Player Matchup

Ares
Ares
BlatantSpark629
Ares
Level 76
God Stats
5W - 9L
1,500 SR
Queue Stats
512W - 572L
1,486 Elo+
Solo
Fenrir
Fenrir
Twitch_eoShman
Fenrir
Level 56
God Stats
7W - 3L
1,500 SR
Queue Stats
10W - 8L
1,402 Elo+
Solo
Ra
Ra
deejayzau
Ra
Level 77
God Stats
5W - 0L
1,511 SR
Queue Stats
74W - 63L
1,198 Elo+
Solo
Danzaburou
Danzaburou
luizgustavo_7
Danzaburou
Level 106
God Stats
17W - 20L
1,883 SR
Queue Stats
234W - 255L
1,440 Elo+
Solo
Pele
Pele
mari_30stm
Pele
Level 66
God Stats
8W - 9L
1,269 SR
Queue Stats
284W - 327L
1,305 Elo+
Solo
Team Averages
Level 76
1,533 SR
1,366 Elo+

VS

Team Averages
Level 79
1,500 SR
1,487 Elo+
Anhur
Anhur
Facumati15
Anhur
Level 35
God Stats
7W - 10L
1,500 SR
Queue Stats
249W - 278L
1,372 Elo+
Solo
Ymir
Ymir
GARCIAg1620
Ymir
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Solo
Anubis
Anubis
WGiraia
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
crcragame
Zeus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 71L
1,565 Elo+
Solo
Loki
Loki
samunhe
Loki
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 47L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 8
8,003
572
8,294
10,788
6,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
4 / 3 / 4
7,357
526
6,314
10,830
7,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
3 / 1 / 10
8,411
601
6,797
7,616
4,326
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
luizgustavo_7
Danzaburou
14
5 / 0 / 3
8,487
606
6,246
5,349
1,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
6 / 1 / 5
8,382
599
4,935
10,003
3,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
0 / 4 / 0
6,181
442
2,731
9,787
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 6 / 0
6,315
451
3,191
11,820
4,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
WGiraia
Anubis
10
1 / 7 / 0
6,014
430
5,773
7,345
2,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zeus
10
1 / 6 / 1
6,223
445
6,778
7,516
2,638
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
samunhe
Loki
12
2 / 3 / 2
7,081
506
7,285
9,039
4,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
26
Kills
5
5
Deaths
26
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
8
0
8
12
L
Anhur
0
4
0
0
L
1
6
0
0.17
W
4
3
4
2
L
Anubis
WGiraia
Anubis
1
7
0
0.14
L
Zeus
1
6
1
0.25
W
3
1
10
8
W
Danzaburou
luizgustavo_7
Danzaburou
5
0
3
6.5
W
6
1
5
8.5
L
Loki
samunhe
Loki
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,586
Damage
25,758
44,586
Taken
45,507
24,022
Mitigated
17,538
19,994
Healing
8,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,294
997
0
2,976
10,788
6,935
0
3,946
6,620
17,499
0
L
Anhur
2,731
1,333
0
2,958
9,787
2,494
0
1,313
8,449
0
37,065
L
3,191
487
0
1,729
11,820
4,781
0
5,176
6,644
20,447
0
W
6,314
1,523
0
3,359
10,830
7,686
0
3,547
6,793
0
25,841
L
Anubis
WGiraia
Anubis
5,773
239
0
818
7,345
2,837
0
1,572
5,523
20,604
0
L
Zeus
6,778
1,329
0
1,273
7,516
2,638
0
5,106
2,410
31,368
0
W
6,797
944
1,647
3,645
7,616
4,326
385
4,682
2,722
48,739
0
W
Danzaburou
luizgustavo_7
Danzaburou
6,246
1,794
0
3,359
5,349
1,390
693
624
4,685
0
58,552
W
4,935
1,168
0
5,008
10,003
3,685
0
2,327
7,561
0
49,053
L
Loki
samunhe
Loki
7,285
2,224
0
1,711
9,039
4,788
0
1,924
7,000
0
37,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,640
Gold Earned
31,814
369
Minions Killed
290
0
Camps Cleared
0
1,334,285
Distance Traveled
1,137,742
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,003
572
18
1
0
296,438
2
L
Anhur
6,181
442
73
5
0
211,606
1
L
Ymir
6,315
451
38
3
0
241,124
2
W
Fenrir
7,357
526
52
4
0
247,323
3
L
Anubis
6,014
430
49
4
0
194,446
5
L
Zeus
6,223
445
60
4
0
187,636
3
W
Ra
8,411
601
96
7
0
251,991
8
W
Danzaburou
8,487
606
114
8
0
236,525
3
W
Pele
8,382
599
89
6
0
302,008
2
L
Loki
7,081
506
70
5
0
302,930
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role