Player Matchup

Fenrir
Fenrir
Cenamarine11
Fenrir
Level 89
God Stats
6W - 1L
1,715 SR
Queue Stats
181W - 148L
1,357 Elo+
Party 2
Janus
Janus
ClintBeastwood19
Janus
Level 91
God Stats
6W - 1L
1,500 SR
Queue Stats
229W - 219L
1,658 Elo+
Party 1
Jormungandr
Jormungandr
LegendaryGungnir
Jormungandr
Level 50
God Stats
11W - 9L
1,505 SR
Queue Stats
220W - 198L
1,396 Elo+
Party 2
Sun Wukong
Sun Wukong
SadootGafoot
Sun Wukong
Level 27
God Stats
31W - 28L
1,219 SR
Queue Stats
142W - 129L
1,331 Elo+
Party 2
Danzaburou
Danzaburou
Trompie5269
Danzaburou
Level 128
God Stats
2W - 0L
1,734 SR
Queue Stats
3W - 2L
1,487 Elo+
Party 1
Team Averages
Level 77
1,535 SR
1,446 Elo+

VS

Team Averages
Level 86
1,499 SR
1,546 Elo+
Osiris
Osiris
Dewebber
Osiris
Level 62
God Stats
20W - 14L
1,715 SR
Queue Stats
246W - 231L
1,691 Elo+
Solo
Awilix
Awilix
Evolugeon
Awilix
Level 157
God Stats
3W - 2L
1,278 SR
Queue Stats
251W - 245L
1,538 Elo+
Solo
Anubis
Anubis
Freiheitsgebot38
Anubis
Level 45
God Stats
27W - 30L
1,500 SR
Queue Stats
88W - 94L
1,500 Elo+
Solo
Neith
Neith
JBlack
Neith
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Voltax
Kuzenbo
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
14 / 0 / 5
11,767
588
15,641
16,816
7,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
4 / 3 / 10
10,718
536
15,776
12,382
4,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
LegendaryGungnir
Jormungandr
16
5 / 3 / 5
10,332
517
8,654
15,599
12,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
SadootGafoot
Sun Wukong
14
0 / 4 / 2
9,071
454
3,502
15,826
9,351
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
Trompie5269
Danzaburou
17
1 / 2 / 5
10,858
543
5,506
12,875
5,154
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Dewebber
Osiris
17
5 / 5 / 0
10,509
525
19,028
14,883
15,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Awilix
Evolugeon
Awilix
16
3 / 5 / 1
9,753
488
9,182
17,688
6,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 7 / 2
8,158
408
3,753
13,086
6,006
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
JBlack
Neith
13
2 / 6 / 4
8,511
426
8,951
13,367
4,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Voltax
Kuzenbo
11
2 / 2 / 4
8,084
404
5,748
13,506
15,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
24
Kills
12
12
Deaths
25
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
14
0
5
16.5
W
4
3
10
3
L
Osiris
Dewebber
Osiris
5
5
0
1
L
Awilix
Evolugeon
Awilix
3
5
1
0.7
L
0
7
2
0.14
L
Neith
JBlack
Neith
2
6
4
0.67
W
Jormungandr
LegendaryGungnir
Jormungandr
5
3
5
2.5
W
Sun Wukong
SadootGafoot
Sun Wukong
0
4
2
0.25
W
Danzaburou
Trompie5269
Danzaburou
1
2
5
1.75
L
Kuzenbo
Voltax
Kuzenbo
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,079
Damage
46,662
73,498
Taken
72,530
39,139
Mitigated
48,355
26,324
Healing
16,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
15,641
3,614
0
7,590
16,816
7,209
0
3,039
13,777
0
76,162
W
15,776
761
147
3,867
12,382
4,966
0
2,057
10,325
73,925
0
L
Osiris
Dewebber
Osiris
19,028
9,712
0
3,341
14,883
15,529
1,905
3,455
11,428
8,154
68,190
L
Awilix
Evolugeon
Awilix
9,182
3,673
0
5,397
17,688
6,962
30
4,709
12,979
0
70,104
L
3,753
34
0
2,633
13,086
6,006
0
5,759
7,327
50,507
0
L
Neith
JBlack
Neith
8,951
3,094
0
4,100
13,367
4,562
0
4,505
8,862
0
46,670
W
Jormungandr
LegendaryGungnir
Jormungandr
8,654
2,488
1,219
2,964
15,599
12,459
0
3,426
12,173
35,458
0
W
Sun Wukong
SadootGafoot
Sun Wukong
3,502
509
0
4,726
15,826
9,351
822
1,556
14,270
0
44,715
W
Danzaburou
Trompie5269
Danzaburou
5,506
1,358
0
5,811
12,875
5,154
2,366
1,519
11,356
0
78,198
L
Kuzenbo
Voltax
Kuzenbo
5,748
1,823
0
1,041
13,506
15,296
0
6,002
7,504
17,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,746
Gold Earned
45,015
492
Minions Killed
446
0
Camps Cleared
0
1,918,740
Distance Traveled
1,860,507
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,767
588
108
5
0
445,035
5
W
Janus
10,718
536
122
6
0
366,728
2
L
Osiris
10,509
525
131
7
0
364,644
5
L
Awilix
9,753
488
120
6
0
421,157
0
L
Anubis
8,158
408
92
5
0
324,668
2
L
Neith
8,511
426
83
4
0
321,121
0
W
Jormungandr
10,332
517
38
2
0
363,660
8
W
Sun Wukong
9,071
454
93
5
0
358,681
2
W
Danzaburou
10,858
543
131
7
0
384,636
9
L
Kuzenbo
8,084
404
20
1
0
428,917
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role