Player Matchup

Raijin
Raijin
GMAX999
Raijin
Level 62
God Stats
27W - 21L
1,310 SR
Queue Stats
349W - 182L
1,763 Elo+
Party 2
Chaac
Chaac
Herm01
Chaac
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 71L
1,606 Elo+
Party 2
Danzaburou
Danzaburou
HerrGenzu
Danzaburou
Level 43
God Stats
75W - 21L
1,826 SR
Queue Stats
781W - 436L
1,763 Elo+
Party 2
Tyr
Tyr
TyrTheLawgivér
Tyr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
gojumpifyoufeed
Sobek
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
110W - 66L
1,785 Elo+
Party 2
Team Averages
Level 59
1,527 SR
1,683 Elo+

VS

Team Averages
Level 88
1,444 SR
1,685 Elo+
Bellona
Bellona
AdamWhitey727
Bellona
Level 132
God Stats
8W - 6L
1,285 SR
Queue Stats
242W - 204L
1,624 Elo+
Party 1
Cthulhu
Cthulhu
Clungemastr_
Cthulhu
Level 9
God Stats
2W - 0L
1,768 SR
Queue Stats
4W - 3L
1,921 Elo+
Party 1
Ravana
Ravana
Vagex
Ravana
Level 119
God Stats
6W - 5L
1,500 SR
Queue Stats
334W - 322L
1,738 Elo+
Party 1
He Bo
He Bo
lazyboy708
He Bo
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 85L
1,841 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
phantomromano
Ah Muzen Cab
Level 37
God Stats
89W - 70L
1,168 SR
Queue Stats
734W - 694L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
GMAX999
Raijin
13
4 / 3 / 3
8,228
549
5,754
5,619
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Herm01
Chaac
13
0 / 3 / 3
7,383
492
3,045
10,692
7,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
HerrGenzu
Danzaburou
15
10 / 0 / 2
9,751
650
7,817
7,298
2,540
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 6 / 2
7,212
481
2,916
13,024
5,134
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 1 / 11
7,726
515
6,083
10,867
6,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
4 / 2 / 2
8,678
579
8,928
10,478
6,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
Clungemastr_
Cthulhu
9
0 / 6 / 0
6,258
417
2,066
10,779
4,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
Vagex
Ravana
14
5 / 3 / 3
8,447
563
4,536
8,862
3,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

He Bo
14
3 / 2 / 2
8,120
541
8,789
7,055
2,630
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
phantomromano
Ah Muzen Cab
10
0 / 5 / 2
6,235
416
3,078
6,639
1,568
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
18
Kills
12
13
Deaths
18
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bellona
4
2
2
2.5
W
Cthulhu
Clungemastr_
Cthulhu
0
6
0
0
L
Raijin
GMAX999
Raijin
4
3
3
1.83
L
Chaac
Herm01
Chaac
0
3
3
0.5
L
Danzaburou
HerrGenzu
Danzaburou
10
0
2
11
L
3
6
2
0.67
W
Ravana
Vagex
Ravana
5
3
3
2.17
L
1
1
11
6.5
W
He Bo
3
2
2
2
W
Ah Muzen Cab
phantomromano
Ah Muzen Cab
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,615
Damage
27,397
47,500
Taken
43,813
22,929
Mitigated
18,877
19,399
Healing
16,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
8,928
3,892
0
5,906
10,478
6,919
46
1,140
8,888
0
51,444
W
Cthulhu
Clungemastr_
Cthulhu
2,066
153
0
782
10,779
4,606
124
1,822
8,957
14,680
0
L
Raijin
GMAX999
Raijin
5,754
68
0
1,391
5,619
1,733
0
2,111
3,508
37,538
0
L
Chaac
Herm01
Chaac
3,045
289
0
5,513
10,692
7,186
140
316
10,376
0
33,138
L
Danzaburou
HerrGenzu
Danzaburou
7,817
4,555
0
4,578
7,298
2,540
1,730
2,969
4,329
0
57,878
L
2,916
617
0
3,013
13,024
5,134
0
3,129
9,895
0
43,909
W
Ravana
Vagex
Ravana
4,536
1,439
0
4,131
8,862
3,154
0
2,883
5,764
0
48,832
L
6,083
583
0
4,904
10,867
6,336
406
2,803
8,064
29,455
0
W
He Bo
8,789
391
0
3,636
7,055
2,630
0
3,204
3,687
55,694
0
W
Ah Muzen Cab
phantomromano
Ah Muzen Cab
3,078
1,030
0
1,842
6,639
1,568
899
2,342
4,255
0
33,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,300
Gold Earned
37,738
411
Minions Killed
405
0
Camps Cleared
0
1,391,335
Distance Traveled
1,347,100
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,678
579
123
8
0
297,385
3
W
Cthulhu
6,258
417
24
2
0
247,002
0
L
Raijin
8,228
549
93
6
0
269,680
5
L
Chaac
7,383
492
78
5
0
244,890
0
L
Danzaburou
9,751
650
125
8
0
259,080
0
L
Tyr
7,212
481
73
5
0
317,632
1
W
Ravana
8,447
563
89
6
0
302,477
5
L
Sobek
7,726
515
42
3
0
300,053
2
W
He Bo
8,120
541
97
6
0
252,507
4
W
Ah Muzen Cab
6,235
416
72
5
0
247,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role