Player Matchup

Ravana
Ravana
Silver III
EquinoxExile
Ravana
Silver III
Level 88
God Stats
14W - 8L
1,491 SR
Queue Stats
32W - 37L
1,367 MMR
Party 1
Cthulhu
Cthulhu
Silver III
GlennWiggle
Cthulhu
Silver III
Level 106
God Stats
2W - 1L
1,285 SR
Queue Stats
29W - 33L
1,320 MMR
Party 1
Guan Yu
Guan Yu
Silver IV
NiceSkin
Guan Yu
Silver IV
Level 146
God Stats
3W - 3L
1,500 SR
Queue Stats
32W - 34L
1,321 MMR
Solo
Agni
Agni
Silver IV
TheVaiper07
Agni
Silver IV
Level 148
God Stats
7W - 5L
1,792 SR
Queue Stats
182W - 180L
1,329 MMR
Solo
Cupid
Cupid
Bronze IV
jschneider414
Cupid
Bronze IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 121
1,513 SR
1,367 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 88
1,547 SR
1,291 MMR
Chang'e
Chang'e
Silver IV
EnbyGod
Chang'e
Silver IV
Level 69
God Stats
2W - 4L
1,500 SR
Queue Stats
72W - 114L
1,024 MMR
Solo
Apollo
Apollo
Bronze III
Jelvi13
Apollo
Bronze III
Level 105
God Stats
3W - 2L
1,718 SR
Queue Stats
17W - 17L
1,354 MMR
Solo
Ymir
Ymir
Bronze III
Omegamaillard
Ymir
Bronze III
Level 81
God Stats
1W - 2L
1,506 SR
Queue Stats
5W - 11L
1,354 MMR
Solo
Achilles
Achilles
Bronze III
Wheate
Achilles
Bronze III
Level 101
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 4L
1,365 MMR
Solo
Mercury
Mercury
Silver IV
zGoldenEye
Mercury
Silver IV
Level 82
God Stats
6W - 4L
1,727 SR
Queue Stats
213W - 182L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
19
8 / 1 / 2
10,861
639
5,211
7,953
3,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
GlennWiggle
Cthulhu
16
4 / 0 / 4
9,859
580
9,635
17,230
11,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
NiceSkin
Guan Yu
14
1 / 4 / 8
8,127
478
5,202
13,381
5,115
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

17
11 / 5 / 5
10,831
637
15,736
8,140
2,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 4 / 4
9,800
576
7,703
12,023
3,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Bans
NemesisPersephoneCu ChulainnFenrirUllr

VS

Bans
DanzaburouKing ArthurKukulkanAthenaHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EnbyGod
Chang'e
12
0 / 11 / 3
7,577
446
4,239
16,571
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Apollo
Jelvi13
Apollo
13
3 / 4 / 5
8,109
477
8,202
8,958
4,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 6 / 2
8,196
482
4,418
14,124
6,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Wheate
Achilles
14
0 / 3 / 0
7,951
468
5,356
10,508
10,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
zGoldenEye
Mercury
17
8 / 2 / 4
10,374
610
10,810
12,458
8,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
28
26
Kills
14
14
Deaths
26
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
EnbyGod
Chang'e
0
11
3
0.14
W
Ravana
8
1
2
9
W
Cthulhu
GlennWiggle
Cthulhu
4
0
4
6
L
Apollo
Jelvi13
Apollo
3
4
5
1.38
W
Guan Yu
NiceSkin
Guan Yu
1
4
8
1.25
L
3
6
2
0.67
W
11
5
5
2.7
L
Achilles
Wheate
Achilles
0
3
0
0
W
2
4
4
1
L
Mercury
zGoldenEye
Mercury
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,487
Damage
33,025
58,727
Taken
62,619
26,652
Mitigated
35,233
25,608
Healing
12,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
EnbyGod
Chang'e
4,239
650
115
5,097
16,571
5,363
366
9,860
6,219
38,858
0
W
Ravana
5,211
1,536
0
3,813
7,953
3,961
642
496
7,457
0
85,933
W
Cthulhu
GlennWiggle
Cthulhu
9,635
1,519
100
8,499
17,230
11,176
50
2,852
14,378
59,526
0
L
Apollo
Jelvi13
Apollo
8,202
5,350
0
1,459
8,958
4,339
0
2,540
6,338
5,143
33,812
W
Guan Yu
NiceSkin
Guan Yu
5,202
980
1,188
5,062
13,381
5,115
412
3,058
10,323
0
24,652
L
4,418
560
0
1,470
14,124
6,640
0
4,919
9,041
30,085
0
W
15,736
750
368
1,323
8,140
2,959
664
2,476
5,664
69,869
0
L
Achilles
Wheate
Achilles
5,356
2,408
0
2,651
10,508
10,099
0
5,422
5,062
3,351
39,846
W
7,703
3,402
424
4,831
12,023
3,441
706
1,804
10,219
0
60,720
L
Mercury
zGoldenEye
Mercury
10,810
6,673
0
1,921
12,458
8,792
0
1,827
10,588
7,036
76,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,478
Gold Earned
42,207
538
Minions Killed
409
0
Camps Cleared
0
1,674,880
Distance Traveled
1,482,526
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,577
446
61
4
0
250,794
0
W
Ravana
10,861
639
151
9
0
378,218
2
W
Cthulhu
9,859
580
120
7
0
356,091
1
L
Apollo
8,109
477
74
4
0
292,476
3
W
Guan Yu
8,127
478
30
2
0
341,093
5
L
Ymir
8,196
482
54
3
0
273,476
2
W
Agni
10,831
637
114
7
0
326,607
7
L
Achilles
7,951
468
96
6
0
325,924
2
W
Cupid
9,800
576
123
7
0
272,871
7
L
Mercury
10,374
610
124
7
0
339,856
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role