Player Matchup

Awilix
Awilix
Capercaillie
Awilix
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,466 Elo+
Solo
King Arthur
King Arthur
Hankthol
King Arthur
Level 125
God Stats
0W - 2L
1,285 SR
Queue Stats
176W - 168L
1,809 Elo+
Party 2
Nu Wa
Nu Wa
LmaoYeet
Nu Wa
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 67L
1,834 Elo+
Party 2
Hercules
Hercules
WoHoDa
Hercules
Level 74
God Stats
0W - 1L
1,715 SR
Queue Stats
33W - 34L
1,745 Elo+
Party 2
Sylvanus
Sylvanus
proffz
Sylvanus
Level 109
God Stats
6W - 3L
1,917 SR
Queue Stats
63W - 70L
1,885 Elo+
Party 2
Team Averages
Level 94
1,583 SR
1,748 Elo+

VS

Team Averages
Level 150
1,505 SR
1,492 Elo+
Danzaburou
Danzaburou
Ballcadeias
Danzaburou
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 61L
1,417 Elo+
Party 1
Amaterasu
Amaterasu
Creavir
Amaterasu
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 1
Yemoja
Yemoja
Equilabria
Yemoja
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Gaduu
Eset
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,495 Elo+
Party 1
He Bo
He Bo
SweatCST
He Bo
Level 149
God Stats
4W - 1L
1,525 SR
Queue Stats
17W - 9L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
16
3 / 6 / 6
9,531
530
9,321
14,644
5,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Hankthol
King Arthur
14
2 / 7 / 5
9,149
508
10,977
16,654
10,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
LmaoYeet
Nu Wa
13
2 / 7 / 3
8,892
494
10,455
12,753
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
WoHoDa
Hercules
12
1 / 4 / 5
8,078
449
5,331
16,312
10,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
proffz
Sylvanus
16
4 / 3 / 4
9,737
541
9,169
10,927
7,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ballcadeias
Danzaburou
16
3 / 2 / 2
10,514
584
4,061
11,628
4,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Creavir
Amaterasu
18
8 / 0 / 6
11,256
625
16,298
19,864
21,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
Equilabria
Yemoja
15
1 / 2 / 11
8,714
484
6,366
11,896
7,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Eset
Gaduu
Eset
16
5 / 5 / 11
10,244
569
11,508
11,678
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

He Bo
SweatCST
He Bo
18
10 / 3 / 5
11,184
621
14,010
11,721
4,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
62
12
Kills
27
27
Deaths
12
23
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ballcadeias
Danzaburou
3
2
2
2
L
Awilix
3
6
6
1
W
Amaterasu
Creavir
Amaterasu
8
0
6
11
W
Yemoja
Equilabria
Yemoja
1
2
11
3.25
W
Eset
Gaduu
Eset
5
5
11
2.1
L
King Arthur
Hankthol
King Arthur
2
7
5
0.64
L
Nu Wa
LmaoYeet
Nu Wa
2
7
3
0.5
W
He Bo
SweatCST
He Bo
10
3
5
4.17
L
Hercules
WoHoDa
Hercules
1
4
5
0.88
L
Sylvanus
proffz
Sylvanus
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,253
Damage
52,243
71,290
Taken
66,787
38,603
Mitigated
41,395
19,222
Healing
28,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ballcadeias
Danzaburou
4,061
1,588
0
4,699
11,628
4,435
2,788
2,967
8,575
0
72,040
L
Awilix
9,321
3,999
0
4,103
14,644
5,447
24
6,573
7,849
0
63,356
W
Amaterasu
Creavir
Amaterasu
16,298
5,201
0
12,534
19,864
21,115
712
4,614
15,101
6,244
64,608
W
Yemoja
Equilabria
Yemoja
6,366
483
1,073
1,389
11,896
7,346
199
3,672
8,034
35,220
0
W
Eset
Gaduu
Eset
11,508
225
583
3,375
11,678
4,216
53
3,944
7,554
66,529
0
L
King Arthur
Hankthol
King Arthur
10,977
2,800
0
3,334
16,654
10,085
0
4,657
11,944
0
49,090
L
Nu Wa
LmaoYeet
Nu Wa
10,455
2,590
106
1,930
12,753
4,515
368
8,795
3,774
56,338
0
W
He Bo
SweatCST
He Bo
14,010
708
0
4,354
11,721
4,283
277
3,572
7,899
78,346
0
L
Hercules
WoHoDa
Hercules
5,331
735
514
5,190
16,312
10,919
251
8,662
7,540
0
22,554
L
Sylvanus
proffz
Sylvanus
9,169
2,452
1,305
2,740
10,927
7,637
1,360
3,874
6,918
66,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,387
Gold Earned
51,912
466
Minions Killed
537
0
Camps Cleared
0
1,675,163
Distance Traveled
1,746,542
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,514
584
134
7
0
291,833
3
L
Awilix
9,531
530
105
6
0
370,063
1
W
Amaterasu
11,256
625
121
7
0
401,428
6
W
Yemoja
8,714
484
44
2
0
342,395
2
W
Eset
10,244
569
125
7
0
361,074
9
L
King Arthur
9,149
508
84
5
0
335,255
0
L
Nu Wa
8,892
494
111
6
0
309,462
2
W
He Bo
11,184
621
113
6
0
349,812
7
L
Hercules
8,078
449
43
2
0
338,995
8
L
Sylvanus
9,737
541
123
7
0
321,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role