Player Matchup

Chang'e
Chang'e
DangerousB3auty
Chang'e
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 12L
1,500 Elo+
Party 2
Neith
Neith
QUESTLOVE_22
Neith
Level 29
God Stats
43W - 43L
1,299 SR
Queue Stats
79W - 101L
1,257 Elo+
Party 2
Bellona
Bellona
Skullcrushed18
Bellona
Level 44
God Stats
31W - 33L
1,297 SR
Queue Stats
475W - 513L
1,264 Elo+
Solo
Team Averages
Level 30
1,365 SR
1,340 Elo+

VS

Team Averages
Level 39
1,536 SR
1,408 Elo+
Nemesis
Nemesis
UnholyIcy
Nemesis
Level 72
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 47L
1,346 Elo+
Party 1
Ymir
Ymir
chIorine
Ymir
Level 26
God Stats
6W - 5L
1,539 SR
Queue Stats
12W - 10L
1,455 Elo+
Solo
Rama
Rama
kracken64
Rama
Level 19
God Stats
10W - 9L
1,569 SR
Queue Stats
65W - 63L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 2
9,213
658
9,282
13,356
4,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 3 / 3
9,667
691
11,441
11,026
4,331
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

3
0 / 0 / 0
6,617
473
0
120
45
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
UnholyIcy
Nemesis
13
4 / 5 / 2
10,156
725
8,637
10,234
6,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
12
2 / 1 / 5
9,663
690
3,173
9,919
9,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rama
14
3 / 4 / 4
9,953
711
9,153
10,190
4,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
10
Kills
9
9
Deaths
10
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
5
6
2
1
L
5
3
3
2.17
L
0
0
0
0
W
Nemesis
UnholyIcy
Nemesis
4
5
2
1
W
Ymir
2
1
5
4.5
W
Rama
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,723
Damage
20,963
24,502
Taken
30,343
9,281
Mitigated
20,019
8,525
Healing
6,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,282
416
2,463
4,595
13,356
4,905
245
1,729
11,627
27,216
0
L
11,441
2,794
0
1,467
11,026
4,331
476
2,041
8,985
0
40,632
L
0
0
0
0
120
45
0
0
120
0
730
W
Nemesis
UnholyIcy
Nemesis
8,637
3,297
0
1,140
10,234
6,753
864
3,657
6,577
6,391
50,389
W
Ymir
3,173
774
552
1,269
9,919
9,112
242
1,656
8,263
16,968
0
W
Rama
9,153
7,808
0
3,500
10,190
4,154
1,562
4,034
6,156
0
43,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,497
Gold Earned
29,772
104
Minions Killed
163
0
Camps Cleared
0
420,499
Distance Traveled
595,911
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,213
658
45
3
0
197,746
4
L
Neith
9,667
691
58
4
0
215,691
0
L
Bellona
6,617
473
1
0
0
7,062
0
W
Nemesis
10,156
725
62
4
0
210,834
1
W
Ymir
9,663
690
26
2
0
191,140
0
W
Rama
9,953
711
75
5
0
193,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role