Arachne
11,208
7,360
0
8,733
17,424
5,438
0
1,625
15,707
0
45,222
W
Thanatos
11,156
3,203
0
10,627
10,149
3,598
0
1,932
8,214
0
51,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,826
Gold Earned
42,957
290
Minions Killed
415
0
Camps Cleared
0
1,293,222
Distance Traveled
1,487,124
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,234
482
64
4
0
256,787
4
L
Chaac
7,899
527
76
5
0
248,848
4
W
Fenrir
8,592
573
35
2
0
312,434
0
L
Neith
6,437
429
65
4
0
248,723
2
L
Baron Samedi
5,817
388
29
2
0
251,817
2
W
Janus
8,035
536
82
5
0
302,616
0
L
Raijin
7,239
483
60
4
0
249,171
2
W
Bellona
9,760
651
140
9
0
298,701
2
L
Arachne
8,434
562
60
4
0
294,663
1
W
Thanatos
9,336
622
94
6
0
316,586
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role