Player Matchup

Danzaburou
Danzaburou
Bronze III
Archie69
Danzaburou
Bronze III
Level 126
God Stats
3W - 10L
1,683 SR
Queue Stats
279W - 284L
1,496 MMR
Solo
Cerberus
Cerberus
Bronze III
Mustafa5050
Cerberus
Bronze III
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
TuPrimaLaManca
Jing Wei
Bronze III
Level 115
God Stats
1W - 5L
1,500 SR
Queue Stats
338W - 328L
1,496 MMR
Solo
Ratatoskr
Ratatoskr
Bronze III
Walleyed
Ratatoskr
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Bronze III
repoo
Fafnir
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 127
1,537 SR
1,498 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 101
1,511 SR
1,492 MMR
Guan Yu
Guan Yu
Bronze III
Andriamanitra
Guan Yu
Bronze III
Level 49
God Stats
11W - 10L
1,500 SR
Queue Stats
54W - 69L
1,489 MMR
Solo
Khepri
Khepri
Silver III
Barbas33
Khepri
Silver III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
Moshehhh
Neith
Bronze III
Level 54
God Stats
4W - 1L
1,555 SR
Queue Stats
7W - 4L
1,495 MMR
Solo
Nu Wa
Nu Wa
Bronze III
PreciseAxis4
Nu Wa
Bronze III
Level 159
God Stats
4W - 6L
1,500 SR
Queue Stats
249W - 238L
1,481 MMR
Solo
Set
Set
Bronze III
Snoopydoo
Set
Bronze III
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Archie69
Danzaburou
11
2 / 6 / 0
6,479
540
3,414
11,199
3,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Mustafa5050
Cerberus
12
2 / 1 / 0
6,805
567
6,365
10,854
7,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Jing Wei
9
0 / 2 / 1
5,525
460
2,580
6,170
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ratatoskr
Walleyed
Ratatoskr
10
0 / 4 / 1
5,545
462
2,555
8,180
2,502
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
repoo
Fafnir
8
0 / 5 / 2
5,182
432
2,049
10,570
6,024
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
PersephoneCthulhuLokiYemojaTsukuyomi

VS

Bans
ApolloHadesKumbhakarnaVamanaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
12
1 / 2 / 0
6,873
573
7,064
10,778
4,938
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
Barbas33
Khepri
9
0 / 1 / 7
5,848
487
2,327
6,404
4,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Neith
Moshehhh
Neith
10
0 / 0 / 4
5,970
498
3,318
3,711
1,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
6 / 1 / 6
7,131
594
10,309
4,441
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
11 / 0 / 4
8,297
691
11,349
9,407
4,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
18
18
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
1
2
0
0.5
L
Danzaburou
Archie69
Danzaburou
2
6
0
0.33
W
Khepri
Barbas33
Khepri
0
1
7
3.5
W
Neith
Moshehhh
Neith
0
0
4
2
L
Cerberus
Mustafa5050
Cerberus
2
1
0
2
W
6
1
6
9
W
11
0
4
13
L
Jing Wei
0
2
1
0.25
L
Ratatoskr
Walleyed
Ratatoskr
0
4
1
0.13
L
Fafnir
repoo
Fafnir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,963
Damage
34,367
46,973
Taken
34,741
21,068
Mitigated
16,295
17,604
Healing
10,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
7,064
1,388
60
4,907
10,778
4,938
0
5,840
4,413
0
40,051
L
Danzaburou
Archie69
Danzaburou
3,414
1,499
0
2,391
11,199
3,112
0
3,760
7,247
0
39,012
W
Khepri
Barbas33
Khepri
2,327
146
0
1,806
6,404
4,388
0
267
6,137
17,269
0
W
Neith
Moshehhh
Neith
3,318
941
0
1,919
3,711
1,280
0
177
3,534
0
27,576
L
Cerberus
Mustafa5050
Cerberus
6,365
557
0
6,648
10,854
7,633
0
588
10,190
47,805
0
W
10,309
1,762
0
990
4,441
1,413
1,540
776
3,665
39,883
0
W
11,349
5,354
0
1,253
9,407
4,276
0
829
8,578
0
57,661
L
Jing Wei
2,580
1,487
0
2,789
6,170
1,797
0
1,157
4,929
0
27,172
L
Ratatoskr
Walleyed
Ratatoskr
2,555
107
0
2,288
8,180
2,502
0
2,208
5,758
0
26,526
L
Fafnir
repoo
Fafnir
2,049
477
234
3,254
10,570
6,024
0
4,079
6,213
9,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,536
Gold Earned
34,119
352
Minions Killed
361
0
Camps Cleared
0
1,097,700
Distance Traveled
1,138,834
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,873
573
89
7
0
243,164
7
L
Danzaburou
6,479
540
63
5
0
197,431
0
W
Khepri
5,848
487
25
2
0
227,892
5
W
Neith
5,970
498
64
5
0
183,453
2
L
Cerberus
6,805
567
152
13
0
201,558
0
W
Nu Wa
7,131
594
77
6
0
217,691
3
W
Set
8,297
691
106
9
0
266,634
2
L
Jing Wei
5,525
460
61
5
0
199,509
0
L
Ratatoskr
5,545
462
65
5
0
259,570
2
L
Fafnir
5,182
432
11
1
0
239,632
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role