Player Matchup

Merlin
Merlin
 
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Graceful Hawke
Neith
Level 143
God Stats
29W - 28L
1,474 SR
Queue Stats
232W - 241L
1,478 Elo+
Solo
Janus
Janus
Grims Bottom
Janus
Level 128
God Stats
6W - 6L
1,503 SR
Queue Stats
174W - 141L
1,472 Elo+
Party 2
Team Averages
Level 120
1,492 SR
1,483 Elo+

VS

Team Averages
Level 116
1,420 SR
1,234 Elo+
King Arthur
King Arthur
coffin blood
King Arthur
Level 114
God Stats
10W - 11L
1,191 SR
Queue Stats
96W - 74L
1,122 Elo+
Party 1
He Bo
He Bo
schroeder916
He Bo
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 184L
1,122 Elo+
Party 1
Kumbhakarna
Kumbhakarna
spielor85
Kumbhakarna
Level 105
God Stats
2W - 2L
1,569 SR
Queue Stats
9W - 4L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 1 / 3
8,298
638
8,391
6,095
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 3
7,736
595
2,307
7,721
2,552
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 5 / 1
8,530
656
7,102
7,863
2,933
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
coffin blood
King Arthur
12
6 / 2 / 3
9,546
734
8,821
10,914
6,779
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
3 / 2 / 3
8,931
687
4,276
5,792
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kumbhakarna
spielor85
Kumbhakarna
12
0 / 0 / 7
9,218
709
4,702
9,708
7,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
4
Kills
9
9
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
3
2.5
L
0
3
3
0.5
L
3
5
1
0.7
W
King Arthur
coffin blood
King Arthur
6
2
3
3.75
W
3
2
3
2.25
W
Kumbhakarna
spielor85
Kumbhakarna
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,800
Damage
17,799
21,679
Taken
26,414
7,716
Mitigated
16,225
4,363
Healing
4,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,391
686
0
0
6,095
2,231
28
3,055
3,040
30,458
0
L
2,307
355
465
2,550
7,721
2,552
788
1,477
6,244
0
27,748
L
7,102
315
0
1,348
7,863
2,933
24
4,514
3,349
27,252
0
W
King Arthur
coffin blood
King Arthur
8,821
157
0
295
10,914
6,779
0
6,369
4,146
0
30,795
W
4,276
0
0
500
5,792
2,107
0
3,500
2,164
45,634
0
W
Kumbhakarna
spielor85
Kumbhakarna
4,702
174
0
3,352
9,708
7,339
0
4,711
4,563
20,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,564
Gold Earned
27,695
153
Minions Killed
150
0
Camps Cleared
0
672,094
Distance Traveled
726,305
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,298
638
53
4
0
230,292
5
L
Neith
7,736
595
47
4
0
240,271
0
L
Janus
8,530
656
53
4
0
201,531
4
W
King Arthur
9,546
734
32
2
0
249,153
4
W
He Bo
8,931
687
78
6
0
208,313
1
W
Kumbhakarna
9,218
709
40
3
0
268,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role