Player Matchup

Hou Yi
Hou Yi
HOKAGE1236
Hou Yi
Level 24
God Stats
3W - 3L
1,500 SR
Queue Stats
70W - 53L
1,590 Elo+
Party 1
Bellona
Bellona
Politoad
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,697 Elo+
Solo
Scylla
Scylla
RISINGF1GHT3R
Scylla
Level 19
God Stats
17W - 7L
1,500 SR
Queue Stats
35W - 21L
1,500 Elo+
Party 1
Thor
Thor
TakibiSaito
Thor
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 69L
1,370 Elo+
Party 1
Kumbhakarna
Kumbhakarna
imnotcreative321
Kumbhakarna
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
71W - 59L
1,491 Elo+
Solo
Team Averages
Level 20
1,500 SR
1,529 Elo+

VS

Team Averages
Level 19
1,528 SR
1,473 Elo+
Skadi
Skadi
CowasockyNinja
Skadi
Level 22
God Stats
4W - 10L
1,259 SR
Queue Stats
95W - 88L
1,187 Elo+
Solo
Kukulkan
Kukulkan
ProSaoSepeTM
Kukulkan
Level 29
God Stats
1W - 1L
1,609 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Ymir
Ymir
RadicalRadish3s
Ymir
Level 5
God Stats
3W - 4L
1,500 SR
Queue Stats
6W - 17L
1,304 Elo+
Solo
Serqet
Serqet
Teqress
Serqet
Level 17
God Stats
16W - 9L
1,772 SR
Queue Stats
21W - 11L
1,703 Elo+
Solo
Achilles
Achilles
bearsharks
Achilles
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 25L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
HOKAGE1236
Hou Yi
14
9 / 0 / 9
8,925
595
13,955
8,627
2,857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Politoad
Bellona
13
1 / 2 / 2
8,099
540
6,102
9,364
8,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
10 / 1 / 1
9,456
630
8,716
5,495
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 2 / 3
7,089
473
1,596
8,160
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
imnotcreative321
Kumbhakarna
13
4 / 1 / 9
8,648
577
3,949
11,404
8,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 0
7,839
523
5,676
9,724
3,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
ProSaoSepeTM
Kukulkan
12
1 / 5 / 0
7,042
469
3,072
6,676
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 7 / 0
4,489
299
392
6,887
2,437
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
Teqress
Serqet
11
0 / 4 / 3
6,602
440
5,735
9,320
3,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
bearsharks
Achilles
13
2 / 3 / 0
7,347
490
7,613
13,821
13,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
24
Kills
6
6
Deaths
24
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Hou Yi
HOKAGE1236
Hou Yi
9
0
9
13.5
W
Bellona
Politoad
Bellona
1
2
2
1
L
Kukulkan
ProSaoSepeTM
Kukulkan
1
5
0
0.2
W
10
1
1
10.5
L
0
7
0
0
W
0
2
3
0.75
L
Serqet
Teqress
Serqet
0
4
3
0.38
L
Achilles
bearsharks
Achilles
2
3
0
0.67
W
Kumbhakarna
imnotcreative321
Kumbhakarna
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,318
Damage
22,488
43,050
Taken
46,428
24,090
Mitigated
25,203
17,081
Healing
6,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,676
2,313
0
1,548
9,724
3,268
129
2,463
7,219
0
37,956
W
Hou Yi
HOKAGE1236
Hou Yi
13,955
7,114
0
6,750
8,627
2,857
2,599
191
8,411
0
50,580
W
Bellona
Politoad
Bellona
6,102
1,302
0
3,378
9,364
8,035
0
0
8,640
7,545
41,881
L
Kukulkan
ProSaoSepeTM
Kukulkan
3,072
181
0
0
6,676
2,514
120
2,761
3,793
43,989
0
W
8,716
1,677
0
1,583
5,495
1,808
1,264
804
4,235
55,626
0
L
392
75
0
0
6,887
2,437
0
2,306
4,549
2,150
0
W
1,596
520
0
4,178
8,160
2,595
0
653
7,407
0
35,108
L
Serqet
Teqress
Serqet
5,735
1,298
0
658
9,320
3,274
0
2,045
7,197
0
43,846
L
Achilles
bearsharks
Achilles
7,613
2,308
0
4,121
13,821
13,710
0
3,545
10,202
0
42,512
W
Kumbhakarna
imnotcreative321
Kumbhakarna
3,949
628
0
1,192
11,404
8,795
350
1,816
9,588
19,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,217
Gold Earned
33,319
405
Minions Killed
317
0
Camps Cleared
0
1,373,723
Distance Traveled
1,182,094
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,839
523
74
5
0
243,189
4
W
Hou Yi
8,925
595
87
6
0
246,684
1
W
Bellona
8,099
540
109
7
0
297,146
5
L
Kukulkan
7,042
469
88
6
0
238,568
7
W
Scylla
9,456
630
108
7
0
257,752
0
L
Ymir
4,489
299
2
0
0
154,705
0
W
Thor
7,089
473
70
5
0
301,682
0
L
Serqet
6,602
440
79
5
0
308,358
3
L
Achilles
7,347
490
74
5
0
237,274
2
W
Kumbhakarna
8,648
577
31
2
0
270,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role