Player Matchup

Ganesha
Ganesha
Bronze III
BautistaI
Ganesha
Bronze III
Level 99
God Stats
3W - 4L
1,500 SR
Queue Stats
21W - 27L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
ChallengerSmurf
Zhong Kui
Bronze III
Level 69
God Stats
0W - 1L
1,706 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
SchortyBoy
Scylla
Bronze III
Level 96
God Stats
3W - 3L
1,500 SR
Queue Stats
53W - 50L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
Viralll
Ne Zha
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,500 MMR
Solo
Chiron
Chiron
Bronze III
iJokerOG
Chiron
Bronze III
Level 46
God Stats
0W - 2L
1,658 SR
Queue Stats
2W - 8L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 80
1,573 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 136
1,500 SR
1,500 MMR
Ravana
Ravana
Bronze III
Kvyne
Ravana
Bronze III
Level 155
God Stats
16W - 10L
1,500 SR
Queue Stats
79W - 78L
1,500 MMR
Party 1
Yemoja
Yemoja
Bronze III
RøninXV
Yemoja
Bronze III
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 132L
1,500 MMR
Party 1
Raijin
Raijin
Bronze III
Scruffy2x
Raijin
Bronze III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Vezjo
Fenrir
Bronze III
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
109W - 96L
1,500 MMR
Solo
Rama
Rama
Bronze III
swimmashonn
Rama
Bronze III
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BautistaI
Ganesha
20
0 / 5 / 17
14,866
437
13,594
29,666
46,494
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
ChallengerSmurf
Zhong Kui
20
2 / 13 / 2
17,106
503
16,399
36,939
29,489
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Scylla
SchortyBoy
Scylla
20
11 / 6 / 7
17,467
514
28,754
23,200
10,329
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
Viralll
Ne Zha
20
6 / 13 / 6
15,577
458
19,706
32,730
23,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
iJokerOG
Chiron
20
4 / 12 / 6
15,450
454
14,095
28,306
12,378
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
DanzaburouPersephoneCthulhuSetAphrodite

VS

Bans
TsukuyomiThanatosThorHun BatzArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Kvyne
Ravana
20
14 / 5 / 15
21,102
621
30,888
19,919
14,695
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
RøninXV
Yemoja
20
3 / 8 / 15
17,759
522
6,387
25,026
25,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Raijin
Scruffy2x
Raijin
20
8 / 1 / 15
20,159
593
24,522
20,874
9,966
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Vezjo
Fenrir
20
13 / 3 / 16
21,382
629
27,666
35,626
37,366
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
11 / 7 / 11
18,951
557
30,515
35,818
13,172
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
121
23
Kills
49
49
Deaths
24
38
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Ganesha
BautistaI
Ganesha
0
5
17
1.7
L
Zhong Kui
ChallengerSmurf
Zhong Kui
2
13
2
0.23
W
Ravana
Kvyne
Ravana
14
5
15
4.3
W
Yemoja
RøninXV
Yemoja
3
8
15
1.31
L
Scylla
SchortyBoy
Scylla
11
6
7
2.42
W
Raijin
Scruffy2x
Raijin
8
1
15
15.5
W
Fenrir
Vezjo
Fenrir
13
3
16
7
L
Ne Zha
Viralll
Ne Zha
6
13
6
0.69
L
Chiron
iJokerOG
Chiron
4
12
6
0.58
W
11
7
11
2.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,548
Damage
119,978
150,841
Taken
137,263
122,149
Mitigated
100,579
33,874
Healing
52,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
BautistaI
Ganesha
13,594
614
0
1,969
29,666
46,494
0
9,540
20,076
51,440
0
L
Zhong Kui
ChallengerSmurf
Zhong Kui
16,399
968
0
8,543
36,939
29,489
2,316
7,040
29,499
101,315
0
W
Ravana
Kvyne
Ravana
30,888
10,192
0
5,138
19,919
14,695
616
11,411
8,309
7,234
171,427
W
Yemoja
RøninXV
Yemoja
6,387
902
2,173
2,828
25,026
25,380
110
16,323
8,445
30,959
0
L
Scylla
SchortyBoy
Scylla
28,754
1,846
739
5,487
23,200
10,329
0
5,328
17,822
127,145
0
W
Raijin
Scruffy2x
Raijin
24,522
1,375
0
11,181
20,874
9,966
3,121
9,756
10,932
182,578
0
W
Fenrir
Vezjo
Fenrir
27,666
7,679
0
13,203
35,626
37,366
2,524
10,972
24,550
0
126,988
L
Ne Zha
Viralll
Ne Zha
19,706
7,355
0
9,076
32,730
23,459
2,336
6,364
26,291
0
122,080
L
Chiron
iJokerOG
Chiron
14,095
7,078
547
7,513
28,306
12,378
2,754
4,064
24,192
0
104,493
W
30,515
19,218
0
18,202
35,818
13,172
9,484
14,207
21,515
0
153,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,466
Gold Earned
99,353
766
Minions Killed
815
0
Camps Cleared
0
2,913,842
Distance Traveled
3,216,954
23
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
14,866
437
23
1
0
687,008
10
L
Zhong Kui
17,106
503
186
5
0
479,127
0
W
Ravana
21,102
621
190
6
0
738,665
6
W
Yemoja
17,759
522
45
1
0
571,325
0
L
Scylla
17,467
514
218
6
0
644,729
9
W
Raijin
20,159
593
225
7
0
643,598
12
W
Fenrir
21,382
629
187
6
0
695,442
12
L
Ne Zha
15,577
458
159
5
0
565,179
3
L
Chiron
15,450
454
180
5
0
537,799
1
W
Rama
18,951
557
168
5
0
567,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role