Player Matchup

Heimdallr
Heimdallr
BucketHeadD1852
Heimdallr
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 28L
1,459 Elo+
Party 1
Sun Wukong
Sun Wukong
Operatist
Sun Wukong
Level 47
God Stats
3W - 5L
1,500 SR
Queue Stats
34W - 31L
1,605 Elo+
Party 1
Sol
Sol
Syx429
Sol
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 29L
1,459 Elo+
Party 1
Team Averages
Level 87
1,500 SR
1,508 Elo+

VS

Team Averages
Level 37
1,500 SR
1,741 Elo+
Artemis
Artemis
Kuzenbeaux
Artemis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 11L
1,983 Elo+
Solo
Kali
Kali
SeikatZu--
Kali
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 100L
1,652 Elo+
Party 2
Hel
Hel
vFuccKarma-
Hel
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
611W - 550L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BucketHeadD1852
Heimdallr
13
5 / 5 / 9
9,445
675
7,215
14,586
5,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Operatist
Sun Wukong
11
2 / 4 / 5
8,537
610
4,370
9,156
9,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
Syx429
Sol
13
9 / 5 / 4
10,249
732
14,657
11,206
4,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Kuzenbeaux
Artemis
15
5 / 0 / 8
10,451
747
13,313
10,142
3,191
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 10 / 4
9,974
712
6,080
13,691
4,459
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
6 / 6 / 6
10,327
738
8,300
10,832
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
32
16
Kills
14
14
Deaths
16
18
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BucketHeadD1852
Heimdallr
5
5
9
1.9
W
Artemis
Kuzenbeaux
Artemis
5
0
8
9
L
Sun Wukong
Operatist
Sun Wukong
2
4
5
1.13
W
3
10
4
0.5
L
Sol
Syx429
Sol
9
5
4
2.2
W
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,242
Damage
27,693
34,948
Taken
34,665
19,526
Mitigated
11,044
5,019
Healing
14,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BucketHeadD1852
Heimdallr
7,215
2,112
0
1,164
14,586
5,982
494
2,529
12,057
0
30,244
W
Artemis
Kuzenbeaux
Artemis
13,313
7,177
0
5,152
10,142
3,191
1,922
3,728
6,113
0
52,306
L
Sun Wukong
Operatist
Sun Wukong
4,370
1,319
0
1,125
9,156
9,509
102
3,812
5,344
0
19,285
W
6,080
2,657
0
1,003
13,691
4,459
776
6,132
7,108
0
17,485
L
Sol
Syx429
Sol
14,657
2,826
0
2,730
11,206
4,035
490
1,983
9,223
39,765
0
W
8,300
1,071
3,207
4,663
10,832
3,394
199
3,985
6,501
31,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,231
Gold Earned
30,752
127
Minions Killed
144
0
Camps Cleared
0
574,806
Distance Traveled
737,028
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,445
675
43
3
0
208,914
0
W
Artemis
10,451
747
74
5
0
234,985
3
L
Sun Wukong
8,537
610
25
2
0
173,339
0
W
Kali
9,974
712
20
1
0
273,395
0
L
Sol
10,249
732
59
4
0
192,553
1
W
Hel
10,327
738
50
4
0
228,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role