Player Matchup

Izanami
Izanami
Berliingot
Izanami
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Nemesis
Nemesis
Dekorsl
Nemesis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 17L
1,749 Elo+
Solo
Ymir
Ymir
Dragonpoulet
Ymir
Level 29
God Stats
30W - 26L
1,500 SR
Queue Stats
79W - 89L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Jasuchinowo
Danzaburou
Level 8
God Stats
0W - 2L
1,303 SR
Queue Stats
5W - 8L
1,734 Elo+
Party 1
Horus
Horus
Seppukuu
Horus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 14L
1,734 Elo+
Party 1
Team Averages
Level 20
1,461 SR
1,643 Elo+

VS

Team Averages
Level 17
1,723 SR
1,651 Elo+
Apollo
Apollo
Azmoggfire
Apollo
Level 8
God Stats
2W - 0L
1,715 SR
Queue Stats
3W - 0L
1,798 Elo+
Solo
Da Ji
Da Ji
ComratSqueaks
Da Ji
Level 15
God Stats
3W - 0L
1,805 SR
Queue Stats
11W - 3L
1,676 Elo+
Party 2
Merlin
Merlin
Satoriiii
Merlin
Level 16
God Stats
2W - 0L
1,703 SR
Queue Stats
10W - 7L
1,679 Elo+
Solo
Cthulhu
Cthulhu
Tervok
Cthulhu
Level 26
God Stats
10W - 2L
1,892 SR
Queue Stats
16W - 13L
1,604 Elo+
Party 2
Osiris
Osiris
oOoSiLvRoOo
Osiris
Level 20
God Stats
11W - 3L
1,500 SR
Queue Stats
429W - 411L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Berliingot
Izanami
7
1 / 5 / 2
5,272
377
2,739
7,515
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Dekorsl
Nemesis
10
3 / 7 / 2
6,661
476
4,012
10,771
2,935
Cudgel

Cudgel

+10
Physical Power
+50
Health

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 8 / 1
5,080
363
4,564
10,827
3,586
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Jasuchinowo
Danzaburou
8
0 / 8 / 0
5,234
374
2,386
8,924
2,651
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Horus
Seppukuu
Horus
9
1 / 5 / 1
5,743
410
3,090
8,992
6,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Azmoggfire
Apollo
12
5 / 2 / 6
7,709
551
5,702
6,243
1,963
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 3 / 5
7,823
559
4,185
6,745
2,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Satoriiii
Merlin
13
6 / 0 / 5
8,891
635
7,667
4,774
1,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Tervok
Cthulhu
11
4 / 1 / 13
7,932
567
6,088
5,887
4,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Osiris
15
13 / 0 / 10
10,047
718
11,766
7,869
6,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
72
6
Kills
33
33
Deaths
6
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Apollo
Azmoggfire
Apollo
5
2
6
4
L
Izanami
Berliingot
Izanami
1
5
2
0.4
W
5
3
5
2.5
L
Nemesis
Dekorsl
Nemesis
3
7
2
0.57
L
1
8
1
0.19
L
Danzaburou
Jasuchinowo
Danzaburou
0
8
0
0
W
Merlin
Satoriiii
Merlin
6
0
5
8.5
L
Horus
Seppukuu
Horus
1
5
1
0.3
W
Cthulhu
Tervok
Cthulhu
4
1
13
10.5
W
Osiris
13
0
10
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,791
Damage
35,408
47,029
Taken
31,518
17,286
Mitigated
17,086
7,459
Healing
7,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Azmoggfire
Apollo
5,702
2,270
405
1,523
6,243
1,963
2,576
1,965
4,228
0
30,948
L
Izanami
Berliingot
Izanami
2,739
1,746
0
1,646
7,515
1,843
404
1,228
6,287
0
21,132
W
4,185
718
0
378
6,745
2,483
1,940
0
6,570
0
20,142
L
Nemesis
Dekorsl
Nemesis
4,012
1,891
0
1,830
10,771
2,935
0
2,264
8,427
0
26,060
L
4,564
753
264
996
10,827
3,586
162
4,206
6,567
13,565
0
L
Danzaburou
Jasuchinowo
Danzaburou
2,386
981
0
1,013
8,924
2,651
238
3,661
5,021
0
17,032
W
Merlin
Satoriiii
Merlin
7,667
1,123
110
1,294
4,774
1,769
3,458
906
3,818
48,429
0
L
Horus
Seppukuu
Horus
3,090
1,541
335
1,375
8,992
6,271
140
2,656
6,268
0
16,894
W
Cthulhu
Tervok
Cthulhu
6,088
548
881
1,411
5,887
4,116
1,187
951
4,911
16,152
0
W
Osiris
11,766
4,107
0
1,440
7,869
6,755
20
742
7,083
9,140
56,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,990
Gold Earned
42,402
169
Minions Killed
320
0
Camps Cleared
0
1,120,279
Distance Traveled
1,299,960
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,709
551
55
4
0
233,701
4
L
Izanami
5,272
377
37
3
0
177,934
0
W
Da Ji
7,823
559
49
4
0
253,216
0
L
Nemesis
6,661
476
51
4
0
234,583
2
L
Ymir
5,080
363
15
1
0
250,712
1
L
Danzaburou
5,234
374
33
2
0
206,437
0
W
Merlin
8,891
635
92
7
0
229,054
3
L
Horus
5,743
410
33
2
0
250,613
2
W
Cthulhu
7,932
567
22
2
0
274,434
1
W
Osiris
10,047
718
102
7
0
309,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role