Player Matchup

Anhur
Anhur
Blippyy
Anhur
Level 28
God Stats
3W - 1L
1,699 SR
Queue Stats
18W - 16L
1,498 Elo+
Party 2
Arachne
Arachne
CMoyni
Arachne
Level 29
God Stats
39W - 35L
1,620 SR
Queue Stats
132W - 148L
1,527 Elo+
Solo
Baba Yaga
Baba Yaga
Cetrion1
Baba Yaga
Level 28
God Stats
6W - 5L
1,318 SR
Queue Stats
22W - 24L
1,628 Elo+
Party 2
Nu Wa
Nu Wa
Gigstone
Nu Wa
Level 21
God Stats
1W - 1L
1,326 SR
Queue Stats
7W - 13L
1,488 Elo+
Solo
Bellona
Bellona
Kokuryūha
Bellona
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
34W - 31L
1,500 Elo+
Solo
Team Averages
Level 27
1,493 SR
1,528 Elo+

VS

Team Averages
Level 24
1,570 SR
1,455 Elo+
Fenrir
Fenrir
Cabrakoff
Fenrir
Level 16
God Stats
11W - 6L
1,816 SR
Queue Stats
54W - 58L
1,911 Elo+
Solo
Yemoja
Yemoja
DenebolaIX
Yemoja
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 36L
1,556 Elo+
Party 1
Hachiman
Hachiman
KingCario
Hachiman
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
67W - 76L
1,276 Elo+
Party 1
Cthulhu
Cthulhu
Moominlove
Cthulhu
Level 27
God Stats
2W - 1L
1,715 SR
Queue Stats
22W - 28L
1,336 Elo+
Party 1
He Bo
He Bo
jjnievess17
He Bo
Level 24
God Stats
4W - 8L
1,317 SR
Queue Stats
75W - 84L
1,197 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Blippyy
Anhur
18
10 / 4 / 6
12,123
606
13,455
14,395
5,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
CMoyni
Arachne
18
7 / 7 / 7
11,874
594
11,291
17,959
11,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baba Yaga
Cetrion1
Baba Yaga
16
4 / 2 / 10
11,321
566
9,781
13,097
11,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
Gigstone
Nu Wa
15
4 / 6 / 12
10,933
547
16,663
14,318
5,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Kokuryūha
Bellona
17
3 / 2 / 1
10,933
547
8,249
16,313
17,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cabrakoff
Fenrir
16
4 / 10 / 6
9,710
486
6,971
21,572
9,101
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
DenebolaIX
Yemoja
15
3 / 4 / 3
8,940
447
9,017
14,929
11,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
KingCario
Hachiman
14
1 / 6 / 3
8,467
423
5,926
14,279
3,945
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Moominlove
Cthulhu
17
3 / 2 / 2
10,186
509
9,957
14,870
15,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
9 / 6 / 6
10,640
532
16,375
16,584
5,847
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
40
28
Kills
20
21
Deaths
28
36
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anhur
Blippyy
Anhur
10
4
6
3.25
W
Arachne
CMoyni
Arachne
7
7
7
1.5
L
Fenrir
Cabrakoff
Fenrir
4
10
6
0.7
W
Baba Yaga
Cetrion1
Baba Yaga
4
2
10
4.5
L
Yemoja
DenebolaIX
Yemoja
3
4
3
1.13
W
Nu Wa
Gigstone
Nu Wa
4
6
12
1.67
L
Hachiman
KingCario
Hachiman
1
6
3
0.42
W
Bellona
Kokuryūha
Bellona
3
2
1
1.75
L
Cthulhu
Moominlove
Cthulhu
3
2
2
2
L
9
6
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,439
Damage
48,246
76,082
Taken
82,234
51,386
Mitigated
45,759
25,379
Healing
22,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Blippyy
Anhur
13,455
8,017
0
5,383
14,395
5,711
3,627
5,600
8,795
0
67,069
W
Arachne
CMoyni
Arachne
11,291
7,293
0
6,311
17,959
11,617
1,754
5,887
12,050
10,215
86,762
L
Fenrir
Cabrakoff
Fenrir
6,971
2,251
243
6,795
21,572
9,101
0
5,505
15,596
0
54,036
W
Baba Yaga
Cetrion1
Baba Yaga
9,781
1,125
803
5,777
13,097
11,676
825
4,803
8,294
47,161
0
L
Yemoja
DenebolaIX
Yemoja
9,017
1,471
2,530
2,656
14,929
11,118
0
4,824
9,899
26,527
0
W
Nu Wa
Gigstone
Nu Wa
16,663
3,274
0
2,247
14,318
5,289
1,778
9,588
4,630
50,855
0
L
Hachiman
KingCario
Hachiman
5,926
2,730
0
2,333
14,279
3,945
52
4,844
9,259
0
49,255
W
Bellona
Kokuryūha
Bellona
8,249
2,499
0
4,858
16,313
17,093
216
8,682
6,964
0
57,017
L
Cthulhu
Moominlove
Cthulhu
9,957
858
0
2,679
14,870
15,748
200
2,836
11,184
62,753
0
L
16,375
1,584
0
5,136
16,584
5,847
106
7,340
8,459
65,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,184
Gold Earned
47,943
509
Minions Killed
425
0
Camps Cleared
0
1,734,103
Distance Traveled
1,699,138
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,123
606
134
7
0
330,939
6
W
Arachne
11,874
594
117
6
0
338,637
3
L
Fenrir
9,710
486
91
5
0
320,407
0
W
Baba Yaga
11,321
566
58
3
0
365,910
1
L
Yemoja
8,940
447
34
2
0
324,945
5
W
Nu Wa
10,933
547
90
5
0
335,204
0
L
Hachiman
8,467
423
78
4
0
353,577
1
W
Bellona
10,933
547
110
6
0
363,413
3
L
Cthulhu
10,186
509
130
7
0
380,343
3
L
He Bo
10,640
532
92
5
0
319,866
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role