Player Matchup

Nike
Nike
ADesign
Nike
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,400 Elo+
Solo
Cthulhu
Cthulhu
Ethandd1
Cthulhu
Level 7
God Stats
3W - 1L
1,740 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Kali
Kali
Jester1304
Kali
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,500 Elo+
Party 1
Cerberus
Cerberus
coolwithall2
Cerberus
Level 7
God Stats
0W - 1L
1,532 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
poog1968
Chaac
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,276 Elo+
Solo
Team Averages
Level 16
1,554 SR
1,435 Elo+

VS

Team Averages
Level 43
1,644 SR
1,659 Elo+
Sobek
Sobek
Achilles3111
Sobek
Level 122
God Stats
3W - 4L
1,755 SR
Queue Stats
115W - 87L
1,868 Elo+
Party 2
Kukulkan
Kukulkan
DegenerationXY
Kukulkan
Level 13
God Stats
4W - 0L
1,862 SR
Queue Stats
10W - 7L
1,828 Elo+
Party 2
Bastet
Bastet
Known_Tyrant
Bastet
Level 29
God Stats
5W - 6L
1,421 SR
Queue Stats
77W - 88L
1,506 Elo+
Solo
Loki
Loki
Saunders_779
Loki
Level 24
God Stats
11W - 11L
1,693 SR
Queue Stats
43W - 35L
1,589 Elo+
Solo
Izanami
Izanami
XThatWhiteGuyXX
Izanami
Level 26
God Stats
46W - 34L
1,489 SR
Queue Stats
112W - 116L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
ADesign
Nike
15
3 / 9 / 3
10,181
926
13,868
18,900
14,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Ethandd1
Cthulhu
16
2 / 6 / 3
10,644
968
12,980
19,130
21,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
2 / 10 / 2
9,786
890
6,105
18,400
7,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
coolwithall2
Cerberus
16
1 / 9 / 4
10,099
918
7,835
22,476
14,472
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
poog1968
Chaac
17
0 / 9 / 5
9,951
905
7,532
18,226
18,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

0

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 0 / 28
13,756
1,251
22,272
14,064
16,995
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
18
5 / 2 / 20
11,593
1,054
15,266
6,766
3,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bastet
16
6 / 4 / 11
10,752
977
12,109
12,553
4,729
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
11 / 0 / 17
13,354
1,214
12,512
8,230
2,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

19
9 / 2 / 21
12,199
1,109
26,613
11,831
4,163
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
140
8
Kills
43
43
Deaths
8
17
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Nike
ADesign
Nike
3
9
3
0.5
W
12
0
28
26
W
Kukulkan
5
2
20
7.5
L
Cthulhu
Ethandd1
Cthulhu
2
6
3
0.58
L
2
10
2
0.3
W
Bastet
6
4
11
2.88
W
11
0
17
19.5
W
9
2
21
9.75
L
Cerberus
coolwithall2
Cerberus
1
9
4
0.33
L
Chaac
poog1968
Chaac
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,320
Damage
88,772
97,132
Taken
53,444
75,958
Mitigated
32,346
6,445
Healing
4,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
ADesign
Nike
13,868
2,884
0
580
18,900
14,223
0
8,125
10,775
99
22,582
W
22,272
1,246
0
2,790
14,064
16,995
0
5,441
7,848
48,830
0
W
Kukulkan
15,266
2,375
0
767
6,766
3,469
0
2,028
4,563
32,873
0
L
Cthulhu
Ethandd1
Cthulhu
12,980
937
374
662
19,130
21,163
0
7,170
11,960
39,431
0
L
6,105
2,803
0
1,249
18,400
7,350
0
6,551
11,849
0
19,684
W
Bastet
12,109
5,043
0
0
12,553
4,729
0
2,840
9,088
0
17,623
W
12,512
3,947
0
1,019
8,230
2,990
0
3,409
4,658
0
29,867
W
26,613
17,999
0
0
11,831
4,163
0
6,567
4,739
0
43,872
L
Cerberus
coolwithall2
Cerberus
7,835
1,040
676
1,049
22,476
14,472
0
6,523
15,953
22,919
0
L
Chaac
poog1968
Chaac
7,532
1,472
0
1,855
18,226
18,750
0
9,169
9,057
352
21,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,661
Gold Earned
61,654
189
Minions Killed
196
0
Camps Cleared
8
1,009,080
Distance Traveled
1,015,778
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
10,181
926
17
2
0
193,158
0
W
Sobek
13,756
1,251
60
5
1
233,513
1
W
Kukulkan
11,593
1,054
48
4
0
151,344
0
L
Cthulhu
10,644
968
70
6
0
246,036
0
L
Kali
9,786
890
15
1
0
191,421
0
W
Bastet
10,752
977
16
1
1
211,841
0
W
Loki
13,354
1,214
23
2
4
228,797
0
W
Izanami
12,199
1,109
49
4
2
190,283
0
L
Cerberus
10,099
918
40
4
0
185,981
0
L
Chaac
9,951
905
47
4
0
192,484
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role