Player Matchup

Osiris
Osiris
Bronze III
Identity_BE
Osiris
Bronze III
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
KristofferBRas
Ymir
Bronze III
Level 109
God Stats
34W - 54L
1,500 SR
Queue Stats
371W - 374L
1,500 MMR
Solo
Janus
Janus
Bronze III
MonsTeeRz-
Janus
Bronze III
Level 146
God Stats
8W - 12L
1,735 SR
Queue Stats
347W - 320L
1,503 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
TheDazzLY
Jing Wei
Bronze III
Level 144
God Stats
4W - 5L
1,500 SR
Queue Stats
319W - 311L
1,503 MMR
Party 1
Awilix
Awilix
Bronze III
WEGGONELOESOE-_-
Awilix
Bronze III
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,547 SR
1,501 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 99
1,552 SR
1,501 MMR
King Arthur
King Arthur
Bronze III
Kurisutofa31
King Arthur
Bronze III
Level 117
God Stats
3W - 6L
1,763 SR
Queue Stats
201W - 207L
1,500 MMR
Party 2
Ganesha
Ganesha
Bronze III
SippleNlippage
Ganesha
Bronze III
Level 51
God Stats
3W - 0L
1,500 SR
Queue Stats
261W - 248L
1,500 MMR
Solo
Merlin
Merlin
Silver II
demumba
Merlin
Silver II
Level 109
God Stats
19W - 8L
1,495 SR
Queue Stats
270W - 254L
1,502 MMR
Solo
Arachne
Arachne
Bronze III
itsBorja340
Arachne
Bronze III
Level 108
God Stats
7W - 4L
1,500 SR
Queue Stats
215W - 226L
1,500 MMR
Party 2
Apollo
Apollo
Bronze III
xnto-JL
Apollo
Bronze III
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 53L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
1 / 6 / 0
7,492
375
3,895
15,958
14,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
0 / 8 / 1
6,512
326
3,809
25,409
15,546
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
17
1 / 2 / 1
9,894
495
9,838
11,583
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
TheDazzLY
Jing Wei
15
1 / 7 / 1
9,058
453
11,173
16,866
5,440
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 9 / 3
8,657
433
8,353
19,364
6,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BakasuraRaDanzaburouYemojaCthulhu

VS

Bans
MercuryXing TianGuan YuSobekKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kurisutofa31
King Arthur
18
4 / 1 / 10
11,559
578
12,501
16,537
17,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 1 / 17
10,284
514
7,300
15,184
15,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
demumba
Merlin
18
8 / 1 / 7
11,601
580
16,464
6,146
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
itsBorja340
Arachne
19
9 / 0 / 8
12,007
600
11,439
16,416
7,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
xnto-JL
Apollo
19
10 / 2 / 7
12,555
628
23,874
18,918
9,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
81
5
Kills
32
32
Deaths
5
6
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
6
0
0.17
L
0
8
1
0.06
W
King Arthur
Kurisutofa31
King Arthur
4
1
10
9
L
Janus
1
2
1
0.75
W
1
1
17
9.5
L
Jing Wei
TheDazzLY
Jing Wei
1
7
1
0.21
L
2
9
3
0.39
W
Merlin
demumba
Merlin
8
1
7
11.5
W
Arachne
itsBorja340
Arachne
9
0
8
13
W
Apollo
xnto-JL
Apollo
10
2
7
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,068
Damage
71,578
89,180
Taken
73,201
45,639
Mitigated
52,654
21,777
Healing
31,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
3,895
988
0
2,634
15,958
14,047
0
2,266
13,072
0
31,631
L
3,809
272
0
6,035
25,409
15,546
0
6,863
18,241
20,926
0
W
King Arthur
Kurisutofa31
King Arthur
12,501
1,259
0
7,128
16,537
17,240
888
1,036
14,987
0
70,184
L
Janus
9,838
176
0
3,349
11,583
4,074
0
3,514
7,775
81,932
0
W
7,300
657
0
2,015
15,184
15,723
566
3,047
11,918
37,689
0
L
Jing Wei
TheDazzLY
Jing Wei
11,173
9,738
0
6,147
16,866
5,440
539
2,820
13,963
0
59,616
L
8,353
2,239
0
3,612
19,364
6,532
0
7,324
11,504
0
51,716
W
Merlin
demumba
Merlin
16,464
1,325
0
1,218
6,146
2,750
918
1,779
4,161
86,036
0
W
Arachne
itsBorja340
Arachne
11,439
7,598
0
11,808
16,416
7,168
1,782
4,452
11,709
0
89,300
W
Apollo
xnto-JL
Apollo
23,874
17,859
0
8,958
18,918
9,773
4,148
2,386
16,345
0
96,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,613
Gold Earned
58,006
470
Minions Killed
646
0
Camps Cleared
0
1,753,121
Distance Traveled
2,064,020
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,492
375
69
3
0
329,647
5
L
Ymir
6,512
326
31
2
0
320,090
4
W
King Arthur
11,559
578
123
6
0
413,186
4
L
Janus
9,894
495
175
9
0
416,274
1
W
Ganesha
10,284
514
6
0
0
420,841
5
L
Jing Wei
9,058
453
109
5
0
307,592
4
L
Awilix
8,657
433
86
4
0
379,518
4
W
Merlin
11,601
580
177
9
0
403,393
12
W
Arachne
12,007
600
173
9
0
478,198
1
W
Apollo
12,555
628
167
8
0
348,402
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role