Player Matchup

Ullr
Ullr
GingerJack6
Ullr
Level 118
God Stats
36W - 46L
1,500 SR
Queue Stats
433W - 400L
1,224 Elo+
Party 2
Yemoja
Yemoja
JQuango
Yemoja
Level 84
God Stats
15W - 15L
1,717 SR
Queue Stats
359W - 339L
1,224 Elo+
Party 2
Thor
Thor
TheBluesScale
Thor
Level 103
God Stats
19W - 20L
1,500 SR
Queue Stats
391W - 354L
1,224 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xNymes
Tsukuyomi
Level 104
God Stats
8W - 3L
1,715 SR
Queue Stats
49W - 42L
1,785 Elo+
Party 1
Scylla
Scylla
xPriimez224
Scylla
Level 67
God Stats
5W - 2L
1,500 SR
Queue Stats
19W - 13L
1,808 Elo+
Party 1
Team Averages
Level 95
1,586 SR
1,453 Elo+

VS

Team Averages
Level 116
1,516 SR
1,416 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
DAVE LIFAEN
Sobek
Level 149
God Stats
2W - 12L
1,778 SR
Queue Stats
657W - 631L
1,437 Elo+
Solo
Hachiman
Hachiman
FPS Shift
Hachiman
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Ganjo_
Ne Zha
Level 118
God Stats
1W - 4L
1,300 SR
Queue Stats
142W - 123L
1,321 Elo+
Party 3
Scylla
Scylla
Paura-Delirio
Scylla
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 15L
1,321 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 3
6,805
523
6,112
3,014
917
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
JQuango
Yemoja
11
3 / 0 / 3
6,669
513
3,427
3,040
1,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 2 / 1
6,328
487
4,966
7,815
3,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
xNymes
Tsukuyomi
13
3 / 1 / 4
7,450
573
7,767
9,365
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
12
3 / 4 / 1
7,057
543
3,676
6,555
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
3 / 1 / 1
6,894
530
7,302
11,220
5,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 2
6,216
478
1,563
9,161
4,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Hachiman
FPS Shift
Hachiman
10
0 / 2 / 0
5,495
423
1,044
6,672
1,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ne Zha
Ganjo_
Ne Zha
13
4 / 3 / 0
7,252
558
3,912
10,317
3,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 2
6,355
489
1,979
5,075
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
10
Kills
7
7
Deaths
11
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
1
1
3.5
L
0
2
2
0.5
L
Hachiman
FPS Shift
Hachiman
0
2
0
0
L
Ne Zha
Ganjo_
Ne Zha
4
3
0
1.33
W
0
0
3
1.5
W
Yemoja
JQuango
Yemoja
3
0
3
4.5
L
0
3
2
0.33
W
1
2
1
0.75
W
Tsukuyomi
xNymes
Tsukuyomi
3
1
4
5
W
Scylla
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,948
Damage
15,800
29,789
Taken
42,445
11,000
Mitigated
16,802
10,585
Healing
17,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,302
2,321
0
6,580
11,220
5,345
0
313
10,901
38,163
0
L
1,563
191
0
3,628
9,161
4,558
0
1,740
7,421
20,290
0
L
Hachiman
FPS Shift
Hachiman
1,044
296
0
2,246
6,672
1,659
0
898
5,774
0
24,676
L
Ne Zha
Ganjo_
Ne Zha
3,912
1,108
0
3,928
10,317
3,815
0
1,663
8,508
0
43,220
W
6,112
1,681
0
129
3,014
917
420
273
2,741
0
45,315
W
Yemoja
JQuango
Yemoja
3,427
855
625
1,091
3,040
1,710
99
338
2,702
16,494
0
L
1,979
0
0
685
5,075
1,425
0
2,145
2,738
28,211
0
W
4,966
1,425
0
1,833
7,815
3,261
0
5,752
2,063
0
34,594
W
Tsukuyomi
xNymes
Tsukuyomi
7,767
2,073
0
4,609
9,365
3,171
0
2,394
6,845
0
47,653
W
Scylla
3,676
350
0
2,298
6,555
1,941
0
1,799
4,594
36,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,309
Gold Earned
32,212
356
Minions Killed
307
0
Camps Cleared
0
1,184,579
Distance Traveled
1,187,172
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,894
530
65
5
0
213,187
2
L
Sobek
6,216
478
29
2
0
239,144
1
L
Hachiman
5,495
423
49
4
0
228,940
6
L
Ne Zha
7,252
558
88
7
0
273,213
3
W
Ullr
6,805
523
88
7
0
230,910
5
W
Yemoja
6,669
513
27
2
0
235,003
3
L
Scylla
6,355
489
76
6
0
232,688
5
W
Thor
6,328
487
72
6
0
233,952
6
W
Tsukuyomi
7,450
573
90
7
0
255,089
2
W
Scylla
7,057
543
79
6
0
229,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role