Player Matchup

Bellona
Bellona
Silver II
Erick938
Bellona
Silver II
Level 143
God Stats
4W - 5L
1,535 SR
Queue Stats
9W - 13L
1,458 MMR
Party 1
Osiris
Osiris
Bronze III
KitsuneUzumaki
Osiris
Bronze III
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
42W - 46L
1,413 MMR
Solo
Hou Yi
Hou Yi
Bronze III
LilJiminy
Hou Yi
Bronze III
Level 127
God Stats
14W - 11L
1,500 SR
Queue Stats
73W - 72L
1,411 MMR
Party 1
Merlin
Merlin
Bronze III
makeumysuka
Merlin
Bronze III
Level 158
God Stats
1W - 1L
1,263 SR
Queue Stats
242W - 231L
1,419 MMR
Solo
Ymir
Ymir
Bronze III
zaidemm1122
Ymir
Bronze III
Level 45
God Stats
16W - 23L
1,629 SR
Queue Stats
413W - 402L
1,412 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 124
1,486 SR
1,423 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,554 SR
1,465 MMR
Ra
Ra
Silver I
BriickSquadGoon
Ra
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cupid
Cupid
Bronze III
ItsxShaman
Cupid
Bronze III
Level 115
God Stats
34W - 22L
1,502 SR
Queue Stats
143W - 157L
1,412 MMR
Solo
Cabrakan
Cabrakan
Bronze III
OutlawZ13
Cabrakan
Bronze III
Level 156
God Stats
14W - 8L
1,766 SR
Queue Stats
142W - 131L
1,412 MMR
Party 3
Arachne
Arachne
Silver I
Rage68390
Arachne
Silver I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Silver I
TigerFour4
Horus
Silver I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Erick938
Bellona
17
1 / 3 / 4
10,707
510
15,127
19,114
22,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
4 / 6 / 4
10,604
505
7,804
13,852
10,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
LilJiminy
Hou Yi
19
2 / 2 / 6
11,379
542
10,973
11,718
4,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
16
3 / 5 / 5
10,421
496
15,776
12,907
5,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 9 / 4
10,320
491
10,791
23,095
20,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AchillesSetPersephoneTsukuyomiDanzaburou

VS

Bans
RatatoskrSerqetCthulhuNemesisKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 12
11,744
559
16,649
13,245
6,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
18
5 / 3 / 7
12,630
601
9,426
10,489
3,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
OutlawZ13
Cabrakan
15
4 / 3 / 18
11,506
548
15,178
22,670
30,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Arachne
Rage68390
Arachne
18
11 / 4 / 8
12,424
592
12,142
22,729
13,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Horus
19
1 / 2 / 9
12,542
597
8,840
26,682
22,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
79
15
Kills
25
25
Deaths
15
23
Assists
54
Player
Kills
Deaths
Assists
KDA
W
4
3
12
3.33
L
Bellona
Erick938
Bellona
1
3
4
1
W
Cupid
5
3
7
2.83
L
4
6
4
1
L
Hou Yi
LilJiminy
Hou Yi
2
2
6
2.5
W
Cabrakan
OutlawZ13
Cabrakan
4
3
18
4.33
W
Arachne
Rage68390
Arachne
11
4
8
3.75
W
Horus
1
2
9
2.75
L
Merlin
3
5
5
1.1
L
5
9
4
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,471
Damage
62,235
80,686
Taken
95,815
62,879
Mitigated
77,070
13,912
Healing
47,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,649
2,341
8,313
6,119
13,245
6,761
1,391
5,247
7,973
89,765
0
L
Bellona
Erick938
Bellona
15,127
3,299
0
5,126
19,114
22,257
166
4,398
14,618
11,450
67,805
W
Cupid
9,426
5,263
291
4,153
10,489
3,755
2,467
2,654
7,835
0
63,083
L
7,804
2,142
0
1,000
13,852
10,990
330
6,781
6,941
12,285
59,195
L
Hou Yi
LilJiminy
Hou Yi
10,973
5,339
0
4,600
11,718
4,234
958
3,459
8,103
0
82,816
W
Cabrakan
OutlawZ13
Cabrakan
15,178
2,317
0
5,157
22,670
30,548
533
11,267
11,283
37,115
0
W
Arachne
Rage68390
Arachne
12,142
8,276
0
5,539
22,729
13,406
1,829
7,970
14,659
0
95,645
W
Horus
8,840
5,098
1,884
15,964
26,682
22,600
6,629
6,988
19,170
0
95,038
L
Merlin
15,776
615
0
2,230
12,907
5,191
0
7,146
5,649
70,003
0
L
10,791
2,267
0
956
23,095
20,207
0
8,964
13,548
44,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,431
Gold Earned
60,846
580
Minions Killed
614
0
Camps Cleared
0
1,905,227
Distance Traveled
1,945,187
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,744
559
161
8
0
389,811
10
L
Bellona
10,707
510
151
7
0
419,908
5
W
Cupid
12,630
601
133
6
0
357,733
6
L
Osiris
10,604
505
111
5
0
407,127
5
L
Hou Yi
11,379
542
152
7
0
371,340
1
W
Cabrakan
11,506
548
35
2
0
379,181
4
W
Arachne
12,424
592
114
5
0
439,224
0
W
Horus
12,542
597
171
8
0
379,238
2
L
Merlin
10,421
496
98
5
0
354,298
5
L
Ymir
10,320
491
68
3
0
352,554
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role