Player Matchup

Hercules
Hercules
Alechini
Hercules
Level 96
God Stats
0W - 3L
1,500 SR
Queue Stats
268W - 299L
1,500 Elo+
Party 1
Apollo
Apollo
MattGod9737
Apollo
Level 26
God Stats
3W - 3L
1,186 SR
Queue Stats
26W - 21L
1,500 Elo+
Party 1
Janus
Janus
Venganza753
Janus
Level 47
God Stats
1W - 3L
1,500 SR
Queue Stats
121W - 92L
1,300 Elo+
Party 1
Team Averages
Level 56
1,395 SR
1,433 Elo+

VS

Team Averages
Level 18
1,664 SR
1,883 Elo+
Scylla
Scylla
CheekClaps
Scylla
Level 23
God Stats
1W - 0L
1,751 SR
Queue Stats
34W - 6L
2,075 Elo+
Party 2
Hercules
Hercules
DigBikSupreme
Hercules
Level 23
God Stats
3W - 0L
1,742 SR
Queue Stats
34W - 5L
2,075 Elo+
Party 2
Anhur
Anhur
xWolfeez
Anhur
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Alechini
Hercules
9
1 / 5 / 1
6,481
589
3,105
12,105
6,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
9
2 / 7 / 2
7,602
691
4,210
9,701
3,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
1 / 1 / 3
7,291
663
5,998
3,953
1,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
CheekClaps
Scylla
12
2 / 1 / 8
7,956
723
5,547
6,696
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
DigBikSupreme
Hercules
11
3 / 2 / 7
8,714
792
9,425
8,470
4,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
xWolfeez
Anhur
13
7 / 1 / 4
8,908
810
6,971
5,766
1,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
12
13
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hercules
Alechini
Hercules
1
5
1
0.3
W
Scylla
CheekClaps
Scylla
2
1
8
6
W
Hercules
DigBikSupreme
Hercules
3
2
7
3.25
L
Apollo
2
7
2
0.43
L
1
1
3
2.5
W
Anhur
xWolfeez
Anhur
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,313
Damage
21,943
25,759
Taken
20,932
10,454
Mitigated
8,689
3,366
Healing
5,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Alechini
Hercules
3,105
412
528
2,229
12,105
6,306
0
2,788
9,317
0
5,747
W
Scylla
CheekClaps
Scylla
5,547
808
0
923
6,696
2,050
339
3,313
3,283
31,294
0
W
Hercules
DigBikSupreme
Hercules
9,425
4,092
0
2,631
8,470
4,809
70
1,160
7,238
0
19,982
L
Apollo
4,210
2,714
0
250
9,701
3,024
0
2,767
6,934
0
18,271
L
5,998
248
0
359
3,953
1,124
0
28
3,925
36,522
0
W
Anhur
xWolfeez
Anhur
6,971
3,990
0
2,255
5,766
1,830
257
1,605
3,986
0
37,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,374
Gold Earned
25,578
101
Minions Killed
141
0
Camps Cleared
0
630,948
Distance Traveled
609,721
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,481
589
10
1
0
220,513
3
W
Scylla
7,956
723
52
5
0
202,687
2
W
Hercules
8,714
792
23
2
0
215,835
1
L
Apollo
7,602
691
28
3
0
185,784
1
L
Janus
7,291
663
63
6
0
224,651
5
W
Anhur
8,908
810
66
6
0
191,199
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role