Player Matchup

Yemoja
Yemoja
Dyzar45
Yemoja
Level 47
God Stats
21W - 12L
1,715 SR
Queue Stats
158W - 164L
1,868 Elo+
Party 4
Neith
Neith
EmpfehLENSwert
Neith
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 2L
1,657 Elo+
Party 2
Arachne
Arachne
TomtheKing21
Arachne
Level 101
God Stats
8W - 3L
1,733 SR
Queue Stats
124W - 125L
1,696 Elo+
Party 2
Bellona
Bellona
subking44
Bellona
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 66L
1,635 Elo+
Party 2
Janus
Janus
sudakiita4
Janus
Level 25
God Stats
3W - 0L
1,824 SR
Queue Stats
26W - 24L
1,695 Elo+
Party 4
Team Averages
Level 59
1,654 SR
1,710 Elo+

VS

Team Averages
Level 60
1,495 SR
1,480 Elo+
Cthulhu
Cthulhu
Dsingl
Cthulhu
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
86W - 126L
1,602 Elo+
Party 1
Scylla
Scylla
Lexxus15
Scylla
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,285 Elo+
Solo
Chang'e
Chang'e
RealAaronStone
Chang'e
Level 106
God Stats
2W - 3L
1,475 SR
Queue Stats
4W - 3L
1,456 Elo+
Party 3
Thanatos
Thanatos
VI58RUS
Thanatos
Level 35
God Stats
5W - 13L
1,500 SR
Queue Stats
22W - 37L
1,602 Elo+
Party 1
Heimdallr
Heimdallr
Тортеваль
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dyzar45
Yemoja
14
6 / 3 / 10
9,737
512
6,416
11,646
8,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
4 / 2 / 7
8,880
467
10,524
13,871
4,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
TomtheKing21
Arachne
17
10 / 2 / 9
10,421
548
11,302
16,794
7,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
subking44
Bellona
19
7 / 0 / 8
11,412
601
14,637
14,078
13,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
17
4 / 2 / 10
10,802
569
13,874
9,591
3,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dsingl
Cthulhu
12
1 / 7 / 4
7,810
411
9,503
16,204
8,030
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
Lexxus15
Scylla
15
3 / 4 / 1
9,412
495
6,240
9,042
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
0 / 8 / 0
7,741
407
8,595
17,763
6,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
VI58RUS
Thanatos
12
4 / 8 / 2
8,247
434
6,868
16,171
5,311
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 5 / 2
8,141
428
10,272
17,691
6,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
18
31
Kills
9
9
Deaths
32
44
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dsingl
Cthulhu
1
7
4
0.43
W
Yemoja
Dyzar45
Yemoja
6
3
10
3.67
W
4
2
7
3.75
L
Scylla
Lexxus15
Scylla
3
4
1
0.88
L
0
8
0
0
W
Arachne
TomtheKing21
Arachne
10
2
9
7.25
L
Thanatos
VI58RUS
Thanatos
4
8
2
0.63
W
Bellona
subking44
Bellona
7
0
8
11
W
Janus
4
2
10
4.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,753
Damage
41,478
65,980
Taken
76,871
36,673
Mitigated
29,736
27,428
Healing
25,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dsingl
Cthulhu
9,503
359
884
1,415
16,204
8,030
0
6,806
9,182
28,424
0
W
Yemoja
Dyzar45
Yemoja
6,416
1,434
3,299
3,094
11,646
8,003
51
3,958
7,086
22,709
0
W
10,524
4,899
0
5,227
13,871
4,084
684
3,370
9,935
0
46,145
L
Scylla
Lexxus15
Scylla
6,240
296
0
750
9,042
3,293
0
4,078
4,828
58,072
0
L
8,595
299
693
6,009
17,763
6,273
0
2,202
15,535
43,478
0
W
Arachne
TomtheKing21
Arachne
11,302
8,968
0
7,588
16,794
7,155
201
5,253
11,277
0
58,618
L
Thanatos
VI58RUS
Thanatos
6,868
1,720
0
9,046
16,171
5,311
79
3,962
12,080
0
32,595
W
Bellona
subking44
Bellona
14,637
4,502
0
5,330
14,078
13,632
1,832
6,508
7,461
5,767
78,956
W
Janus
13,874
947
367
2,523
9,591
3,799
405
3,432
5,883
88,138
0
L
10,272
3,785
0
6,496
17,691
6,829
1,403
3,925
13,688
0
51,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,252
Gold Earned
41,351
525
Minions Killed
401
0
Camps Cleared
0
1,966,644
Distance Traveled
1,608,661
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,810
411
57
3
0
334,038
3
W
Yemoja
9,737
512
45
2
0
359,588
0
W
Neith
8,880
467
70
4
0
355,127
3
L
Scylla
9,412
495
122
6
0
315,398
3
L
Chang'e
7,741
407
89
5
0
340,421
3
W
Arachne
10,421
548
95
5
0
448,250
1
L
Thanatos
8,247
434
57
3
0
294,893
0
W
Bellona
11,412
601
166
9
0
399,625
3
W
Janus
10,802
569
149
8
0
404,054
0
L
Heimdallr
8,141
428
76
4
0
323,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role