Player Matchup

Pele
Pele
Bronze III
Griephh
Pele
Bronze III
Level 50
God Stats
0W - 2L
1,741 SR
Queue Stats
226W - 258L
1,458 MMR
Party 2
Yemoja
Yemoja
Bronze III
LLUSST
Yemoja
Bronze III
Level 48
God Stats
2W - 4L
1,500 SR
Queue Stats
122W - 155L
1,458 MMR
Party 2
Guan Yu
Guan Yu
Silver II
PepeHands97
Guan Yu
Silver II
Level 77
God Stats
3W - 3L
1,717 SR
Queue Stats
36W - 33L
1,458 MMR
Party 1
Cupid
Cupid
Bronze III
ahmedawadswag33
Cupid
Bronze III
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,459 MMR
Party 1
Discordia
Discordia
Bronze III
kaguachi
Discordia
Bronze III
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
322W - 331L
1,458 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 78
1,592 SR
1,458 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 106
1,500 SR
1,465 MMR
Hun Batz
Hun Batz
Silver III
FoxOnMixer
Hun Batz
Silver III
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
342W - 371L
1,412 MMR
Party 3
Nu Wa
Nu Wa
Bronze III
Irmtraud
Nu Wa
Bronze III
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Medusa
Medusa
Bronze III
Isolanium
Medusa
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,458 MMR
Solo
Osiris
Osiris
Silver III
OzShiiYeah
Osiris
Silver III
Level 152
God Stats
2W - 4L
1,500 SR
Queue Stats
129W - 114L
1,454 MMR
Party 4
Ymir
Ymir
Silver II
StylezWasTaken
Ymir
Silver II
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
185W - 175L
1,503 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Griephh
Pele
14
1 / 7 / 3
8,958
407
4,604
15,933
6,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
LLUSST
Yemoja
13
3 / 5 / 1
9,109
414
6,853
15,623
11,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
PepeHands97
Guan Yu
16
1 / 2 / 4
10,142
461
8,720
17,401
14,817
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 7 / 2
8,008
364
8,240
13,223
3,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
kaguachi
Discordia
17
2 / 4 / 2
10,764
489
5,695
12,711
4,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CthulhuDanzaburouArachneSetKing Arthur

VS

Bans
TsukuyomiNemesisIzanamiKhepriMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FoxOnMixer
Hun Batz
20
4 / 4 / 9
12,272
558
7,403
13,209
5,591
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Irmtraud
Nu Wa
20
3 / 2 / 11
12,572
571
17,328
9,568
3,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Isolanium
Medusa
19
12 / 0 / 5
13,229
601
14,106
8,519
3,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
OzShiiYeah
Osiris
20
2 / 0 / 2
13,384
608
8,036
12,564
12,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 1 / 15
11,550
525
11,221
17,732
22,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
7
Kills
25
25
Deaths
7
12
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
FoxOnMixer
Hun Batz
4
4
9
2.13
L
Pele
Griephh
Pele
1
7
3
0.36
W
Nu Wa
Irmtraud
Nu Wa
3
2
11
4.25
W
Medusa
Isolanium
Medusa
12
0
5
14.5
L
Yemoja
LLUSST
Yemoja
3
5
1
0.7
W
Osiris
OzShiiYeah
Osiris
2
0
2
3
L
Guan Yu
PepeHands97
Guan Yu
1
2
4
1.5
W
4
1
15
11.5
L
0
7
2
0.14
L
Discordia
kaguachi
Discordia
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,112
Damage
58,094
74,891
Taken
61,592
40,023
Mitigated
47,888
18,873
Healing
17,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
FoxOnMixer
Hun Batz
7,403
2,310
0
750
13,209
5,591
0
2,874
10,215
0
100,404
L
Pele
Griephh
Pele
4,604
817
0
4,412
15,933
6,035
0
4,817
11,024
0
51,200
W
Nu Wa
Irmtraud
Nu Wa
17,328
4,226
0
3,376
9,568
3,824
1,613
3,138
6,110
110,431
0
W
Medusa
Isolanium
Medusa
14,106
6,455
0
3,929
8,519
3,840
5,054
1,166
7,353
0
84,587
L
Yemoja
LLUSST
Yemoja
6,853
1,974
561
1,238
15,623
11,038
0
6,417
8,866
32,309
0
W
Osiris
OzShiiYeah
Osiris
8,036
3,163
0
7,629
12,564
12,074
2,998
1,240
11,324
11,540
86,913
L
Guan Yu
PepeHands97
Guan Yu
8,720
1,525
1,519
5,761
17,401
14,817
160
5,531
11,574
0
66,894
W
11,221
2,532
0
1,754
17,732
22,559
0
3,602
14,042
40,664
0
L
8,240
3,710
114
3,363
13,223
3,956
0
5,027
7,952
0
40,053
L
Discordia
kaguachi
Discordia
5,695
137
0
1,905
12,711
4,177
0
6,353
6,031
87,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,981
Gold Earned
63,007
535
Minions Killed
695
0
Camps Cleared
0
1,920,711
Distance Traveled
2,112,063
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,272
558
135
6
0
470,013
0
L
Pele
8,958
407
81
4
0
397,997
0
W
Nu Wa
12,572
571
184
8
0
396,538
2
W
Medusa
13,229
601
129
6
0
448,277
6
L
Yemoja
9,109
414
44
2
0
348,051
4
W
Osiris
13,384
608
205
9
0
368,615
8
L
Guan Yu
10,142
461
153
7
0
419,565
10
W
Ymir
11,550
525
42
2
0
428,620
4
L
Cupid
8,008
364
84
4
0
372,379
4
L
Discordia
10,764
489
173
8
0
382,719
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role