Player Matchup

Arachne
Arachne
AmatusPrince
Arachne
Level 25
God Stats
3W - 4L
1,274 SR
Queue Stats
39W - 44L
1,261 Elo+
Solo
Yemoja
Yemoja
AntoVerry
Yemoja
Level 6
God Stats
6W - 3L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Artemis
Artemis
DetonMuc
Artemis
Level 29
God Stats
5W - 5L
1,406 SR
Queue Stats
14W - 12L
1,615 Elo+
Solo
Bellona
Bellona
Xenzeri
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,500 Elo+
Solo
Anubis
Anubis
iPro
Anubis
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 1
Team Averages
Level 29
1,436 SR
1,475 Elo+

VS

Team Averages
Level 12
1,479 SR
1,584 Elo+
Ao Kuang
Ao Kuang
Blackchange
Ao Kuang
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,392 Elo+
Solo
Zeus
Zeus
SMITECHAMPION69
Zeus
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 21L
1,500 Elo+
Solo
Hercules
Hercules
batllpans
Hercules
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,641 Elo+
Solo
Cthulhu
Cthulhu
iiKnw
Cthulhu
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
279W - 280L
1,706 Elo+
Solo
Arachne
Arachne
junglermain
Arachne
Level 16
God Stats
1W - 4L
1,396 SR
Queue Stats
9W - 6L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AmatusPrince
Arachne
10
5 / 0 / 3
6,346
635
2,717
5,382
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
AntoVerry
Yemoja
8
1 / 3 / 3
5,507
551
1,964
6,213
2,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
DetonMuc
Artemis
9
4 / 3 / 3
5,837
584
4,929
6,356
1,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Xenzeri
Bellona
10
0 / 2 / 0
5,705
571
2,208
4,575
4,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
iPro
Anubis
10
4 / 2 / 5
6,235
624
6,426
5,353
2,745
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Blackchange
Ao Kuang
9
1 / 3 / 2
5,107
511
3,091
6,993
2,422
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
4 / 2 / 2
5,355
536
6,014
4,878
1,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
batllpans
Hercules
1
0 / 0 / 0
3,315
332
0
0
0
Cthulhu
iiKnw
Cthulhu
7
1 / 6 / 2
4,773
477
2,573
7,380
2,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
junglermain
Arachne
8
3 / 3 / 2
5,329
533
4,675
8,158
2,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
14
Kills
9
10
Deaths
14
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
AmatusPrince
Arachne
5
0
3
6.5
W
Yemoja
AntoVerry
Yemoja
1
3
3
0.83
L
Ao Kuang
Blackchange
Ao Kuang
1
3
2
0.67
W
Artemis
DetonMuc
Artemis
4
3
3
1.83
L
4
2
2
2.5
W
Bellona
Xenzeri
Bellona
0
2
0
0
L
Hercules
batllpans
Hercules
0
0
0
0
W
Anubis
iPro
Anubis
4
2
5
3.25
L
Cthulhu
iiKnw
Cthulhu
1
6
2
0.33
L
Arachne
junglermain
Arachne
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,244
Damage
16,353
27,879
Taken
27,409
13,134
Mitigated
8,715
9,986
Healing
5,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AmatusPrince
Arachne
2,717
2,269
0
3,005
5,382
1,700
280
776
4,606
0
23,248
W
Yemoja
AntoVerry
Yemoja
1,964
545
392
1,044
6,213
2,535
626
3,928
2,285
16,381
0
L
Ao Kuang
Blackchange
Ao Kuang
3,091
922
0
1,951
6,993
2,422
0
1,957
5,036
18,303
0
W
Artemis
DetonMuc
Artemis
4,929
2,898
0
2,927
6,356
1,729
0
3,567
2,789
0
20,350
L
6,014
1,603
0
1,290
4,878
1,701
0
2,177
2,701
24,420
0
W
Bellona
Xenzeri
Bellona
2,208
731
0
392
4,575
4,425
716
538
4,037
3,243
23,884
L
Hercules
batllpans
Hercules
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
iPro
Anubis
6,426
590
0
2,226
5,353
2,745
324
2,869
2,484
29,273
0
L
Cthulhu
iiKnw
Cthulhu
2,573
313
0
248
7,380
2,474
26
2,634
4,746
12,440
0
L
Arachne
junglermain
Arachne
4,675
3,537
0
2,355
8,158
2,118
0
1,856
6,302
0
23,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,630
Gold Earned
23,879
263
Minions Killed
146
0
Camps Cleared
0
863,239
Distance Traveled
754,097
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,346
635
55
6
0
213,670
1
W
Yemoja
5,507
551
25
3
0
150,002
1
L
Ao Kuang
5,107
511
38
4
0
184,131
0
W
Artemis
5,837
584
36
4
0
162,191
2
L
Zeus
5,355
536
43
4
0
158,713
2
W
Bellona
5,705
571
82
8
0
181,850
0
L
Hercules
3,315
332
0
0
0
10,993
0
W
Anubis
6,235
624
65
7
0
155,526
0
L
Cthulhu
4,773
477
25
3
0
207,211
1
L
Arachne
5,329
533
40
4
0
193,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role