Player Matchup

Agni
Agni
PanKheAbla
Agni
Level 30
God Stats
1W - 1L
1,258 SR
Queue Stats
4W - 4L
1,734 Elo+
Solo
Neith
Neith
RAFAELA81
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,903 Elo+
Solo
Zhong Kui
Zhong Kui
Shu_XII
Zhong Kui
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,703 Elo+
Solo
Cthulhu
Cthulhu
YMG UNICORN
Cthulhu
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 16L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
thicccestaphro
Erlang Shen
Level 28
God Stats
13W - 11L
1,500 SR
Queue Stats
581W - 562L
1,490 Elo+
Solo
Team Averages
Level 22
1,452 SR
1,666 Elo+

VS

Team Averages
Level 22
1,475 SR
1,532 Elo+
Ares
Ares
Grateon3
Ares
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
25W - 31L
1,492 Elo+
Solo
Medusa
Medusa
IGNEME92
Medusa
Level 26
God Stats
1W - 4L
1,373 SR
Queue Stats
32W - 33L
1,375 Elo+
Solo
Thor
Thor
MyeCohk
Thor
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 37L
1,500 Elo+
Solo
Anubis
Anubis
PapaSmurf9709
Anubis
Level 18
God Stats
7W - 12L
1,500 SR
Queue Stats
61W - 61L
1,795 Elo+
Solo
Hel
Hel
moon_stone2
Hel
Level 16
God Stats
4W - 5L
1,500 SR
Queue Stats
17W - 28L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 4
13,669
570
9,892
12,484
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
RAFAELA81
Neith
3
0 / 0 / 0
7,616
317
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Zhong Kui
Shu_XII
Zhong Kui
20
4 / 0 / 6
15,386
641
18,284
19,929
16,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
YMG UNICORN
Cthulhu
16
0 / 5 / 0
11,046
460
3,972
22,175
18,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
thicccestaphro
Erlang Shen
20
7 / 0 / 2
14,898
621
13,942
19,700
12,322
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
18
2 / 1 / 3
11,317
472
7,770
17,228
20,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
IGNEME92
Medusa
15
2 / 1 / 1
10,170
424
9,993
7,600
2,859
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
MyeCohk
Thor
20
6 / 5 / 0
13,400
558
16,691
27,897
13,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

2
0 / 0 / 0
4,946
206
0
0
0
17
0 / 6 / 0
10,455
436
7,221
16,901
7,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
13
Kills
10
10
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ares
2
1
3
3.5
L
Medusa
IGNEME92
Medusa
2
1
1
2.5
L
Thor
MyeCohk
Thor
6
5
0
1.2
W
2
5
4
0.8
L
0
0
0
0
W
Neith
RAFAELA81
Neith
0
0
0
0
W
Zhong Kui
Shu_XII
Zhong Kui
4
0
6
7
W
Cthulhu
YMG UNICORN
Cthulhu
0
5
0
0
L
0
6
0
0
W
Erlang Shen
thicccestaphro
Erlang Shen
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,090
Damage
41,675
74,288
Taken
69,626
52,200
Mitigated
45,143
36,048
Healing
17,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
7,770
522
0
941
17,228
20,463
661
6,498
10,730
44,613
0
L
Medusa
IGNEME92
Medusa
9,993
5,463
0
0
7,600
2,859
2,870
3,055
4,545
0
70,691
L
Thor
MyeCohk
Thor
16,691
5,513
0
8,930
27,897
13,991
869
13,693
14,204
0
125,681
W
9,892
329
0
2,265
12,484
4,557
2,222
2,165
10,319
92,783
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Neith
RAFAELA81
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
Shu_XII
Zhong Kui
18,284
2,302
0
16,997
19,929
16,967
3,194
6,738
13,191
117,521
0
W
Cthulhu
YMG UNICORN
Cthulhu
3,972
243
0
3,325
22,175
18,354
1,456
1,914
20,261
44,818
0
L
7,221
237
1,074
6,356
16,901
7,830
0
8,902
7,999
65,717
0
W
Erlang Shen
thicccestaphro
Erlang Shen
13,942
7,545
0
13,461
19,700
12,322
7,270
4,174
15,526
0
116,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,615
Gold Earned
50,288
604
Minions Killed
538
0
Camps Cleared
0
1,749,406
Distance Traveled
1,483,914
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,317
472
72
3
0
471,746
0
L
Medusa
10,170
424
117
5
0
274,210
3
L
Thor
13,400
558
210
9
0
411,435
0
W
Agni
13,669
570
150
6
0
451,006
0
L
Anubis
4,946
206
0
0
0
0
0
W
Neith
7,616
317
0
0
0
0
0
W
Zhong Kui
15,386
641
224
9
0
415,594
3
W
Cthulhu
11,046
460
68
3
0
349,879
0
L
Hel
10,455
436
139
6
0
326,523
5
W
Erlang Shen
14,898
621
162
7
0
532,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role